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The Pz II D does not have pref MM. For whatever bullshit stupid reason.
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# ¿ Dec 25, 2014 00:28 |
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# ¿ Apr 29, 2024 15:41 |
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Also there's the nebulous TD view range nerf in the future. I mean, if you've already *got* a pair of binocs then use them to try them out (even if I wouldn't personally). Otherwise get the GLD.
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# ¿ Dec 25, 2014 22:26 |
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Eh, I never used my Tiger much from that far in the back, and so immobile that the nets or binocs would be helpful. I'd go with rammer, GLD, optics. The rammer and GLD put your sustained DPM to ridiculous levels, and the optics are helpful all the time instead of just when you're camping.
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# ¿ Dec 25, 2014 22:41 |
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The III/IV also has one of the worst on the move mobility of any medium tank I've ever played.
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# ¿ Jan 1, 2015 19:51 |
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Accuracy. Got a wire crossed there. Track and turret bloom are just awful.
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# ¿ Jan 1, 2015 20:02 |
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Darkrenown posted:Aced the FV4002 while playing like poo poo. 1200ish base XP seems low for an ace, but I'll not complain. A while back some of the medals that aren't "Do the most x" were made to be awardable to multiple people. Confederate, Patrol Duty, Defender, and Tank Sniper are the only ones I can think of that are actually possible to see multiples of.
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# ¿ Jan 2, 2015 03:19 |
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A T6 Tiger with the historical 88 and engine would be really cool, actually. I'd drive one.
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# ¿ Jan 3, 2015 01:28 |
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The clan tag is GOKU_ That was easy.
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# ¿ Jan 6, 2015 01:28 |
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These goals are going to fund my horrid financial planning for at least another week. But all the lovely tanks just because.
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# ¿ Jan 16, 2015 01:18 |
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You get commendations for doing the secondary objectives, I think. I got one earlier.
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# ¿ Jan 16, 2015 03:47 |
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this thread posted:I can't do this free mission for free credits and free tanks in three hours oh my god this loving sucks boo hoo.
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# ¿ Jan 16, 2015 04:11 |
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Just discovered there is an "Improve Result" button that lets you go back and try to complete a mission and get the secondary objective. I'm okay with this.
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# ¿ Jan 16, 2015 20:57 |
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You can go back and do the mission again to get honors (and the extra credits)
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# ¿ Jan 17, 2015 02:26 |
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I'm using a Matilda for the medium tank missions, an M6 for the Heavy tank missions, and a Wolverine for the TD missions. It's a trifecta of ownage.
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# ¿ Jan 17, 2015 03:45 |
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I just want one light tank. Is that really too much to ask? I just derped one in my Pz IV H (only low tier med with a decent alpha gun). It had 1 HP left. Some shitler took it.
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# ¿ Jan 18, 2015 09:25 |
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maev posted:I want that T-55a DDR tank so badly, someone tell me how to set an enemy tank on fire in a medium HE. No seriously, grab an M4 and take the 105.
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# ¿ Jan 19, 2015 00:20 |
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Not always. Both the tier 4 Stuarts and the Crusader are capable of being top tier. It's loving glorious when it happens.
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# ¿ Jan 19, 2015 04:47 |
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Botes weekend client is able to download stuff. Get it early, avoid pulling hair out the day of.
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# ¿ Jan 21, 2015 00:04 |
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Those who were in the last botes weekend can already download the new client. Everyone who can should do so.
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# ¿ Jan 21, 2015 01:38 |
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I think my (least) favorite part of that Q&A was when he mentioned how making Battle Assistant part of the client side options would require another arty nerf to keep balance. Say it with me now: bullshit.
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# ¿ Jan 21, 2015 09:05 |
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Magres posted:I agree with them heartily? The only reason artillery wasn't hilariously easy before was because you were stuck in an awful, awful view mode that puts three layers of abstraction between you and actually understanding what you're looking at. Battle Assistant makes artillery wwwwwaaaaaaaaaayyyyy easier and stronger. I got to the M40/43 before Battle Assistant existed, installed it, and literally called up my friend cackling about how he had to get the drat thing because of how fun/easy it makes artillery. Something makes a part of a game fun? Nerf that poo poo. The state of arty now is loving miserable and unfun and making it worse just because there's a light at the end of the tunnel is not a positive thing. We've come a long way from beta artillery, and Battle Assistant doesn't go nearly half that far.
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# ¿ Jan 21, 2015 09:26 |
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OSad posted:It's the last light mission on the StuG IV grind. Is it worth it for a T-55? Cuz that's what you get to try and do after this (and the next) group of missions.
