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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
this lp will be started and finished before protonjon uploads a video

any video

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Gothsheep
Apr 22, 2010

Torokasi posted:

The way the puzzle worked was that one screen switched all six letters, one switched all letters except the first, one switched letters 3-6, one 4-6, one 5 and 6, and the last one switched the last letter. So you could go through and lock each one in in order, if you could be bothered to remember which ones started where.

You don't even have to remember which ones are which. They'll always switch their letters one at a time. So if you go to one you've already set, you can just cycle it back to where it was, and it'll cycle every other letter back to where they were, too. That's how it got solved in the LP video, pretty much. You just work from left to right, and if the letter was already correct, you just go though a whole cycle to set it back to what it was before, and you'll get though pretty quickly.

MassRafTer
May 26, 2001

BAEST MODE!!!
If I skip over a screen that people want to see let me know and I can post stills. There are probably going to be more situations where I don't want to die and I'm hitting buttons as rapidly as possible like with those clues at the end.

Arsonist Daria
Feb 27, 2011

Requiescat in pace.
I love how the static in this game is, well, static. How hard could it be to animate? Is the game so unoptimized that it would have tanked the framerate?

MassRafTer
May 26, 2001

BAEST MODE!!!


We're back for more rings! More excitement! More glitches! The second ride was uneventful but the third ride makes up for that by completely baffling me.


Part 6 (Third Ride): https://www.youtube.com/watch?v=ynLSfO8SPlU

GauRocks
Jun 2, 2008
You nailed that "protect the skaters" level. That was one of the ones that I failed over and over before I realized that the car was an enemy. And the one for clearing the pedestrian's path around the edge of a building gets everyone at least once, because they don't tell you to move the boxes and the game engine is wonderful and flawless.

Here's more thought than this game probably deserves: The ride stages are Superman following the trail of the next villain. They always start right where the previous segment of the game left off and end right at the next segment of other gameplay. The rings are clues that some supervillain has gone by - footprints, scraps of lost paper blowing in the wind, damaged buildings and streets, and whatever else Superman would notice. The minigames are traps that the villains set up to delay Superman - they know he can't resist saving someone in trouble. The timer represents the fact that some clues in the trail won't last forever and the people in the traps will die if Superman doesn't hurry. And if you miss too many of the clues, the trail goes cold and you can no longer follow it.

I can't wait for the next level. More than any other level, I think it defines the Superman 64 experience.

Dog Fat Man Chaser
Jan 13, 2009

maybe being miserable
is not unpredictable
maybe that's
the problem
with me
I think what happened is by standing in front of the pedestrian, it counted as blocking her path, since she kinda judders against you, and the game figured "welp she must have run into an obstacle, that's a fail." She seems to stop the same way later at the box, same animation too.

Dog Fat Man Chaser fucked around with this message at 03:23 on Jan 7, 2015

Major_JF
Oct 17, 2008
Is the game sound only coming out of the right ear?

MassRafTer
May 26, 2001

BAEST MODE!!!

Major_JF posted:

Is the game sound only coming out of the right ear?

It shouldn't be, I didn't do anything to the audio in this besides boost Lex's soundbite.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


GauRocks posted:

I can't wait for the next level. More than any other level, I think it defines the Superman 64 experience.

That does not sound good.

Carbon dioxide
Oct 9, 2012

Does anyone know whether the 'ride' levels all use the same map or not?

Gothsheep
Apr 22, 2010

Carbon dioxide posted:

Does anyone know whether the 'ride' levels all use the same map or not?

They do. If you fly around in 'practice' mode you can explore the whole city and see all the buildings that the ride sections go around and end up in. There are also a few weird little places that look like they were probably intended to be something at some point but were never used.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky
The Brainiac bossfight is great because if you picked up the heat vision you can kill him before getting close enough to trigger his AI, basically ending the fight before it starts.

FruitPunchSamurai
Oct 20, 2010

I love how the lady just pushes Superman out of the way as he fails the minigame. Clearly Lex programmed her to be sassy as hell.

MassRafTer
May 26, 2001

BAEST MODE!!!

General Ironicus posted:

The Brainiac bossfight is great because if you picked up the heat vision you can kill him before getting close enough to trigger his AI, basically ending the fight before it starts.

I vaguely remembered there was some special way to kill him but had no idea what it could be. Figures it would be really obvious. Oh well!

FruitPunchSamurai posted:

I love how the lady just pushes Superman out of the way as he fails the minigame. Clearly Lex programmed her to be sassy as hell.

