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If the autozoom function for the default control scheme makes it to full launch, I'm definitely going to have to switch to the default layout. I've noticed that I'm consistently winning close/mid range fights, unless I get outplayed, whereas I'm getting annihilated in long range battles because the other guy gets a scoped in shot while I get descoped.
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# ? Jan 13, 2015 21:25 |
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# ? May 19, 2024 16:11 |
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Being able to hold down LT to pop back into zoom is worth playing on default to me. Though gently caress crouch on right stick. Why can't they just let us customize controls like borderlands?
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# ? Jan 13, 2015 22:24 |
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MickRaider posted:Being able to hold down LT to pop back into zoom is worth playing on default to me. Is there a control scheme that is basically Destiny's version of bumper jumper? I can't do H5's version of bumper jumper now that ADS is so big.
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# ? Jan 13, 2015 23:45 |
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Anyone got an explanation for this medal? As far as I can tell I did nothing particularly noteworthy. Keep in mind this is not one of my finer moments. drat crouch has me all hosed up. http://xboxclips.com/Aww+Jeah/56814df4-55de-44f4-9b63-87aad622d6e2
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# ? Jan 17, 2015 07:22 |
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Combat Evolved is when you launch a power weapon off it's pedistal and apparently pick it up. Can only be done with plasma grenades It looks more badass when you catch it midair. I'm gonna miss this game when it's gone. It's so much fun and the improvements are phenomenal. The pace is a welcome improvement After not getting a groundpound all beta I got 2 in a row. That was cool MickRaider fucked around with this message at 07:39 on Jan 17, 2015 |
# ? Jan 17, 2015 07:36 |
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I switched control scheme to Greenthumb It moves thrust pack to one of the bumpers, which is a huge advantage in this game. It makes ground pound next to impossible, but you're probably going to use that less often than thruster anyway. Melee gets moved to the right stick click, which is consistent with games like Far Cry, so not too confusing if you've played a lot of that.
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# ? Jan 17, 2015 19:32 |
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https://www.youtube.com/watch?v=G6MQNuaRITk Haha wow that's super flashy
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# ? Jan 17, 2015 20:48 |
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Alright, beta is over. Now 343i can get back to fixing MCC
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# ? Jan 18, 2015 23:51 |
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gently caress that. Just ignore MCC and keep working on Halo 5. MCC is dead I just got a match in Halo 5 Beta MickRaider fucked around with this message at 01:04 on Jan 19, 2015 |
# ? Jan 19, 2015 00:53 |
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Last day. Hit Onyx. Awww yeah MickRaider fucked around with this message at 04:06 on Jan 19, 2015 |
# ? Jan 19, 2015 03:52 |
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MickRaider posted:Last day. Hit Onyx. Weren't you a win away like two weeks ago when we played? Filthy scrub.
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# ? Jan 19, 2015 04:03 |
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Booties posted:Weren't you a win away like two weeks ago when we played? Filthy scrub. Playing solo = getting paired against teams of onyx, semi pros, and pros. Super annoying.
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# ? Jan 19, 2015 04:07 |
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MickRaider posted:Playing solo = getting paired against teams of onyx, semi pros, and pros. Super annoying. Yeah that's why I got stuck in bronze 3
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# ? Jan 19, 2015 04:20 |
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Got about halfway to onyx2 with the help of a crazy good player. Then when he left I didn't win again and I'm right on the brink. best to stop there. It's been fun Halo 5 beta. I hope you launch in better shape than it currently is.
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# ? Jan 19, 2015 06:06 |
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MickRaider posted:Got about halfway to onyx2 with the help of a crazy good player. Then when he left I didn't win again and I'm right on the brink. Yeah the beta was fun. The core game is better than 4 - every just feels better. Fix the lobby, fix parties, add a B button, fix the ranking system, and hope for the best.
