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Brendan Rodgers
Jun 11, 2014




Bug Squash posted:

Imagine a world in which a new space 4x game was designed to be a working system rather than a laundry list of "features" taken from MoO2. What if people thought to themselves: "actually, a ship designer would just be pointless busy work in my game", or "do I really need 22 different kinds of lasers"? What if game devs went to any of the countless non-space strategy games for inspiration, rather than making MoO2 clone #137?

It would be a better world, and all it would cost us is one really good game. All we need to do is finish researching Temporal Engineering, and *believe*.

It's true, picture the genre in 10 years from now. Look at how many trash features have been nostalgiafied into being considered necessary just because they were in a bad game that reminds people of their childhood, look at this ffs:

quote:

Ground combat we plan to do exactly like MOO2. We want to make the core game as close as possible to that (even our new things will be optional).

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Brendan Rodgers
Jun 11, 2014




Even a game like Star Ruler 2 will be all "we're not cloning MoO" then you look closely and it's got a stupid ship builder. MoO2 has ruined the genre it's just gonna take a bunch more Stardrives being released for people to realise this.

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