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ravenkult posted:My pet peeve in that Werewolf game was how the GM just gave the benefit of the doubt (for lack of a better word) to every NPC he had created. Like we'd be low on everything, from weapons or ammo to magical ''juice'' to fuel our powers (I've already forgotten the terms for this in Werewolf) and we'd have to fight 2 vs 6 and they'd have military grade equipment and be fully charged, never wounded, never caught by surprise. Meanwhile our team was half dead, carried pistols (we couldn't buy anything better because of REALISM). It's another reason why Wizards are better than Fighters. The argument of "Oh, well it's okay that the Wizard is stronger than the Fighter in the short term because the Wizard slowly runs out of resources as the adventuring day progresses while the Fighter doesn't" doesn't hold much water when you realize that class abilities designed to be short bursts of power (i.e. spells) are going to be used endlessly against the Fighter over and over and over.
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# ¿ Dec 16, 2014 15:33 |
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# ¿ May 10, 2024 04:52 |
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I've lost count of the number of times I've had this argument, but "a bunch of people liked it" has never, ever been a successful barometer for a given product's quality. Ever. In the history of anything. I've not entirely sure why sales figures are relevant to anything other than talking about what has the broadest appeal.
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# ¿ Dec 20, 2014 05:27 |
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I'm a big fan of IK's dual-class system, if for no other reason than it makes it very, very hard to make a one-trick pony because, at a minimum, your character will be good at at least two things. While it's entirely possible to double-up on careers that are focused on similar things, all the careers are good enough at what they're supposed to be good at that well-rounded is usually the smart way to go. A Rifleman/Soldier is going to be great at shooting things with guns and terrible at everything else, but a Rifleman/Investigator is going to be pretty good at shooting guns as well as a more useful guy to have around.
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# ¿ Dec 30, 2014 03:13 |