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Ratpick
Oct 9, 2012

And no one ate dinner that night.

xiw posted:

Torchbearer does exactly this. You are required to have spent at least X persona and Y fate points to level - there are two spaces on the sheet, one for points available and one for points spent.

Also, Old School Hack, a neat little indie hack and slasher, has this to an extent: the fame's big metagame currency is Awesome Points, which are awarded to you by the rest of the group for pulling awesome stunts, saying just the right cheesy line and so on. You can spend them on various thing, like bumping your damage up, recharging your daily and per arena powers on the fly and so on, and whenever you do you get an experience point. Once all the members of the group have spent enough Awesome Points they all gain a level together.

It's a neat system: the players have a pool of Awesome Points from which they can reward each other, but said pool also acts as a way for the GM to add to the challenge. The GM has a number of things they can do by adding more points into the bowl, such as calling reinforcements and giving monsters nastier abilities or damage. Also, once players realize they all have to do awesome things for the group to level up they start encouraging each other to pull crazier and crazier stunts. Things tend to go pretty mental whenever I run it.

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Ratpick
Oct 9, 2012

And no one ate dinner that night.

Waffleman_ posted:

And now, an overly complex solution to a well and solved problem.

https://www.youtube.com/watch?v=xAUkGxaLVfE

So it's basically an uglier version of Tabletop Simulator.

Ratpick
Oct 9, 2012

And no one ate dinner that night.
I could see playing myself in an RPG being fun. If it was run in a system where there were lots of applications for knowledge skills it'd also allow me to fulfill my wildest fantasy: actually getting some use out of my English degree.

Ratpick
Oct 9, 2012

And no one ate dinner that night.

Kai Tave posted:

When the party reaches Section Q, roll d100 on table 10-3 to determine the sort of resolution that the adventure will have.

Table 10-3
01-07: Deus Ex Machina
08-13: Dramatic Irony
14-20: Comic Irony
21-30: Anticlimax
31-38: Morality Play
39-46: Musical Number
47-54: Dadist Surrealism
55-65: Pie Fight
66-72: Greek Tragedy
73-81: Sudden Plot Twist
82-90: Cliffhanger
91-00: CAUGHT IN TIME LOOP: Return to Section A and replay adventure from the beginning.

The bolded one is where the PCs realize the entire adventure was just the setup to a terrible dad joke.

Ratpick
Oct 9, 2012

And no one ate dinner that night.
I just saw the third Hobbit film and while it was ultimately mediocre in my opinion it was well worth watching simply for all the fantasy medieval warfare porn. Motherfucking dwarves riding goddamn wargoats and pigs!

Also, I now know what my next Dungeon World character is going to be, and I know I can actually pull it off thanks to the excellent goonmade Dwarf class and Mounted Combat.

Ratpick
Oct 9, 2012

And no one ate dinner that night.

oriongates posted:

Seems like d20 Modern or d20 Past might be your best bet as far as that specific itch.

Yeah, if you're insistent on D&D like mechanics I'd recommend d20 Modern, although there might be some other d20 based game specifically focused on WW2.

If I may inquire, what do you specifically want out of this game? Grim and gritty realism? Action movie madness set in WW2? Covert ops behind the enemy lines? Because depending on what specific genre you might have in mind there are a number of systems out there focused on emulating different genres.

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Ratpick
Oct 9, 2012

And no one ate dinner that night.

Covok posted:

Doesn't savage world have a setting that is literally all about world war 2 + supernatural? You could cut out the "+supernatural" part and use that.

Weird War 2, released for the d20 System. The next game in the Weird Wars series was Tour of Darkness which used Savage Worlds and was set during the Vietnam War.

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