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Lord of the Rings LCG is also a nice 2-player co-op.
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# ¿ Dec 25, 2014 17:14 |
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# ¿ Apr 27, 2024 21:14 |
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T-Bone posted:drat, that's disappointing. The theme/mechanics looked really fun. CGE can make bad games too?! First of all, Alchemists was not designed by Vlaadaa, although he gave some advice, I think. I've played a handful of 2-player games now of Alchemists, and I don't think it's that bad of a game. Choosing when to go in each round is always a critical decision, and so is when to publish. The coolest action (testing potions on the student or yourself) actually doesn't do anything, except give a bit of information. Actions are often better spent elsewhere, but without any information on the ingredients, you can't do much. This brings a delicate balance of finding out when to go for the points. I'm curious how that plays out in 4-player games, where you also have fewer actions per round.
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# ¿ Jan 9, 2015 21:40 |
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SuccinctAndPunchy posted:trip report on second game of dominion this time with the actual recommended first game setup: What I found useful in the beginning, was once a game was over, take everybody's deck, throw out the VP's bought, and have a look at what they have in it. Deck size? Ratio between terminal actions than +2 action? What do the cantrips do (+1 card +1 action)? How much money does an average hand draw? Are there interesting combo's with the cards? If so, what is the chance they end up in one hand? This should provide some insight for the players if they have built a good deck or not. Subtleties of when to start greening will come later, or recognize what deck to build in the first place. First make sure that what they have built is actually decent.
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# ¿ Jan 11, 2015 17:24 |
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Pennfalath posted:Essen Loot: My Codenames Pictures is signed by Vlaadaa
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# ¿ Oct 16, 2016 22:00 |
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Tekopo posted:It's a joke, his wife does exist and appears in some videos. Best one is when he is reviewing Viticulture and he has a pinot grape. He pronounces it pie-not, and suddenly he gets handed a note that says pee-noh with some cackling in the background.
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# ¿ Nov 18, 2016 15:52 |
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StashAugustine posted:Got my brother Dominion: Prosperity for Christmas. I know the official rule is Colony/Platinum if 50% Prosperity, are there any other houserules for when to use them? I always thought the official rule is N*10% chance, where N is the number of Prosperity cards in the kingdom. Or whenever you pick the kingdom cards by drawing them from the deck with the different background, it the first one is from Prosperity, you add Colony and Platinum.
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# ¿ Dec 25, 2016 17:12 |
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Bottom Liner posted:I’m having a Halloween themed board game night with a mixed group of gamers/non-gamers. I’m looking for good ideas for themed games that will work well in that setting. So far my list is One Night Werewolf, a selected group of Superfight cards, and Mysterium. I would like to snag Mansions 2.0 if I can find a good deal. Broom Service is about witches flying around, but might be a bit too dry/euro for the non-gamers.
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# ¿ Sep 23, 2017 18:32 |
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MikeCrotch posted:Goons, I need recommendations. Looking to get another Worker Placement, already have Archipelago and Agricola. What should I get next? Looking at Dungeon Petz or Viticulture, but am open to other suggestions. Caylus.
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# ¿ Sep 28, 2017 12:14 |
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What are the hot games at Essen this year? Or what was hot at GenCon?
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# ¿ Oct 12, 2017 17:11 |
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Ticket to Ride Europe is best with 5: more blocking
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# ¿ Oct 25, 2017 17:45 |
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The Narrator posted:Any advice for first time playing/teaching Space Alert? Only advice I can give is to download the app to play the sound files.
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# ¿ Nov 5, 2017 07:46 |
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Admiralty Flag posted:My fellow goons, I need a recommendation: a two-player cooperative game that's not in the Pandemic family and isn't Arkham Horror. I'm looking for something relatively casual and lightweight to play with my wife. Suggestions? Forbidden Desert
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# ¿ Feb 3, 2021 09:18 |
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Llyranor posted:I'd go as far as say Jaws of the Lion completely replaced Gloomhaven for me. It is not terribly difficult, and the stress part of each mission is only 10 minutes, where everybody programs their moves. After that you can laugh how everything got messed up because of that one person refilling a reactor in the wrong turn. With the app you can easily tweak the difficulty.
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# ¿ Feb 27, 2021 15:39 |
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xiw posted:I bought it because it sounded completely up my alley. Unfortunately there's a killer problem at the table in that you're both playing a worker placement game and doing a deductive puzzle, and you can often make a lot of progress at the puzzle by spending some working time on your new clues from the turn. Indeed, all players need to be relatively quick puzzlers, so I spend a lot of time explaining the deduction aspect, definitely including the potion selling, sign correct color wrong deduction. One day I might be motivated to write an app to help deduction, but I feel it is half the game. Also, the rules really push for early publishing, regardless if correct or not, and I keep repeating that as well. I love Alchemists, but last time I played, I had a horror experience where an AP, not very experienced boardgame player made the game last 6 hours.
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# ¿ Jun 11, 2021 07:11 |
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Making deduction or recording mistakes in Alchemists is not killing: just publish. Especially with the master variant, proving somebody wrong is not easy, and you can just rake in the grants in the meantime, and blocking others from publishing correct elements /aspects.
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# ¿ Jun 11, 2021 12:50 |
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Race for the Galaxy, even with some expansions is a couple 100 cards and some tokens. Will fit in the relatively small box it comes in,but can be packed loose too.
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# ¿ Jul 14, 2021 06:22 |
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!Klams posted:I'm playing Dune again this weekend, and was wondering if you guys had any ideas for either snacks I could make, or just general props? Pundi or pongi rice crackers from Caladan Spice coffee (cinnamon) Don't forget a poison snooper
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# ¿ Nov 9, 2021 19:34 |
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You can also add chair dogs.
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# ¿ Nov 9, 2021 21:31 |
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# ¿ Apr 27, 2024 21:14 |
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Fate Accomplice posted:while this is top of mind it sure would be nice if mostly European designers stopped theming games based on non-European cultures. I'm looking at you Agreed, we need more European, medieval trading and/or farming games.
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# ¿ Dec 28, 2021 07:54 |