I really liked that lady for the split second before Lex won.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Carbon dioxide posted:

Does anyone know whether the 'ride' levels all use the same map or not?

the map is all one large map; you can fly around it in practice mode and it all connects up. it's a remnant of their original plans to make the game open-world, which obviously did not work out.

MassRafTer
May 26, 2001

BAEST MODE!!!

Gothsheep posted:

They do. If you fly around in 'practice' mode you can explore the whole city and see all the buildings that the ride sections go around and end up in. There are also a few weird little places that look like they were probably intended to be something at some point but were never used.

I wasn't going to ask because it might spoil something but given they were never used it probably won't, can you provide some examples? I'd like to explore the map a bit more at some point and show things off.

Gothsheep
Apr 22, 2010

MassRafTer posted:

I wasn't going to ask because it might spoil something but given they were never used it probably won't, can you provide some examples? I'd like to explore the map a bit more at some point and show things off.

Oh man, it's been so long it would be hard for me to tell now. I remember there were these 4 weird buildings that were connected and had this kind of neat central courtyard area, that I always thought was pretty cool. Then there are the weird tower things out in the water which you may have flown past in the ring section. I think there may have been this kind of neat factory thing, too? Sorry my info is so shotty. I played this game when it was pretty new, so it's been about a dozen years since I last saw any of it. I'd have to actually go dig out my cartage and see if I could get my N64 working if I wanted to remind myself what this stuff was.

Byzantine
Sep 1, 2007

Dog Fat Man Chaser posted:

I think what happened is by standing in front of the pedestrian, it counted as blocking her path, since she kinda judders against you, and the game figured "welp she must have run into an obstacle, that's a fail." She seems to stop the same way later at the box, same animation too.

I suspect it's scripted to fail if she takes any damage at all (since the game expects the only damage to be from bullets/explosions), and smacking her with the box or Superman's chest counted as a bit of damage.

GauRocks
Jun 2, 2008
EDIT: Ah, good.

GauRocks fucked around with this message at 09:27 on Jan 9, 2015

MassRafTer
May 26, 2001

BAEST MODE!!!

GauRocks posted:

Only read the contents of the spoiler below if you're MassRafTer or have actually played this game instead of just watching videos of it.

All this talk about unused areas reminds me. Are you going to show off the multiplayer "gameplay"?

I'll edit the question out if the answer is yes.

I plan to.

MassRafTer
May 26, 2001

BAEST MODE!!!


For everyone looking forward to this level I hope this doesn't disappoint. I had no god drat clue what to do, so enjoy 15 minutes of laughing at physics, signs, getting lost and stumbling onto things! It's the Superman way.

Part 7 (The Warehouse First Attempt): https://www.youtube.com/watch?v=q6xoeb08lWQ

GauRocks
Jun 2, 2008
Oh my. We may be waiting a very long time for the next video if it's going to be a complete run of the level.

My only advice is that you should make sure you don't run out of recording space on whatever device you record to. You will not want to play this level again if you lose the footage.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

If only we had rings to lead us!

This game is really a mess in every way.

Croccers
Jun 15, 2012
I do find it amusing that Lois walks off ion the wrong direction and somehow manages to instantly get kidnapped anyway.

Byzantine
Sep 1, 2007

Maybe I just have the same brain tumor as the designer, but so far this does look like a game that got screwed by system limitations more than anything else...

I mean, no excusing the glitches, but it seems like your biggest problem is you can't just stop and look around for poo poo cause the world ends about five feet away.

Gothsheep
Apr 22, 2010

Byzantine posted:

Maybe I just have the same brain tumor as the designer, but so far this does look like a game that got screwed by system limitations more than anything else...

I mean, no excusing the glitches, but it seems like your biggest problem is you can't just stop and look around for poo poo cause the world ends about five feet away.

Even then, that doesn't explain why the controls to deactivate the mysterious force field were hidden 30 feet up a wall in a little cubbyhole that you literally couldn't possibly access without jetpack or very long ladder.

MassRafTer
May 26, 2001

BAEST MODE!!!

Byzantine posted:

Maybe I just have the same brain tumor as the designer, but so far this does look like a game that got screwed by system limitations more than anything else...

I mean, no excusing the glitches, but it seems like your biggest problem is you can't just stop and look around for poo poo cause the world ends about five feet away.

System limitations don't really explain how poorly the game transitions between control schemes and how Superman handles on the ground. It's so hard to transition quickly and when you are walking he just plods. It's the most frustrating part of the game to me.

Gertrude Perkins
May 1, 2010

Gun Snake

dont talk to gun snake

Drops: human teeth
You have the kind of patience that saints would envy. This is a ridiculous project, and I can't think of anyone better for it.

