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queeb posted:
this to be quite honest
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# ? Mar 25, 2024 04:12 |
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# ? May 5, 2024 01:09 |
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https://forum.kerbalspaceprogram.com/topic/224328-the-empire-strikes-back-ksp2-adopts-imperial-units/
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# ? Apr 1, 2024 18:58 |
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If I have to convert from furlongs per fortnight I'm going to explode.
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# ? Apr 1, 2024 20:35 |
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Why are there so many words and pictures for such a meaningless feature
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# ? Apr 1, 2024 22:39 |
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hello internet posted:Why are there so many words and pictures for such a meaningless feature Look at your calendar
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# ? Apr 1, 2024 22:43 |
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Jamsque posted:Look at your calendar Goddamnit
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# ? Apr 1, 2024 23:43 |
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I would support a randomly generated set of kerbal measurements to use as a challenge mode so you stop memorizing mission parameters and applying them rote.
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# ? Apr 2, 2024 12:31 |
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zedprime posted:I would support a randomly generated set of kerbal measurements to use as a challenge mode so you stop memorizing mission parameters and applying them rote. Uh, if you would like this experience it is very easy: get the rescale mod at 2x or 2.5x size. All your subway maps are now wrong, and you can't just multiply by 2x or 2.5x (well, I guess you could do that, but it's way too much dV). As someone who did exactly that, do you what I ended up doing? Learning how to use the vis-viva equations, making a spreadsheet, and reconstructing my own subway map from first principles. It was lots of fun! But also, that's what you kinda have to do if you don't have the numbers from elsewhere. Trying to figure it out by trial and error is really hard. also, the subway maps for stock ksp are wrong: they have a buffer of about 10-20% on everything
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# ? Apr 2, 2024 14:09 |
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Cojawfee posted:https://forum.kerbalspaceprogram.com/topic/224328-the-empire-strikes-back-ksp2-adopts-imperial-units/ Strong post / custom title synergy
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# ? Apr 2, 2024 18:58 |
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MikeKrombopulos, show yourself
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# ? Apr 2, 2024 20:00 |
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Copy pasting SomethingAwful for Reddit karma.
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# ? Apr 2, 2024 20:12 |
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I didn't consent to the use of my likeness.
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# ? Apr 2, 2024 20:13 |
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"medium sized" news coming this week, goons are you hyped
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# ? Apr 24, 2024 15:25 |
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marumaru posted:"medium sized" news coming this week, goons Mildly.
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# ? Apr 25, 2024 14:49 |
Legit forgot ksp2 existed for a while Is it caught up feature wise to the first game yet
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# ? Apr 25, 2024 17:01 |
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No. Resource extraction and in-situe refinement still missing. As is robotics, but that was DLC in KSP1 to be fair.
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# ? Apr 25, 2024 17:09 |
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Ara there other solar systems?
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# ? Apr 25, 2024 17:35 |
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Count Roland posted:Ara there other solar systems? Not yet
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# ? Apr 25, 2024 17:44 |
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tokin opposition posted:Legit forgot ksp2 existed for a while lol no
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# ? Apr 25, 2024 18:14 |
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https://forum.kerbalspaceprogram.com/topic/224590-some-improvements-on-the-way/
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# ? Apr 25, 2024 21:03 |
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clouds going to reach KSP1 levels before long. that's about it for nice surprises
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# ? Apr 25, 2024 23:07 |
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I haven't taken a look at this since the disappointing Early Access launch, is KSP2 good/worth buying yet?
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# ? Apr 26, 2024 15:24 |
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DrSunshine posted:I haven't taken a look at this since the disappointing Early Access launch, is KSP2 good/worth buying yet? It is looking like KSP2's professional team might finally be getting close on a couple frontiers to where vanilla KSP1 was with a lot of systems, or where modders pushed KSP1 graphical capabilities in their free time.
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# ? Apr 26, 2024 15:29 |
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DrSunshine posted:I haven't taken a look at this since the disappointing Early Access launch, is KSP2 good/worth buying yet? not at all
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# ? Apr 26, 2024 17:05 |
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marumaru posted:not at all This and Cities: Skylines 2 are really shaping up to be the year of "Fantastic, Amazing Game releases disappointing sequel".
