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I'd be more excited if the trailer demonstrated the acting ability of the participants (which I find to always be lacking in indie productions) instead of the special effects. Frankly, nothing about this looks particularly professional. In close up the CG movements are unnatural (the CG itself isn't up to standard but that's pardonable for an indie film), the poster is cluttered and somewhat awkwardly laid out. The premise has promise, although certain logical pitfalls come with it, and it'd be interesting to know whether you deal with them. Okay, I looked at trailer #1 on the channel, and I hope the sound quality improves for the screening.
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# ¿ Nov 21, 2014 05:05 |
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# ¿ May 21, 2024 09:35 |
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Fuzzy Modem posted:The VFX are still work in progress. Which movements caught your eye as needing polish? Well, mostly it's anything that flies. The vehicles seem to move along perfectly smooth trajectories, and the door in trailer #3 opens without any effort... also the "dinosaur" exerts barely any effort while flying or landing - any flying animal I can think of flaps almost frantically while it sets down, even if in flight it glides without a twitch. Realism demands slowdowns and speedups and random jerkiness. A pneumatic door first pops off and then slides away slowly. A regular door starts slowly, requiring an initial burst of energy to overcome friction. Airborne vehicles deal with changing wind and turbulence... Upon rewatching the tailer for the tenth time, it starts seeming like I'm too nitpicky. Well, if you've accounted for the forementioned problems since the earlier trailers, maybe you haven't considered that some of your CG movements are too fast, such as the two aircraft that at one point zoom away under another aircraft. quote:Which Logical Pitfalls come to mind? I'm not saying that I expect you to have missed these problems, on the contrary, but there is no obvious solution that could be derived from the premise. They would be irrelevant for a short story, but for a series, there are certain trappings of the fantasy genre that you have to be careful with, such as prophetic dreams, keeping watch while everyone else sleeps... Hey, why does the night side need all those artificial lights?
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# ¿ Nov 21, 2014 06:13 |
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So, a fairly large bird - http://youtu.be/hecXupPpE9o And it's starting to seem that the main problem with your flying reptiles is the rigidity of their movement. The wing doesn't move far during flight, but it moves everywhere along its surface, and your wings actually seem to be in parts stuck at rigid angles. Also, this - http://youtu.be/-7IVjCQ26pE This eagle basically doesn't move its wings during flight (or maybe it does, otherwise how would it change the angle), but there is definitely some fluttering during landing, which is understandable because the bird is large and has a lot of momentum. Of course, the particulars depend on the anatomy of your creature. You might want to consult http://youtu.be/bP3JkC0FyMI , too. Those guys spent lots of time making reptile flight believable. Edit: I realized that I might be mixing my messages, so, to clarify, yes, the problem is both the excess and lack of fluidity. supermikhail fucked around with this message at 07:47 on Nov 21, 2014 |
# ¿ Nov 21, 2014 07:29 |
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Yeah, exactly. What he said. Myself, to me that looks like an IK deal or constraint by curve. (No Blender emoticon?)
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# ¿ Nov 22, 2014 04:49 |