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Ghostwoods posted:So this LP has led to me starting your Dark Souls 2 LP, GB. Forgive me, but I'm about 6 eps in, and have to ask... what the HELL is it with those pigs?? Man, are they ever weird and pissed off. Everybody, please watch this and enjoy it so I can peer pressure banana into LPing the DLC eventually so I don't have to get good at the game myself, TIA
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# ? Dec 17, 2014 16:36 |
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# ? May 4, 2024 00:28 |
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Episode 10b ("10 boat") (Polsy) https://www.youtube.com/watch?v=eTJoHKdw8Y0&hd=1 Mystery solved. (I never did solve the DS2 pigs.)
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# ? Dec 19, 2014 06:12 |
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But that was boring, so let's go meet Iraq - the character who struggles the most against the script he has been written. Episode 11 (Polsy): Ignoring sidequests -- The Clara Lille appreciation society -- A long tour through what white people think a ghetto is like -- How to drive a car in videogames. https://www.youtube.com/watch?v=AX_bIqfpNmE&hd=1
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# ? Dec 19, 2014 06:12 |
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How the hell did this guy pass psychiatric evaluation to see any action overseas? e: I almost want to say that the voyeur stuff is supposed to make you uncomfortable to the point that you don't want to do it, and thus drat CToS by proxy. On the other hand I think you get an upgrade for doing it enough times so I think this is another case of Ubisoft's thousand studios not communicating with each other again.
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# ? Dec 19, 2014 19:52 |
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The gun running thing is probably a reference to "Operation: Fast and Furious" in which the ATF provided a bunch of guns to smugglers going to Mexico in an (apparently completely ineffective) effort to track the flow of the illegal arms trade. This pisses off liberals (guns being put on the market) conservatives (gun nuts hate the ATF as the most dangerous aspect of big gubbment overreach) and Mexicans (because Jesus Christ the last thing the cartels need is more guns and more government collusion.) Sooooo... it is incredibly stupid. Just, you know, realistic stupid.
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# ? Dec 20, 2014 03:09 |
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Wow, even the name... of all the elements I'd expected to be real, it was not that.
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# ? Dec 20, 2014 08:12 |
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Gul Banana posted:Wow, even the name... of all the elements I'd expected to be real, it was not that. And you just know they tried this several times and still haven't given up after Furious 7.
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# ? Dec 20, 2014 08:19 |
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And to be fair to another thing you pointed out in the video, people getting upset and saying stuff they might not have before (like say, driving away someone they'd invited to work together) in the heat of the moment is a thing.
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# ? Dec 20, 2014 08:34 |
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ManlyGrunting posted:How the hell did this guy pass psychiatric evaluation to see any action overseas? Iraq is one of the characters who suffers from rewrites the most. This briefcase murder would have been effective if Iraq kept up this sort of presence. But every other time we see him, he shows genuine care for the people in Rossi-Freemont. The briefcase thing is honestly extremely out of place.
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# ? Dec 20, 2014 11:05 |
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The Heavenator posted:Yeah, no the more people sharing the suffering that is Watch_Underscore_Dogs the better. So Kalon isn't free from the witch's curse yet. He hasn't even seen the really lovely and uncomfortable parts of Watch________Dogs yet. The only logical way forward is to have kalon co commentate both to increase his suffering
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# ? Dec 20, 2014 15:03 |
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SSNeoman posted:Iraq is one of the characters who suffers from rewrites the most. This briefcase murder would have been effective if Iraq kept up this sort of presence. But every other time we see him, he shows genuine care for the people in Rossi-Freemont. The briefcase thing is honestly extremely out of place. ..until the final confrontation, where he realises you're a protagonist and just goes a bit nuts about it. The game is not kind to this guy.
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# ? Dec 20, 2014 17:33 |
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Hah. *Beached boat* "Watch_Dogs." These are getting better and better. I'm expecting one of these will start with a clip of Aiden waking up in the bottom of a drained pool looking drunk and you saying "Watch_Dogs."
