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Spears of the Dawn is an OSR game which derives influence from African folklore and mythology. It's really great and stands out as a gem amid the retro-clones for various reasons. It's unafraid to get rid of sacred cows such as Alignment in order to make a good game, the author did actual research on African culture instead of Dan Browning it, and all classes get cool poo poo including the Warrior who has special moves known as Idahuns (or "replies") and is the resident skill-user in absence of a thief class. The author raised enough money to help the artists release all their work into the public domain so that others can follow in his footsteps for designing their own sourcebooks. Spears of the Dawn also has great advice for running a sandbox campaign, where the PCs are in charge of exploring places and there's no central plot railroading them. The mechanics are clean, straightforward, and simple. It blends both traditional D&D fantasy elements with African folklore to create a new and interesting world to explore. For example, the PCs all belong to a prestigious order of undead slayers known as the Spears of the Dawn who are also defenders of the common folk; arcane spellcasters manipulate a property known as ashe which is the fundamental building blocks of the physical world; spirits who aren't shown the proper respect via rituals after death stay in their bodies and rise as undead, so a lot of funerary practices have intrinsic value in helping the departed find safe passage to the afterlife.
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# ¿ Jan 26, 2015 03:09 |
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# ¿ May 20, 2024 23:59 |