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unseenlibrarian posted:The best houserule you can make for 7th sea is to just rule that 'if you spend a drama die on other things it converts immediately to XP' so you don't have to choose between "Can swash bucklers" and "Can improve stats" Actually the best houserule for 7th Sea is All Aliens All The Time.
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# ¿ Dec 4, 2014 19:08 |
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# ¿ May 11, 2024 08:29 |
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Just FYI all of you would have Driving ** or *** in old world of darkness, suck it. (Unless you are a city-slicker I guess??)
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# ¿ Dec 9, 2014 20:42 |
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s t a t y o u r s e l f a n d f a c e t o b l o o d s h e d
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# ¿ Dec 10, 2014 05:17 |
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I see that many of you are interested in an RPG that allows you to play adorable monsters. Have you given my friend, BASIC EXPERT COMPANION MASTER IMMORTAL: ORCS OF THAR a try?!
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# ¿ Dec 13, 2014 05:53 |
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The plane of salt ruled, sorry. If you never played a Salt Mephit in your childhood D&D games I really feel for you.
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# ¿ Dec 14, 2014 19:57 |
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If there is no plane of salt then where does water go when someone is dessicated? No mere mortal salt could absorb the water of every desiccated mummy and umber hulk in the prime material plane. Checkmate, Demiplailures.
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# ¿ Dec 14, 2014 22:39 |
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Kai Tave posted:It turns out that someone's masturbatory attempt at creating a "real, verisimilitudinous" setting feels fake too, because no game writer that fancies himself Tolkien is actually Tolkien and so all these settings full of extraneous details like the Quasi-Elemental Plane of Salt just wind up like those character backstories from that one guy, you know the one, who wrote like 15 pages detailing his character's life story down to the history of each individual scar and pimple, literally none of which ever came up in the six sessions you played before Bob got bored and decided he'd rather run something else. Stacking a bunch of dumb, pointless poo poo into your setting doesn't make it feel any more "real" no matter how much die-hard simulationists rail against making things "too gameable," it just feels like someone crammed a bunch of stuff together because that's how you make settings, right? Just layer on the fake places and fake names and meandering backstory with a trowel until you hit critical mass. Kai Tave this is a picture of two tradgames critics who were turned into a pillar of salt much like LOT (a noted anti-gygaxian), for disparaging God's Own quasi-elemental planes.
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# ¿ Dec 15, 2014 02:26 |
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Kai Tave posted:They look like LARPers so good riddance. "Sir," he said, "talk about the Shadowfell as much as you like. You seem to me colder than a lump of stone; but I am willing to believe that you may at some time have loved a Shadar-Kai, or a Shade, or a Vampire. When you were a baby, I suppose you loved the Domains of Dread. Talk about the shadowfell, then, till the world is sick of the word. But don't you talk about Quasi-Elemental Plane of Salt. Don't you dare to say one word, white or black, about it. The Quasi-Elemental Plane of Salt is, as far as you are concerned, a horrible mystery. Keep clear of it, keep silent upon it, as you would upon an abomination. It is a thing that has made men slay and torture each other; and you will never know why. It is a thing that has made men do evil that good might come; and you will never understand the evil, let alone the good. The Quasi-Elemental Plane of Salt is a thing that could only make you vomit, till you are other than you are. I would not justify it to you even if I could. Hate it, in God's name, as Kai Tave does, who is a man. It is a monstrous thing, for which men die. And if you will stand here and talk about salt for another ten minutes it is very probable that you will see a man die for it."
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# ¿ Dec 15, 2014 02:48 |
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I found a William Gibson interview that has a relevant section re: Gameable content:William Gibson posted:I remember these guys turned up from RPG company after Neuromancer came out – they wanted to make a game. They set me down and questioned me about the world. They asked me where the food in the Sprawl comes from. I said I don't know. I don't even know what they eat. A lot of krill and poo poo. They looked at each other and said it's not gamable. That was the end of it. Just think, we could have had a Neuromancer RPG if only the designers had been able to come up with a quasi-element plane of krill and poo poo.
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# ¿ Dec 15, 2014 07:39 |
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Plague of Hats posted:I haven't read them, but the author Shannon Applecline clearly goes to a lot of work putting together stuff like that. He puts out a "year in review for RPGs" every year for RPGnet. What, does Shannon say that Unknown Armies was a good RPG or something?
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# ¿ Dec 20, 2014 03:13 |
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Alien Rope Burn posted:It's quite good, I've read through most of it, and it has a lot of informative chunks. Shannon Applecine really does his homework, and there's a lot of details on companies that would otherwise be forgotten despite their influence on the hobby, or modern companies that rarely get their due. Occasionally the histories devolve into "they released this which was important because of this, and they released this, and then they released this-", but I really feel like my $60 was well-spent. What does Shannon say about his book, the Gloranthan supplement for how to play Elves in the Runequest glorantha variants? imho it was quite good and also great if you ever want to roleplay a sylvari in your Basic Roleplaying derived rpg
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# ¿ Dec 21, 2014 03:16 |
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You know, I never considered nightvision something that would really weigh into racial choices in Dungeons and Dragons. Everquest though? Who would play a barbarian when you can't see at night! At least the best character type, Erudite Necromancer, could get night vision amulets pretty quickly.
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# ¿ Dec 24, 2014 05:22 |
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I actually have a picture of two wizards writing down the rules of magic:
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# ¿ Dec 24, 2014 09:19 |
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# ¿ May 11, 2024 08:29 |
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Lightning Lord posted:Well he is a writer on Torment: Tides of Numenara, so it's impossible for him to be unfamiliar with the game. I don't know if I'd consider myself a fan of Numenara (although it's possbile I'll get more interested in the setting since I am a huge fan of Torment and Avellone in general) I certainly don't feel excited about the system. However I do like how it's acting as sort of a gateway to the wider RPG world for many people who only have had D&D on their radar. Sort of an "Oh yeah, there are other RPGs aren't there?" thanks to it being a creation of Cook. Maybe it's just my personal experience, but that's the reaction I've seen. Numenara looks like the sort of cute, low-maintenance RPG that I would play with my group when we want a break from our main RPG but don't want to invest in a crunchy system.
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# ¿ Dec 24, 2014 20:08 |