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# ? Jan 19, 2015 15:43 |
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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians The team has spent the past few weeks poring over player feedback from the aforementioned sources. From this we have developed an extensive list of improvements for the game. What follows is a short summary of items that we are addressing for launch. Some of these improvements were already in development and didn’t make it in time for the beta. The majority of changes address issues that surfaced during the beta and relate to feedback coming directly from the community. It’s important to point out that there will be a massive list of additional improvements and bug fixes that are not captured here, as we hosted this beta almost a year from release. In the ViDoc that introduced the new Spartan Abilities before the beta went live, I touched on the fact that a portion of the Halo community strongly prefers to play without sprint. The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint. It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home. As a result, I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off. By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer. Some of the other improvements that we are making to Spartan Abilities and general mobility coming out of the beta: Increase base speed (faster base movement) Increase strafe acceleration (faster, more responsive strafing) Reduce top sprint speed (narrow the delta between base movement and sprint) Modify Ground Pound controls to prevent conflicts w/ crouch jumping General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.) Other improvements we’ll be making to presentation based on fan feedback: Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist) Medals: decrease frequency and number of medals displayed in the medal feed Spartan chatter: players will have the option to turn this on or off in the settings menu Adding highlights to placed/dropped weapons to make them easier to see General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players Coming out of beta we have a number of fixes and improvements already in flight for matchmaking but at a high level our focus is on the following: Much faster matches Better skill matching Better feedback to players in the lobby and matchmaking experiences Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance) Improved party vs party matchmaking Hide CSR ranks until in match to de-incentivize quitting Punish quitters with CSR penalties and matchmaking bans Some of the other improvements that we’ll be making to weapons in the game follow: Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope DMR: adjust position of the scope to improve visibility Bring back the SPNKr Rocket Launcher as a legendary version of the weapon Reduce bonuses for automatic weapons in Smart-Link & w/ headshots Remove grenade detonation in mid-air based on weapon fire Ability to turn on/off vibration feedback for weapons General tuning and bug fixing for all weapons -A n i m 8- fucked around with this message at 18:35 on Feb 5, 2015 |
# ? Feb 5, 2015 18:33 |
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-A n i m 8- posted:https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians
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# ? Feb 5, 2015 18:37 |
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My hype for Halo 5 died after experience MCC. I still preordered the big Legendary box though
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# ? Feb 5, 2015 18:42 |
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-A n i m 8- posted:I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off. By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer. These are all pretty great changes, I gotta say. If they can just get rid of the loving iron sights on the energy sword and the assault rifle... Anim8 make it happen. (Also, why not go ahead and hide CSR ranks until the end of the match like CSGO does?)
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# ? Feb 5, 2015 18:47 |
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Zaphod42 posted:These are all pretty great changes, I gotta say. I really dislike the ADS too especially for the DMR and the pistol. Just make it like Halo and not CoD.
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# ? Feb 5, 2015 18:49 |
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Cool write up, thanks. Always enjoy seeing how a team is using the data they collected, hopefully it provides a better experience in the future.Napolean Bonerfarts posted:My hype for Halo 5 died after experience MCC. I still preordered the big Legendary box though You're a mad man. 343i is going to need to do some serious wooing to get me back into this franchise after my experience with MCC, I haven't pre-ordered a game in five years until they unleashed that thing on me... I will never pre-order another game again. So Halo 5 is going to need to 4-5 star the poo poo out of it with major reviewers and then have a solid month of positive player-base reactions before I give them my dollars again. Texibus fucked around with this message at 18:59 on Feb 5, 2015 |
# ? Feb 5, 2015 18:51 |
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Napolean Bonerfarts posted:My hype for Halo 5 died after experience MCC. I still preordered the big Legendary box though I'm with almost complete certaintly getting Halo 5 (hopefully an LE console) but wtf is wrong with you son? Also I'm stoked for the improvements that have been mentioned. Beta... it's super awesome JoshingtonState should do all the updates from here on out. MickRaider fucked around with this message at 22:10 on Feb 5, 2015 |
# ? Feb 5, 2015 22:05 |
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-A n i m 8- posted:Expect the final sequences to feature considerably fewer chest bumps and high fives.
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# ? Feb 5, 2015 23:24 |
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Honestly I think they should tone UP the chest bumps and high fives.