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# ? Dec 20, 2014 20:31 |
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So, uh, Damien needs Adrien to hunt down an IP address by hacking the city network, but has nothing to fear from being traced if he just calls him on the phone? I'll love it if doing exactly that is part of the plot at some point. That and introducing an antagonist by having them brutally murder a henchman for no reason is really sticking with me this episode. And it's the second one of the game - Brick Top does it too, when he has that guy safely absconded so he can be there when he orders him murdered in front of a witness he doesn't know. These people couldn't run criminal organisations.
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# ? Dec 21, 2014 00:40 |
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I've understood it that organized crime usually relies heavily on trust, so killing your underlings randomly would be a good way to get everyone else to start updating their resume.
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# ? Dec 21, 2014 05:43 |
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Episode 12 (Polsy): Bedbug, the character with more than one trait -- Improvised explosive devices -- Becoming that which we hate. https://www.youtube.com/watch?v=ZHUCRJVdgPU&hd=1 Episode 12, alternate version with some music removed (Polsy) https://www.youtube.com/watch?v=Ob3RZNTYsms&hd=1 Unfortunately the music was just too cool this time around so it might be blocked in Germany again. If it happens to you, try the alternate video. There's a good level design moment here: when I did the Rabbit mission on my first play through, I successfully escorted the guy out- this time, I failed it, and it was nice to see that there's a fallback for that.
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# ? Dec 21, 2014 15:41 |
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Blocked in America too. Goddamn!
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# ? Dec 21, 2014 19:50 |
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Just imagine C.R.E.A.M. at around 32 minutes.
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# ? Dec 21, 2014 20:17 |
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I'm positive most of the phone conversations we find are contradictory to the cutscenes because it was a lot easier to throw in audio conversations as a way to retcon poo poo. For example, Aiden being a creepy rear end in a top hat to The Girl Without The Dragon Tattoo in the cutscene, but then apologizing for it over the phone right afterwards and she passing it off as basic interrogation. We see a cutscene that leaves us every indication that Bedbug is thrown out of a window and killed only for him to phone us up afterwards telling us everything's okay. Totally a retcon that got thrown in later to make us feel less guilty for using him.
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# ? Dec 21, 2014 21:42 |
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So in which of these videos do you show off the minigames? For all this game's many, MANY faults I thought the vast breadth of minigames was one of its strong points. Loved Alone, loved Chess Puzzles, even liked QR puzzles or NVZN. Not so hot on the freerunning minigame, because I was bad at it.
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# ? Dec 23, 2014 02:03 |
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Holidays are over! Let's doSpeedball posted:So in which of these videos do you show off the minigames? Episode 13 (Polsy): Jumping -- bouncing -- leaping -- flouncing. https://www.youtube.com/watch?v=EIlmU0aRZAM&hd=1 Some of the minigames would be worth an entire video, if I had time. It really shows off how massive an endeavour it is to develop this type of game - the sheer amount of gameplay content, systems layered upon systems, and the integrated work of many disparate teams.. it's a business model that requires massive sales, too. But for that you're going to want a better core, or a better protagonist. Gul Banana fucked around with this message at 15:57 on Jan 3, 2015 |
# ? Jan 3, 2015 15:55 |
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And for the main game, Gul Banana posted:Let's do Episode 14 (Polsy): Old school gangsters and thoroughly modern grime -- Batman as a pejorative -- Killing Nicholas Crispin. https://www.youtube.com/watch?v=VuUjTR0yCkk&hd=1
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# ? Jan 3, 2015 15:57 |
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Man, the potential crime thing reminds me of a (kind of bad) anime called Psycho Pass. I'm sure the idea's been used in other stuff, but I'm not super big on cyberpunk/sci-fi type stuff. Anyway, I called it pretty bad, but at least Psycho Pass got into things like victims being arrested five seconds after being victimized because they might want revenge, or how a system that persecutes people purely on the possibility of crime can easily form biases against minorities due to the biases of the people making the arrests. This game literally has less social commentary than a bad anime.
