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Count Roland
Oct 6, 2013

hello internet posted:

Before launch of KSP2, I was excited about the new UI but once I played it I couldn’t stand it

drat, really?

Launching KSP1 after a long time away is painful mostly because of the UI. Clunky, ugly, often unintuitive. Improvements there would have been huge for me.

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marumaru
May 20, 2013



it's bizarre that there's no UI reskin for ksp1, it really has aged quite a bit.

El Jeffe
Dec 24, 2009

mmkay posted:

So with the news I dropped KSP2 from my wishlist, but it got me wondering - what was it missing to have feature parity compared to KSP1?


Off the top of my head: robotic parts, EVA construction, alarm clock, transfer planner, the ability to offset crafts so they spawn off the pad, multiple launch sites, maneuver fine tuning, different astronaut roles, resource mining / fuel production... and probably a few more things I can't remember.

Things 2 has that 1 doesn't: procedural wings and fins, painting parts, a much bigger VAB, one big editor for both rockets and planes, orthographic view, multiple pads at the KSC, an in-game list of dv requirements, better graphics... and probably a couple more things I can't remember.

Bronze Fonz
Feb 14, 2019




marumaru posted:

it's bizarre that there's no UI reskin for ksp1, it really has aged quite a bit.

You might be interested in Ztheme and others made possible with HUD Replacer.

marumaru
May 20, 2013



Bronze Fonz posted:

You might be interested in Ztheme and others made possible with HUD Replacer.

oh poo poo, that's sick.

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