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RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
The Confederacy would have probably been very expansionist if it didn't become a banana cotton republic. They would probably be screwed in that regard because the British were already working on becoming self reliant on cotton during the war. The lack of a large national army, strong states rights, and a weak central government would have doomed the CSA to another Civil War, even though secession was illegal in their constitution. Before the war was even over Texas and North Carolina were threatening to sign a separate peace.

Before the war a number of Southern congressman had tried to lobby for the purchase of Cuba and wanted to expand into Central and South America because Northern climates did not support cotton cultivation. Slavery was still legal in Spanish colonies like Cuba and countries like Brazil until the late 19th century so they assumed it would be the logical route of conquest. They probably wouldn't have accomplished much with a small national army.

EDIT: The argument for conquest mostly came due to the makeup of Congress. If slavery is legal, they aren't going to need to get more states to pass legislation.

RocknRollaAyatollah fucked around with this message at 06:45 on Dec 1, 2014

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RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Libertad! posted:

We're still playing Pathfinder, but I have a soft spot for Deadlands so it might be one of several planned games once we're done with our current campaign.


Actually the Confederate Constitution removed more states' rights than it created or protected.

The whole States' Rights thing didn't come up until after the war was over and Southerners realized that they'd go down in history as bad guys defending slavery.

The Confederacy would still have a problem with states wanting to do their own thing, but I can see the Confederate military going all totalitarian post-war and cracking down on local insurrections with newly-developed ghost-rock technology.

Confederate governors were constantly telling Jefferson Davis to screw off and were purposely withholding troops by the end of the war because they wanted to protect their homes from marauding Union generals like Sherman. There's a reason it used to be called "these United States" as opposed to "the United States". The Civil War forever changed the definition of what powers the executive branch could wield and Lincoln's interpretation of the Constitution has influenced American perceptions of "state's rights" Though on paper it might seem like they had less rights, in practice they had a lot more because when you secede from a country decrying a tyrannical central government, the President isn't going to exercise every power. One of the reasons the Confederacy went bankrupt was because the central government couldn't effectively raise taxes on the states. It was a constant struggle from day one.

Every Confederate President in the first 100 years, the first 20, would have probably strictly held to the constitution while every governor would have gone with what was implied. Jefferson Davis would have influenced every CSA President like Lincoln does every US President. There would be a big culture of strict constructionism and the implied powers of the executive branch would not have been exercised very frequently.

EDIT:

Alien Rope Burn posted:

Bear in mind the pyrrhic Confederate success is, in the larger metaplot, an evil plot by the archvillains to divide America. Though there is some Confederate apologism afoot, the Confederates ultimately are deeply in the wrong, though not for reasons they're aware of until it's too late (and Hell on Earth happens). Of course, the Union is also manipulated too. Both sides are essentially victims of the Reckoners' manipulations.

I'm torn because there aren't great solutions to the issue, but bear in mind it's not that the game treats the Southern victory as without terrible consequences. It's ultimately a very real problem that because it prevents America from being united just when it needs it most.

This whole thing is pretty dumb because the world ends in a nuclear holocaust and they could have easily just had that happen with a victorious Union. The world pretty much follows the same trends it followed in the regular timeline anyways so it's not like that scenario is dependent on a CSA existing.

RocknRollaAyatollah fucked around with this message at 07:15 on Dec 1, 2014

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

FMguru posted:

In the (slight) defense of the 7S/L5R RPGs, they are adaptations of a property with a built-in ongoing storyline (their respective CCGs). Complaining that it's hard to run L5R because there's a constant stream of new developments and setting-changing revelations attached to it is a little like complaining that Star Wars has wizard-knights with laser swords in it. It's part of the package.

Yeah, isn't 7th Sea just a step below L5R in terms of being hit by the CCG plot train?

Zurui posted:

I think it's more like complaining that Star Wars RPGs sucked in the 2000s because there was a new book or comic or animated series being released all the drat time and it was difficult to keep up with the canon.

That's always been an issue since the WEG days. Anytime a big book or comic series came out they had to make a splat book. This is why you got necessary books like The Truce at Bakura.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Tendales posted:

I think I might 'borrow' that copy before it goes on the shelf and give it a read.

Quick story: One of the devs (or someone involved in the game, anyway, wasn't too clear) came into the store to pitch the game to us. While we were yammering about rpgs in general, the conversation drifted to the upcoming FFG apocalypse quadrology, and I commented on how they're going to be 'stat yourself in the apocalypse!!!' games, which is like babby's first heartbreaker game pitch. He gave me a dead stare, and started talking about the game he's working on currently, where you stat up yourself in the apocalypse...

Awkward...

Well all of their scenarios are in space so it's completely different.

What is the system they use like? Why wouldn't I just use a generic system because the premises are pretty generic?