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# ? Apr 26, 2024 19:10 |
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They're the thread whiner/doomer sooooo. But I'd wait to see how 1.0 shakes out anyway.
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# ? Apr 26, 2024 21:12 |
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KSP2 is pretty decent nowadays. It runs a lot better.
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# ? Apr 26, 2024 22:22 |
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https://i.imgur.com/G8GmZaW.mp4 Now to figure out how to put the carriages on the Mun and assemble them in situ.
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# ? Apr 26, 2024 22:31 |
El Jeffe posted:https://i.imgur.com/G8GmZaW.mp4 hell yeah Cojawfee posted:KSP2 is pretty decent nowadays. It runs a lot better. gonna need to see proof of mun train sorry
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# ? Apr 26, 2024 23:52 |
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I guess the rumor is Intercept Games is being shut down
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# ? May 1, 2024 13:16 |
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oh poo poo quote:Mandatory government listing of layoffs for 70 people in Seattle under T2, of which Intercept Games is the only company. (Source: https://esd.wa.gov/about-employees/WARN)
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# ? May 1, 2024 13:17 |
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i am extremely surprised that a lovely aaa publisher aquired the rights to a cool game and then mismanaged the gently caress out of it, soured its core fanbase and then abandoned the project. truly unprecedented.
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# ? May 1, 2024 13:20 |
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DEEP STATE PLOT posted:if this weren't a project happening under the umbrella of a triple a publisher i'd actually have some degree of faith they could turn the thing around but i am leaning towards take 2 axing the whole thing more than ever at this point. the buzz around this game is overwhelmingly negative absolutely everywhere, not just here, and if it is selling like poo poo they aren't gonna want to continue funding development.
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# ? May 1, 2024 13:27 |
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if this turns out to be officially confirmed it'll mean that i was justified in being "the thread doomer" however which makes the loss of ksp2 a small price to pay for being Right
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# ? May 1, 2024 13:29 |
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lol, are they going to announce ksp3 in a few days? do the same thing harvester did with that RC plane game that did early access, got abandoned, and then a new copy of the game announced?
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# ? May 1, 2024 13:32 |
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it really followed the recipe - overhyped before release - promised every single feature imaginable (plus some freebies like "we're going to FIX performance for good!" lol) - early early access release with no features and comically bad performance - learned 0 lessons from the first game (most of the core technology issues they had had been solved by ksp1 500 years prior, and it was the same engine - they could've just studied the ksp1 solutions) - focus shifted to fixing the awful issues with the release - those big feature promises were reviewed (fuckhuge colonies -> here's a space statio- ahem an orbital colony) - communication gradually slowing down - oh no is it over (<- we are here) i love ksp but ksp2 was depressing
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# ? May 1, 2024 13:33 |
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Corky Romanovsky posted:lol, are they going to announce ksp3 in a few days? do the same thing harvester did with that RC plane game that did early access, got abandoned, and then a new copy of the game announced? i dont think anyone at intercept is harvester-rich and therefore has the budget to build ksp2 2 from scratch by themselves. also the harvester game is out in EA, it just changed names (twice, lol)
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# ? May 1, 2024 13:34 |
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it sucks because the science update was generally very well received and colonies was next, which was what i was most interested in. if they got to that point and it was good i'd have gladly ate my words and shoved my pessimism up my rear end. but lmao aaa publishers. and you know drat well it was take two's call to release ksp2 in its inexcusably lovely state to begin with. they released this game to fail. and now we'll never get another ksp because the series is poisoned and publishers would far prefer sitting on ips like a dragon hoarding gold than ever, ever sell them off. gently caress take two.
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# ? May 1, 2024 13:36 |
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marumaru posted:i dont think anyone at intercept is harvester-rich and therefore has the budget to build ksp2 2 from scratch by themselves. it is also unplayably bad, gonna refund it
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# ? May 1, 2024 13:39 |
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# ? May 5, 2024 01:09 |
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marumaru posted:i dont think anyone at intercept is harvester-rich and therefore has the budget to build ksp2 2 from scratch by themselves. first part: I don't mean the employees, I mean the IP owners second part: it disappeared from my steam library
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# ? May 1, 2024 13:40 |