My favourite part of Superman 64's legacy is that the UK N64 magazine introduced a regular feature called Lex Luthor's "Solve My Maze!" which would be a baffling set of images or some kind of puzzle. I don't have access to my old mags currently, but if I ever get hold of them I'm happy to post what I find!

MassRafTer
May 26, 2001

BAEST MODE!!!


In the last video I said I would be doing an edited video to finish this level, then after looking at the strategy guide's objectives I realized I had only finished 1/5th of the level. So I decided to make another blind attempt, well blind except for checking what I had to do next. So here is another attempt since so many people want to see the process of beating this game. Note, I do not complete the level in this video!

Part 8 (The Warehouse Second Attempt): https://www.youtube.com/watch?v=44Q6R2qGnqw

Major_JF
Oct 17, 2008
I think the reason why the computer in zone 4 didn't work the first time is that all the dark shadows weren't down yet.

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

Gertrude Perkins posted:

My favourite part of Superman 64's legacy is that the UK N64 magazine introduced a regular feature called Lex Luthor's "Solve My Maze!" which would be a baffling set of images or some kind of puzzle. I don't have access to my old mags currently, but if I ever get hold of them I'm happy to post what I find!

For ages I wondered if that picture was somehow real (and amazing) or a very clever photoshop.

GauRocks
Jun 2, 2008

MassRafTer posted:

In the last video I said I would be doing an edited video to finish this level, then after looking at the strategy guide's objectives I realized I had only finished 1/5th of the level.

And this is how Superman 64 gets you. You think you're almost done and then you realize you've barely gone anywhere. Hopefully now my warning about recording space makes more sense.

This level is the reason why I came to love the ring stages. They are mercifully forgiving and very enjoyable by comparison. Going back to the beginning of the previous ring segment is nothing compared to going back to the start of the level because Lois got killed 25 minutes in.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


There are no checkpoints? Seriously?

Gertrude Perkins
May 1, 2010

Gun Snake

dont talk to gun snake

Drops: human teeth

mycot posted:

For ages I wondered if that picture was somehow real (and amazing) or a very clever photoshop.

After looking it up, I haven't been able to find any scans of the feature, but I did find a scan of N64's review of the game itself:



(from this rather excellent and nostalgic old videogame magazine blog)

JFairfax
Oct 23, 2008

by FactsAreUseless

MassRafTer posted:



In the last video I said I would be doing an edited video to finish this level, then after looking at the strategy guide's objectives I realized I had only finished 1/5th of the level. So I decided to make another blind attempt, well blind except for checking what I had to do next. So here is another attempt since so many people want to see the process of beating this game. Note, I do not complete the level in this video!

Part 8 (The Warehouse Second Attempt): https://www.youtube.com/watch?v=44Q6R2qGnqw

lol

gently caress you

*sigh*

MassRafTer
May 26, 2001

BAEST MODE!!!

GauRocks posted:

And this is how Superman 64 gets you. You think you're almost done and then you realize you've barely gone anywhere. Hopefully now my warning about recording space makes more sense.

This level is the reason why I came to love the ring stages. They are mercifully forgiving and very enjoyable by comparison. Going back to the beginning of the previous ring segment is nothing compared to going back to the start of the level because Lois got killed 25 minutes in.

Before I did Sonic 06 I wondered if I'd ever get close to filling up a HD. I never used even a third before. Then I started recording hours upon hours of HD video and had to buy an external. Superman is a god send because SD video is so much smaller. But who knows, by the things I've heard of the final level I might be here awhile.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Gertrude Perkins posted:

After looking it up, I haven't been able to find any scans of the feature, but I did find a scan of N64's review of the game itself:



(from this rather excellent and nostalgic old videogame magazine blog)
N64 Magazine was great. :allears: Well, aside from their questionable tastes in wrestling games - who the gently caress thinks WWF Warzone is a better game than WCW/nWo Revenge?

According to this magazine, Superman actually wasn't even the worst Titus game on the system because Carmageddon 64 scored 8%! (and totally deserved it, that game is an abomination and has gently caress all to do with the real PC Carmageddon games that are still fun today)

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

I figured they were platforms you needed to stick the boxes on as soon as you walked in because a) the bottoms looked a bit transparent and b) it's Superman 64 of course they're going to have something stupid like that. Lois teleporting backwards and summoning a shadow if you're not close enough was a bit surprising but still very Superman 64 (especially the no checkpoints). The giant robots were fun though, I hope we see more of them. Also hoping to see if this mission can top an escort mission from hell.

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Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Lois has some incredible AI. She stands idly in a hail of bullets just like I imagine a real woman would.

But I'll never get tired of Superman's best attack being flying face-first into guys. Or the noise they make.

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