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# ¿ Jan 22, 2015 00:37 |
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The RNG is not being kind this evening. I just purchased my T25, and missed no less than four kills in the first two games to rolling under 200 on the damage roll, including a VK 28 that got away with 13 after taking a hit for 183.
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# ¿ Jan 22, 2015 02:03 |
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Are you sure you're not conflating the overall crew growth with that? The guy with the lowest experience gets double experience. This means that the total relative crew experience gained is reduced for larger crews. EDIT: This is how my Chaffee gunner jumped from 26% to 85% on his second skill when I finished that Chaffee Race mission, while everybody else only jumped to 75%. That's a pretty loving big experience gap.
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# ¿ Jan 22, 2015 02:27 |
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My T25 AT currently has a WR of 11%.
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# ¿ Jan 22, 2015 03:55 |
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This botes weekend is going to have carriers!
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# ¿ Jan 22, 2015 19:17 |
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OSad posted:For the botes players out there in beta (I don't know if this is part of the non-disclosure agreement, so feel free to ignore), what is the current meta on the lines right now? Two days of testing is not a whole lot and having a breakdown of what's good and what's bad would be nice. There's not anything bad. No seriously even the tier 1 ships are loving blasts to play in higher tier games. There are no objectively bad ships.
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# ¿ Jan 22, 2015 19:34 |
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16% WR in the T25 AT. That's up 5% from last night.
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# ¿ Jan 22, 2015 20:17 |
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I just bounced four shots off a T34 from the side because every single one of them went high on the reticle and struck the turret at a weird angle.
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# ¿ Jan 22, 2015 20:46 |
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Strobe posted:I just bounced four shots off a T34 from the side because every single one of them went high on the reticle and struck the turret at a weird angle. I was. Read stupid!
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# ¿ Jan 22, 2015 21:27 |
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Rorac posted:What the gently caress are you doing, it's a pretty good TD. Unless you have like 10 games in it there's no real reason to have a WR that low. It is definitely a pretty good TD. It's still stock, which might have a bit to do with it, but even if I were actively teamkilling the WR shouldn't be that low. I did just manage to get my first consecutive pair of victories, so the win rate has climbed all the way up to a whopping 25% after 20 battles. And a damage ratio near 1.10 which is decent enough that I can't complain about my contribution while stock. While on the subject: What's the point of getting the upgraded suspension on this thing? I can mount all the other modules with the stock one, and it doesn't give any extra traverse. Does it help with the bloom or something? I've had a beautiful run of snapshots on this thing that make me feel like whatever benefit they could give would be pretty negligible.
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# ¿ Jan 22, 2015 21:44 |
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Infected posted:I'm guessing it's just because of lovely testserver connection or something, or did WG seriously make it so that normal battles like CW ones hide the opposing teams tanks in the player panel until spotted. I unironically like that.
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# ¿ Jan 23, 2015 17:32 |
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If the other team is at the same disadvantage, I fail to see how that's a bad thing. With the TD view range nerf I expect this to be a good thing for the game. Plus it'll finally shut up that fucker who's always on your team moaning about how they have more heavy tanks woe is us the game is lost.
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# ¿ Jan 23, 2015 19:55 |
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McGavin posted:Well you have until 6:00 PM EST before it starts. 6 PM EST? Seriously?
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# ¿ Jan 23, 2015 21:14 |
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BOTES BOTES BOTES BOTES BOTES
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# ¿ Jan 23, 2015 23:09 |
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BOTES PROGRESS RETAINED, I HAVE A CARRIER BITCHES.
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# ¿ Jan 23, 2015 23:24 |
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There are a grand total of 2 ships in the bot battle queue, and I'm testing this thing out against bots before I flail impotently at real botes.
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# ¿ Jan 23, 2015 23:30 |
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Why is the botes channel password protected?
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# ¿ Jan 23, 2015 23:52 |
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BIG HEADLINE posted:Some testers are of a mind that torps are overpowered at point-blank ranges and that they should have a 'run time to arm' mechanic to prevent it, or the explosions should potentially damage the launching vessel if they're too close. I could imagine a run time to arm mechanic. You'd then be able to totally ignore it, on pain of blowing up if you get your torps critted.
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# ¿ Jan 24, 2015 01:47 |
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# ¿ Apr 29, 2024 15:41 |
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They are. I'm not, but most people are.
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# ¿ Jan 24, 2015 03:52 |