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petrol blue posted:"I cast flight" That can be a problem with puzzles as traps, people will find an easy way to negate them. Maybe as an alternative, there as a recessed wall or alcove of buttons/levers/whatever recessed into holes and arranged in a grid. There is no visible door, it's a seamless blend with the wall. Your dwarf types and elf types can be able to tell it's a door, a massively thick one unable to be opened except through the mechanical means. There is only enough room for one person to operate the switches. Chimes let you know how many adjacent switches are trapped, each trapped switch lowers the ceiling by a good amount except for the alcove where the array is. Turning all the non-trapped switches (regardless of the number of trapped ones hit) raises the ceiling and opens the hidden door. Then you can give your player solving the trap a gridded piece of paper and have them fill out which switches they hit, you could do also get a bunch of pennies, mark the trapped ones on the face with a permanent marker and arrange them, maybe mark the others with an indicator of how many nearby there are. Just keep it on a piece of paper and slide it over to the solver when the time comes.
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# ¿ Jan 14, 2015 21:46 |
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# ¿ May 21, 2024 00:26 |