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Mors Rattus posted:Yeah. Sorcery sucks. Swordsman schools either suck or are broken, depending heavily on the school. One of the most effective things to do is to invest solely in basic hitting people skills. Panache and Finesse, together, are better than most any other stat. Panache is the best of the lot, though, with its extra actions. The best houserule you can make for 7th sea is to just rule that 'if you spend a drama die on other things it converts immediately to XP' so you don't have to choose between "Can swash bucklers" and "Can improve stats" And even then it's not great. ...Come to think of it, -is- there a good piratey/swashbucklery RPG that's actually out yet? unseenlibrarian fucked around with this message at 02:49 on Dec 4, 2014 |
# ¿ Dec 4, 2014 02:46 |
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# ¿ May 10, 2024 15:54 |
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Which big metaplot reveal? Cause there were like...30. Though the worst was "By the way except for two schools every PC-facing variety of magic is slowly destroying the world, but especially this one"
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# ¿ Dec 5, 2014 12:48 |
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It's probably sad that I can guess from context that it's something for Assassination Classroom.
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# ¿ Dec 8, 2014 08:12 |
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Actually just Driving *, I've never driven anything with manual transmission!
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# ¿ Dec 9, 2014 20:53 |
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FMguru posted:Thieves' Guild owned. Super crunchy rules for thieves, scenarios for parties of thieves, a big sprawling fantasy city (Haven) full of opportunities and institutions for thieves, etc. I could never find the actual Thieves' Guild books, but I've still got the Haven stuff in a three ring binder somewhere. Mostly I remember that one of the sample adventures was literally just a 1930s Crosby and Hope "Road" movie, with the party escorting two halflings named Bing and Bob. (Bing sings, Bob tells jokes) to their next performing gig.
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# ¿ Dec 11, 2014 05:28 |
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Alien Rope Burn posted:You could also blame Iron Kingdoms on the collapse of FASA for that matter - what if Matt Wilson's original minis line, VOR, had survived to this day? Would we have an RPG filled with neo-soviets and growlers at this point? *Eyes Khador, eyes trolls* I'm not sure we -don't-, really.
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# ¿ Dec 22, 2014 21:15 |
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To be fair, IKR has basically the shortest big fat fantasy RPG setting timeline of just about any game ever, since it only goes back a few thousand years as opposed to like, several hundred thousand or even millions. Like there's a sense of actual progressing time and it's not about a glorious golden age that is now forgotten because magic is a fairly new innovation and they're figuring out new tricks all the time. (Also the calendar is like a sidebar, not multiple pages) unseenlibrarian fucked around with this message at 22:31 on Dec 29, 2014 |
# ¿ Dec 29, 2014 22:27 |
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From what I can tell, the "It's not going to be balanced/compatible with IKRPG" is a Privateer press forum interpretation of them saying "We're not going to balance the games assuming that PCs from one game will be in parties with from PCs from the other" at Gencon and then everyone going full Chicken little on interpreting that.
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# ¿ Dec 29, 2014 23:47 |
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moths posted:Warlocks were just going to be Better, and they didn't care. It's a big red flag in an industry that routinely sucks off wizards while telling the sword-mans that doing a boring thing twice is fun. Except no one ever said that on Privateer's end, all they said was, "It's going to be focusing more on internal balance rather than balancing between the two lines". So this could be something as simple as "Warlocks start with a free warbeast because their powers need one to work, Warcasters don't get a free jack because theirs don't," There's basically not enough info to go on at this point. Every other bit like "It's not going to be compatible" is the opposite of what they've actually said. (Something that's worth actual worry is the fact they think the Thamarite career is an example of internally balanced) Actually, here's what they've said most recently. : PPS_Goetz posted:
unseenlibrarian fucked around with this message at 02:35 on Dec 30, 2014 |
# ¿ Dec 30, 2014 02:29 |
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# ¿ May 10, 2024 15:54 |
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As near as I can tell you're not actually disagreeing with me much; everyone actually from Privateer press has been saying "We're focusing on internal balance for the new game", everything else has been folks on their forums assuming that means it's going to be "Warlocks are more powerful, the first game will be obsolete" and what you just quoted are two folks on their forums, not anyone actually working on the game.
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# ¿ Dec 30, 2014 13:28 |