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# ? Jan 3, 2015 16:40 |
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Or Minority Report! Regarding Psycho Pass: I dunno if it was THAT bad. Maybe a bit hamfisted. The second intro song was pretty awesome. http://youtu.be/irqFRZqptWg But yeah, arresting people for thought-crime is pretty goddamn EVIL. What this game is saying is that predictive models are never wrong, which is scary in its implications, but I think what would be more realistic (and even scarier) is a predictive model that is only mostly reliable but everyone keeps trusting implicitly anyway. What if this game's interface lied to you about the likelihood of a guy committing a crime? EDIT: I don't think you need to find a Digital Trips vendor to play digital trips, aren't they all on your phone? Speedball fucked around with this message at 18:31 on Jan 3, 2015 |
# ? Jan 3, 2015 18:27 |
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The best part is that if you start a digital trip near the cemetery, Aiden can wake up inside the open grave that's right next to his niece's final resting place. Aiden has issues. Alone is an odd duck for me because that seems to be a much better Watch_Dogs than Watch_Dogs. Other than enemies coming in randomly (which is acceptable due to its score-attack minigame-ness), it actually takes advantage of the open world, which lets the player try multiple approaches to get to his objective. And if things go pear-shaped, the player has the ability to retreat. Going back out into the light through those translucent walls makes any chasing enemies lose track of you. The few who do make it through collapse and die. The actual stealth segments in Watch_Dogs, at least those that do not have dedicated levels to them, are typically in a cordoned-off area. You enter it, and you must stay inside. If you get seen, enemies can call in back-up from outside and you have no real way to reset the alarm (unlike in AssCreed where you have smoke bombs and hiding places). Your powers are helpful, your weapons and upgrades are useful but scarce and the enemies are avoidable yet dangerous. It helps that you really don't want to engage enemies head-on, which is actually a good thing for a stealth game. Lots of stealth games nowadays tend to allow players to ignore stealth and just push through alert phases, when in reality alert phases are a punishment you should want to avoid (though developers should give you tools to avoid/end alert phases, something Alone has and W_D does not). The actual stealth in WD is a lot more mainstream, and as a result a lot less original. It retains the problems third-person shooters have (enemy bullets can ignore your cover, your character sticks to walls and cannot be easily unstuck, etc...) while adding some of its own (randomly clairvoyant guards, useless weapons for stealth players, selective weapon detection effects and so on). While Alone does not use Aiden's hacking powers much, it is conceptually a much neater and more engaging stealth experience.
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# ? Jan 4, 2015 00:20 |
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I don't know if it's been mentioned already but there has been an actual consequence of the non-death variety due to Aidens prison escape. Of course the consequence doesn't happen to him. If you remember Aiden hacked the police computers and changed his name to Joe Smith and then proceeded to escape from jail after threatening a witness with a life sentence. Well in Episode 8 while in the pawn shop a news report comes up talking about the prison escape. It mentions how one guy escaped but was later apprehended. That guy.... Joe Smith. Now if you also consider all the dead cops in the laundry room subsequent to the escape since the laundry elevator was the escape route. The police might pin all that on Joe Smith and he might very well be in for a world of hurt. So through his callous actions Aiden has actually managed to get someone put in jail for a crime they didn't even commit and he might very well get the death sentence for what went down in the laundry room. Edit: Another thing to note. The "IP" address on Aidens computer in episode 9 is not what an IP looks like. That was a MAC address. How does something as simple as that get screwed up? Doseku fucked around with this message at 06:17 on Jan 4, 2015 |
# ? Jan 4, 2015 05:38 |
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nendymion posted:I don't know if it's been mentioned already but there has been an actual consequence of the non-death variety due to Aidens prison escape. Of course the consequence doesn't happen to him. If you remember Aiden hacked the police computers and changed his name to Joe Smith and then proceeded to escape from jail after threatening a witness with a life sentence. Well in Episode 8 while in the pawn shop a news report comes up talking about the prison escape. It mentions how one guy escaped but was later apprehended. That guy.... Joe Smith. I had no idea. What kind of commentary is the game even trying to make, there- something about trusting automated systems to identify people? CTOS is presented as totally infallible except when it comes to Aiden himself...