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Tendales posted:

Who, FFG, or the Outbreak guys?

I meant Outbreak.


quote:

Well, the answer in both cases is 'I dunno', since FFG's games aren't nearly out yet, and I'm still at work so I haven't snuck Outbreak home with me yet. Their previous game, Outbreak: Undead, was a pretty standard d100 system, if that helps any.

I hope they have some good material in the books because everything is sounding pretty boring.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Covok posted:

Nah, that's probably going to be John Wick's next book of advice for GMs.

Please, no more.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Kai Tave posted:

Honestly I'm legit curious to see if John Wick's GMing advice remains the same or if his supposed play style has changed any over the years. Not curious enough to pay for the privilege, mind you.

I actually went to his website to see if he wrote anything that showed any positive growth and there was a 2 part interview with Zak S. I'd wager that he hasn't changed much.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Babylon Astronaut posted:

"A roleplaying game has no fluff."

Creates a roleplaying game based around a strict, class based society and a metaplot that can't be deviated from.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

grassy gnoll posted:

Everybody always thinks they're gonna be the wizard, but it turns out 99.99% of the denizens of Heartbreakerland are poo poo farmers. Just sayin'.

Commoners who live in fear of the common house cat.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
We all live in the shadow of Patches the Destroyer.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

AmiYumi posted:

Where/what is your avatar from? It's a very...unique take on the character.

It's a prolific Japanese voice actor named Sugita from when he was on Persona Stalker Club. He dressed up like Yukiko when they were playing Persona 4 Arena Ultimax.



RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
He was only on the one episode by the way. The bald guy and the woman are the usual hosts.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Kai Tave posted:

It turns out that someone's masturbatory attempt at creating a "real, verisimilitudinous" setting feels fake too, because no game writer that fancies himself Tolkien is actually Tolkien and so all these settings full of extraneous details like the Quasi-Elemental Plane of Salt just wind up like those character backstories from that one guy, you know the one, who wrote like 15 pages detailing his character's life story down to the history of each individual scar and pimple, literally none of which ever came up in the six sessions you played before Bob got bored and decided he'd rather run something else. Stacking a bunch of dumb, pointless poo poo into your setting doesn't make it feel any more "real" no matter how much die-hard simulationists rail against making things "too gameable," it just feels like someone crammed a bunch of stuff together because that's how you make settings, right? Just layer on the fake places and fake names and meandering backstory with a trowel until you hit critical mass.

This all reminds me of the ongoing LP of Killzone, a bad and boring game that through the power of hype managed to inexplicably spawn an entire franchise. I played Killzone years and years ago and I never even realized until the LPer brought it up that the people who made Killzone penned this elaborate backstory for the game, an entire historical timeline chronicling everything from the near-present day future to the point at which the game itself begins, all of which was hosted on a now-defunct website for people to peruse.

And literally none of it matters at all. Not a single loving part of this sprawling historical saga they penned to set the stage for their epic tale of the generic white guy army versus anime space Nazis ever comes up in the game. It's all completely and utterly pointless. It doesn't get referenced, it doesn't impact the story, it never informs gameplay, nothing. I'm willing to bet I'm not the only person who played Killzone and never even knew about this stuff either, and even if Killzone's myriad technical flaws were somehow obviated and it turned into a smooth and tightly polished game it would still be nothing but a generic, soulless shootman if ever there was one with a completely pointless, tacked-on backstory trailing behind it like toilet paper stuck to its shoe.

This is why Killzone 2 is the strongest out of all the games because it uses Killzone as the setup mythos and it boils down to get Space Hitler. I agree with everything you're saying by the way because I played 1-3 and did my time with that series.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
Destiny was supposed to do the same thing but all of that was allegedly canned, along with the plot of the game, when it launched. There are some files on the enemies and locations you can read on Bungie's website but it still doesn't save that game's story or lack thereof.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
For a second there I thought Karen Traviss wrote a lot more Halo novels but she only wrote three. Gears of War was the series she was given way more influence on, not that it mattered. Halo really dodged a bullet there though.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
For some reason I feel like a game based around commodity trading and over analyzing charts is the height of roleplaying according to a majority of grognards.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

BatteredFeltFedora posted:

Hey now, Traveller is a lot of fun with the right group.

A broken clock is only right two times a day.

EDIT: I'd like to imagine all grognards own a copy of the film Trading Places.

RocknRollaAyatollah fucked around with this message at 18:13 on Dec 15, 2014

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RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

ravenkult posted:

poo poo, is there a name for when a GM treats his NPCs like real people and his players as NPCs? Because I have stories about that.

Terrible storytelling.

I don't think there really is a good name for that. I had a similar experience in a Werewolf the Forsaken larp and the ST still ran things on rails even though there were only 3-4 regular players. We were pretty much playing tabletop and he still kept on acting like there were 20 regular players in his game.

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