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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Mors Rattus posted:

Yeah. Sorcery sucks. Swordsman schools either suck or are broken, depending heavily on the school. One of the most effective things to do is to invest solely in basic hitting people skills. Panache and Finesse, together, are better than most any other stat. Panache is the best of the lot, though, with its extra actions.

Oh, and be careful about spending Drama Dice because they are your XP.

The best houserule you can make for 7th sea is to just rule that 'if you spend a drama die on other things it converts immediately to XP' so you don't have to choose between "Can swash bucklers" and "Can improve stats"

And even then it's not great.

...Come to think of it, -is- there a good piratey/swashbucklery RPG that's actually out yet?

unseenlibrarian fucked around with this message at 02:49 on Dec 4, 2014

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Which big metaplot reveal? Cause there were like...30. Though the worst was "By the way except for two schools every PC-facing variety of magic is slowly destroying the world, but especially this one"

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
It's probably sad that I can guess from context that it's something for Assassination Classroom.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Actually just Driving *, I've never driven anything with manual transmission!

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

FMguru posted:

Thieves' Guild owned. Super crunchy rules for thieves, scenarios for parties of thieves, a big sprawling fantasy city (Haven) full of opportunities and institutions for thieves, etc.

Also: for fantasy games built around everyone playing the same archetypes: Iron Heroes for fighters.

I could never find the actual Thieves' Guild books, but I've still got the Haven stuff in a three ring binder somewhere. Mostly I remember that one of the sample adventures was literally just a 1930s Crosby and Hope "Road" movie, with the party escorting two halflings named Bing and Bob. (Bing sings, Bob tells jokes) to their next performing gig.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Alien Rope Burn posted:

You could also blame Iron Kingdoms on the collapse of FASA for that matter - what if Matt Wilson's original minis line, VOR, had survived to this day? Would we have an RPG filled with neo-soviets and growlers at this point?


*Eyes Khador, eyes trolls* I'm not sure we -don't-, really.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
To be fair, IKR has basically the shortest big fat fantasy RPG setting timeline of just about any game ever, since it only goes back a few thousand years as opposed to like, several hundred thousand or even millions. Like there's a sense of actual progressing time and it's not about a glorious golden age that is now forgotten because magic is a fairly new innovation and they're figuring out new tricks all the time.

(Also the calendar is like a sidebar, not multiple pages)

unseenlibrarian fucked around with this message at 22:31 on Dec 29, 2014

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
From what I can tell, the "It's not going to be balanced/compatible with IKRPG" is a Privateer press forum interpretation of them saying "We're not going to balance the games assuming that PCs from one game will be in parties with from PCs from the other" at Gencon and then everyone going full Chicken little on interpreting that.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

moths posted:

Warlocks were just going to be Better, and they didn't care. It's a big red flag in an industry that routinely sucks off wizards while telling the sword-mans that doing a boring thing twice is fun.

Except no one ever said that on Privateer's end, all they said was, "It's going to be focusing more on internal balance rather than balancing between the two lines". So this could be something as simple as "Warlocks start with a free warbeast because their powers need one to work, Warcasters don't get a free jack because theirs don't," There's basically not enough info to go on at this point.

Every other bit like "It's not going to be compatible" is the opposite of what they've actually said.

(Something that's worth actual worry is the fact they think the Thamarite career is an example of internally balanced)

Actually, here's what they've said most recently. :

PPS_Goetz posted:




I can promise you this will not be the case. [When someone was talking about career power bloat] The careers in Unleashed will certainly be different, and that difference makes it important that we consider them in the context of other Unleashed careers foremost. Your Full Metal Fantasy characters won't be uniformly outdone by the new careers. We've run playtests involving characters from both books to make sure this isn't the case.

unseenlibrarian fucked around with this message at 02:35 on Dec 30, 2014

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
As near as I can tell you're not actually disagreeing with me much; everyone actually from Privateer press has been saying "We're focusing on internal balance for the new game", everything else has been folks on their forums assuming that means it's going to be "Warlocks are more powerful, the first game will be obsolete" and what you just quoted are two folks on their forums, not anyone actually working on the game.

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