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# ? Jan 4, 2015 07:35 |
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Well now Aiden is even more of a jerk than I thought! How the hell did he ever make it so ctOS can't see his face on cameras anyway? That might have made sense if they were going with the original story they had cooked up, that he was one of the original developers of ctOS, but here he's just a thief who likes beating people with a baton.
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# ? Jan 4, 2015 09:42 |
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nendymion posted:Edit: Another thing to note. The "IP" address on Aidens computer in episode 9 is not what an IP looks like. That was a MAC address. How does something as simple as that get screwed up? IPv6 maybe? I'm a software not a network guy, but from talks with a friend who is a network guy and works in such a capacity, apparently IPv6 includes at least part of the MAC address in the IP address. As for W_D's stealth, I felt that it was hit and miss. Some stealth segments I felt were really good, and gave you multiple paths, whereas others would effectively punish you if you didn't spend hours camera hopping and taking out enemies in very specific ways. I found that the segments that had lots of things to hack tended to be better. Admittedly you still get a thousand enemies called on you the second you get spotted, but to be honest I'd restart pretty early if the stealth failed, or if that level was boring just forgo stealth and just go in loud. I wasn't really sold on Alone as a minigame though. The other minigames, even the coin running game, I could play for relatively long periods of time without getting too bored. They weren't the best but they weren't terrible either. Alone I found myself getting bored with relatively quickly, even though I really like stealth games. I feel like it could have been better implemented as a kind of nightmare section done every so many main story missions. It is, after all, a representation of Aidens' paranoia and fear over ctOS. Then again, if I had my way ctOS would have been an actual part of the story, not just a backdrop. The idea of Aiden being seen as completely crazy by his family and friends (canonically) over his views about an all knowing surveillance system that may or may not be itself subtly attacking Aiden (or those close to him) via the Bellweather system. Also, I think "The concept is better than the execution" is pretty much a perfect description of Watch_Dogs.
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# ? Jan 4, 2015 09:56 |
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Speedball posted:Well now Aiden is even more of a jerk than I thought! In any Watch_Dogs discussion someone bringing up Person of Interest is inevitable but I wonder if stealing a page from PoI wouldn't have helped glue Watch_Dogs together better. Make ctOS an actual AI that doesn't approve of the uses its being put to with the Bellweather stuff and reaches out to someone (Aiden) to act as its analog interface. It gives Aiden a limited ability to manipulate the ctOS systems (but not too much or it'll send up red flags that the AI is up to shenanigans) and it sends Aiden on cryptic missions that he has to puzzle together himself because the AI is limited in how it communicates with him, but Aiden has missions of his own and so you have this give-and-take that plays out between Aiden the criminal and this omnipresent-but-inhuman intelligence that's constantly watching everything and has an agenda of its own. Basically anything would be more interesting than what's going on in the actual game.
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# ? Jan 4, 2015 10:10 |
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Elmepo posted:Alone I found myself getting bored with relatively quickly, even though I really like stealth games. I feel like it could have been better implemented as a kind of nightmare section done every so many main story missions. It is, after all, a representation of Aidens' paranoia and fear over ctOS.
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# ? Jan 4, 2015 16:58 |
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Speedball posted:Well now Aiden is even more of a jerk than I thought! It's never explained AFAIK. Same with how he has the literal superphone. I really wish they would've gone with that background for Aiden. His actions make so much more sense if he was a zealot stopping the monster of his own creation no matter the personal cost.
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# ? Jan 4, 2015 18:34 |
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Its his bandana it somehow fucks with the facial recognition software ctos uses. You see this when he escapes the prison after he changes clothes.
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# ? Jan 4, 2015 20:32 |
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so everyone wearing a scarf or a ski mask is immune to ctos, or did he make a techbandana
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# ? Jan 4, 2015 20:39 |
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The second one.
