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Catsplosion posted:gently caress it, I was going to avoid playing but I don't think I can. There is barely any grind on the new server. I gained 70 fletching, 65 bowyery, and 60 weaponsmithing in a day. With the skill curve on top of the increased skill gain, haven't needed to grind since then. 70 skill is effectively somewhere around 90. On this go round spamming items is the best gains. Any small item you can spam thousands of with the shorter timers makes your skills shoot through the roof.
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# ¿ Dec 16, 2014 13:02 |
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# ¿ May 11, 2024 06:11 |
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BERGfu posted:I've been busy collecting all the wood and resources we have scattered across the kingdom. We should probably pull the tiny iron lumps out of the forge to cool and then combine them in a bsb. Sure the quality will be poo poo but we can at least use it to skill boost then melt down again to do whatever. You can use low quality iron to make arrowheads, nails, iron ribbons and such. The low quality logs are good for carving up into shafts, arrow shafts, handles and stuff like that. Or just using as forge fuel. GoldenJoe posted:Fourth time something something; I'm back in as Stegaman. We kept your giant farm in the desert on Indy for at least a year after you quit last time. Serp renamed it "The GoldenJoe Memorial Farm" and used it to grind until some random guy exploited a bug to remove the gatehouse and deed it for himself. Depends fucked around with this message at 19:35 on Dec 18, 2014 |
# ¿ Dec 18, 2014 19:31 |
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Making those thousands of shafts will also make you body control and fletching skyrocket.
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# ¿ Dec 26, 2014 08:20 |
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Avocados posted:I'm conflicted about Wurm pubbies. They range from incredibly decent, welcoming and helpful people like in Epic, to overly aggressive get-off-my-lawn sperg types, to well meaning but sorta stupid allies in Chaos, or the insufferable sperglords of HOTS this round. Seems like each map and type has its own personality. We were lucky that one of the biggest assholes of the group we joined up with was already burnt out and mostly gone by the time we got there. I think if we do this again we need a better spot and a plan to follow going in. Everyone was kind of floating around the first couple days. Put the new guys straight to work with assigned jobs like we did back in the old towns.
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# ¿ Dec 28, 2014 09:57 |
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Biowarfare posted:what is this The GMs used to take the valuable items from permabanned players and stuff it in chests and hide it somewhere on the server, then drop hints on the forums. Apparently they are starting something like that again except without the banned player part.
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# ¿ Jan 28, 2015 17:29 |
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# ¿ May 11, 2024 06:11 |
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Looks like the next round starts on the 11th. Wonder if they'll manage to finally get the ballista working before the start. Starting everyone with 70fs will be a nice change to get the action going quickly, and the ability to respawn with armor will be good during a siege so you don't have to try to defend half geared after your first death. Screenshot of the map on the page. http://forum.wurmonline.com/index.php?/topic/117886-news-update-work-and-progress-week-5/ quote:Challenge Round 2, Dominance!
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# ¿ Jan 30, 2015 06:06 |