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# ? Feb 5, 2015 23:59 |
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Booties posted:Honestly I think they should tone UP the chest bumps and high fives. I think you should have to pick a personality type for your spartan and then the final sequences are based on what kind of mix you have. Types: Bro, Spartan-II (aka Child Soldier), Psycho, Lady-Soldier
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# ? Feb 6, 2015 00:07 |
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Make high fives more forceful whilst using ADS.
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# ? Feb 6, 2015 00:11 |
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whoknew posted:I think you should have to pick a personality type for your spartan and then the final sequences are based on what kind of mix you have. Don't forget Griefer. Shoots your teammates
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# ? Feb 6, 2015 00:19 |
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-A n i m 8- posted:Bring back the SPNKr Rocket Launcher as a legendary version of the weapon The gently caress does this mean? Is that what the Prophet's Bane was? A "legendary" energy sword? Is this more of a thing than "some maps have a different weapon model for some reason?" The phrasing there suggests something very strange. Funkmaster General fucked around with this message at 00:27 on Feb 6, 2015 |
# ? Feb 6, 2015 00:23 |
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Add windmill high fives when you run past a teammate
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# ? Feb 6, 2015 00:26 |
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so this is where the anim8 posts are now?
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# ? Feb 6, 2015 00:31 |
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Funkmaster General posted:The gently caress does this mean? Is that what the Prophet's Bane was? A "legendary" energy sword? Is this more of a thing than "some maps have a different weapon model for some reason?" The phrasing there suggests something very strange. Yeah that's what the prophet's bane was. I think its just really fancy talk for "A second special model for the same stupid gun" 343, stop changing things that you know work. If you want to play with adding things like ADS and dashing, fine. But don't re-invent the loving sword and rocket just because you can. They were Iconic! Ugggh. They realize now they were stupid to change it but they don't want to admit it so they're including both.
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# ? Feb 6, 2015 00:51 |
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Yeah the different rocket launcher skin seemed really loving strange to me. Why?
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# ? Feb 6, 2015 00:59 |
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Booties posted:Yeah the different rocket launcher skin seemed really loving strange to me. Why? It was hideous. Change for changes sake I guess
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# ? Feb 6, 2015 02:08 |
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huh, no where in those notes is 'we made the game fun and feel like halo' oh well.
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# ? Feb 6, 2015 05:08 |
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Laserface posted:huh, no where in those notes is 'we made the game fun and feel like halo' *evolution* Not Keep the same poo poo over and over
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# ? Feb 6, 2015 06:35 |
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Next patch notes to reveal halo 5's new direction as a dubstep rhythm action game, MickRaider to declare that anyone who doesn't think that's dandy is just jumping on the hipster halo hater bandwagon.
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# ? Feb 6, 2015 08:23 |
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MAKE WAY NEW STARS posted:Next patch notes to reveal halo 5's new direction as a dubstep rhythm action game, MickRaider to declare that anyone who doesn't think that's dandy is just jumping on MickRaider's ignore list
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# ? Feb 6, 2015 09:23 |
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MAKE WAY NEW STARS posted:Next patch notes to reveal halo 5's new direction as a dubstep rhythm action game, MickRaider to declare that anyone who doesn't think that's dandy is just jumping on the hipster halo hater bandwagon. https://www.youtube.com/watch?v=QGGvR2JBqMY
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# ? Feb 6, 2015 17:11 |
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This new super mario brothers doesn't feel like the original mario brothers. Why can't they make a fun game that feels like mario.
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# ? Feb 6, 2015 17:15 |
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# ? May 19, 2024 16:11 |
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MickRaider posted:This new super mario brothers doesn't feel like the original mario brothers. Why can't they make a fun game that feels like mario. Actually, the recent "New Super Mario Bros." series of games for DS and Wii are painstakingly designed to be extremely reminiscent in look and gameplay of the 1985 Super Mario Bros. game and have been received extremely well and widely considered to be a great move on Nintendo's part to faithfully stick to what made the series popular in the first place.
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# ? Feb 6, 2015 18:10 |