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Bug Squash posted:Imagine a world in which a new space 4x game was designed to be a working system rather than a laundry list of "features" taken from MoO2. What if people thought to themselves: "actually, a ship designer would just be pointless busy work in my game", or "do I really need 22 different kinds of lasers"? What if game devs went to any of the countless non-space strategy games for inspiration, rather than making MoO2 clone #137? It's true, picture the genre in 10 years from now. Look at how many trash features have been nostalgiafied into being considered necessary just because they were in a bad game that reminds people of their childhood, look at this ffs: quote:Ground combat we plan to do exactly like MOO2. We want to make the core game as close as possible to that (even our new things will be optional).
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# ¿ Apr 16, 2015 13:27 |
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# ¿ May 19, 2024 09:53 |
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Even a game like Star Ruler 2 will be all "we're not cloning MoO" then you look closely and it's got a stupid ship builder. MoO2 has ruined the genre it's just gonna take a bunch more Stardrives being released for people to realise this.
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# ¿ Apr 16, 2015 13:50 |