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# ? Jan 4, 2015 21:10 |
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i wasn't sure which was dumber
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# ? Jan 4, 2015 21:12 |
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It's not his bandana, he literally deleted his information from the profiler and made himself a blindspot in its eyes. That's why his face is mosaic'd when you look at him through a camera and why he gets ERROR as his information. One other character does this as well and like 10 people do it in the DLC.
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# ? Jan 4, 2015 21:17 |
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There's an obvious effort to keep Aiden's methodologies abstracted to avoid those kinds of suspension of disbelief issues, but they really go too far into hacking being simple for him and his powers being ridiculous. It's like how he's physically dominating beyond all reason considering his size and background. He doesn't look like a brawler, and he doesn't act like a hacker. He keeps reminding me of Travis Touchdown - like he thinks a computer is its monitor, but he accidentally downloaded DedSec's app while trying to Google for porn that does everything for him. So now he's Batman, because of course someone that's this much of a tool would pretend to be Batman if he had the opportunity to do so, and of course it would have dire consequences for everyone around him. I mean, that's the theme of the game that they pound in with almost every cutscene, but I don't think they really intended Aiden to come off as profoundly foolish as he does. Anyway, this latest bit has to have the biggest whiplash in the game so far. Lucky Quinn sends Crispin a message that he's not to harm any girls while in Chicago, and then serves him a woman and says "bon apetit" literally two minutes later. This plot's way too perfunctory for how unpleasant and self-serious it is. Regarding Lille's accent, her VA's a Quebecer who was clearly instructed to play up her accent in the role. I'm guessing they had the bit about her being from France in the script before she was casted, because boy is her accent strong and not at all French.
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# ? Jan 4, 2015 21:33 |
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The Wizard of Oz posted:There's an obvious effort to keep Aiden's methodologies abstracted to avoid those kinds of suspension of disbelief issues, but they really go too far into hacking being simple for him and his powers being ridiculous. It's like how he's physically dominating beyond all reason considering his size and background. He doesn't look like a brawler, and he doesn't act like a hacker. He keeps reminding me of Travis Touchdown - like he thinks a computer is its monitor, but he accidentally downloaded DedSec's app while trying to Google for porn that does everything for him. So now he's Batman, because of course someone that's this much of a tool would pretend to be Batman if he had the opportunity to do so, and of course it would have dire consequences for everyone around him. I mean, that's the theme of the game that they pound in with almost every cutscene, but I don't think they really intended Aiden to come off as profoundly foolish as he does.
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# ? Jan 4, 2015 22:50 |
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So, started watching the LP. At first, whilst I could see some gripes, the story didn't necessarily seem too bad. Aiden was stock anti-hero, sure, but I could (kinda) understand his motivations, even if I didn't necessarily approve of him or his methods. But things started getting... weird, in episode four, where it turns out that that the guy threatening his sister had been hired by his ex-partner in order attract Aiden's attention, and had apparently chosen the most outright obtuse bread crumb trail that relied on specific things and specific people being together in specific locations just in time for Aiden to find them. And then because both sides are written to be pissy about each other after the Merlaut, Aiden refuses to work with him but still wants the info anyway and so tries to find a work around... And it just gets weirder from there. Currently halfway, and a mission where Aiden explicitly lays out that he doesn't intend to kill anybody, descends into a firefight against crooked cops who just happened to be from the same gang as the guy he was there to keep quiet. Why? The basic setup of Aiden sneaking in, getting past security, and finding the guy, would have been fine. Really, it was kinda interesting, since as stealth missions go, there's only so many where the character willingly lets themselves be caught in order to achieve their goal. There was a reason to be sneaking around, rather than 'poo poo my stuff was stolen so the game goes on another thirty minutes'. It really, really did not need to turn into a shooting fest.
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# ? Jan 4, 2015 23:22 |
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# ? May 4, 2024 00:28 |
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I think the moment where it all started to fall apart for me was when Aiden was promising his sister that he wasn't doing anything to protect her at the same time I could use my phone to see that he'd set up a series of wireless cameras in her house, including one in her bedroom. You got some issues, Pearce.
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# ? Jan 4, 2015 23:37 |