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Mikojan posted:Finished it! Had to use a guide for the very last tetris puzzle because I was losing my patience. Do you plan on doing it without guides? like another 15 hours.
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# ? Apr 15, 2015 17:16 |
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# ? May 3, 2024 23:22 |
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Mikojan posted:Finished it! Had to use a guide for the very last tetris puzzle because I was losing my patience.
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# ? Apr 16, 2015 01:45 |
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The Talos Principle is currently 66% off. If you've been on the fence grab it. It is amazing.
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# ? Jun 17, 2015 17:02 |
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if you're on the fence, make sure to grab an item before jumping off, since that's 90% of the puzzles in this game
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# ? Jun 17, 2015 17:29 |
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Suspicious Dish posted:if you're on the fence, make sure to grab an item before jumping off, since that's 90% of the puzzles in this game More like 2 puzzles, and the first one of them ENTIRELY consisted of grabbing the item from over the fence. So it did train you ahead of time that it was possible. (Yes, it was in 2-1, and Weathertop was quite a long way past that into 3-3.)
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# ? Jun 17, 2015 23:01 |
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Game owns. More people should buy and play this. I've been smacking my head against Biochromatic Entanglement for a while now and feel like I'm missing something obvious. Determined not to look at a solution, though. It's rare for me to come back again and again to attempt a puzzle in a game and it's probably a testament to how much I'm enjoying this that I want to beat it legitimately.
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# ? Jun 18, 2015 12:15 |
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I finished this the other day, I'm surprised by how little buzz it generated on here. Definitely worth it, I put it in the top tier of games I've played. It's interesting how it captured the feeling of both Portal and the Stanley Parable in places. Part of the genius of the game is also that after the fact, you can really see what they were getting at, what the point of everything was. The main ending, for me, was also very emotional. It's on sale for the next hour or so, hopefully more people pick it up. I'm curious what people thought about (Ending spoiler)Taking Milton with you. I told him no repeatedly but wound up doing it anyway somehow, in the end it seemed like a good idea to have the voice of doubt internalized. I was also a little cheesed that I managed to miss all three Milton conversation achievements, I'll have to do them on a new playthrough somewhere down the line. Sardonik fucked around with this message at 16:26 on Jun 22, 2015 |
# ? Jun 22, 2015 16:21 |
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Sardonik posted:I finished this the other day, I'm surprised by how little buzz it generated on here. Definitely worth it, I put it in the top tier of games I've played. It's interesting how it captured the feeling of both Portal and the Stanley Parable in places. Part of the genius of the game is also that after the fact, you can really see what they were getting at, what the point of everything was. The main ending, for me, was also very emotional. I would agree with this. The thing I really liked about the game was that it nailed a wistful, humane tone without becoming maudlin or overtly sentimental. One of the most overlooked aspects of the game is how well it handles emotional beats. The voice actress for Alex deserves a lot of credit.
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# ? Jun 22, 2015 16:31 |
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Sardonik posted:
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# ? Jun 22, 2015 22:56 |
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Dominoes posted:I would have liked to, but never had the option. Near the very end of the Tower, there should be a terminal where you can choose to download the Serpent if you didn't erase him previously.
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# ? Jun 22, 2015 23:00 |
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Really Pants posted:Near the very end of the Tower, there should be a terminal where you can choose to download the Serpent if you didn't erase him previously. I didn't erase him and spoke to him before leaving, when I offer to take him with me he turned me down stating I would just drive him crazy. I told him I wouldn't forget what he taught me and he replied I better not for everyone's sake, and wished me luck.
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# ? Jun 22, 2015 23:20 |
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I dont know posted:I didn't erase him and spoke to him before leaving, when I offer to take him with me he turned me down stating I would just drive him crazy. I told him I wouldn't forget what he taught me and he replied I better not for everyone's sake, and wished me luck.
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# ? Jun 24, 2015 00:55 |
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WhiteHowler posted:Is that only available if you get the "complete" ending? I'm still missing two stars but I've seen the other two endings. At one point I proposed taking Milton with me and he said to gently caress off. I think that if in one of the very last talks, you are too aggressive or antagonistic towards Milton, getting Press the Serpent or Ignore the Serpent, then you can't take him with you. You need to be willing to reconsider your points of view and agree to make a deal to take him with you.
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# ? Jun 25, 2015 13:48 |
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Stabbey_the_Clown posted:I think that if in one of the very last talks, you are too aggressive or antagonistic towards Milton, getting Press the Serpent or Ignore the Serpent, then you can't take him with you. You need to be willing to reconsider your points of view and agree to make a deal to take him with you. I'm about to head for the 6th floor -- finally got all the gray pieces and the code for the elevator. This game is amazing, and the difficulty level is about perfect. I never looked up any hints or solutions for any of the sigil puzzles. I did use a guide to find a few stars, simply because you don't always know a) where they are, or b) what insane lengths you have to go through across multiple puzzles to get them. I figured out the majority, though. Does the game ever reveal what the catastrophe was that destroyed humanity? A couple of log entries point to a virus (a previous one killed off all the orangutans, and there's a guide that hints that pets will still be around after humans are gone). Weird that everyone knows it's over, no survivors, and even approximately how long they have left.
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# ? Jun 25, 2015 14:02 |
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WhiteHowler posted:Does the game ever reveal what the catastrophe was that destroyed humanity? A couple of log entries point to a virus (a previous one killed off all the orangutans, and there's a guide that hints that pets will still be around after humans are gone). Weird that everyone knows it's over, no survivors, and even approximately how long they have left. It's some sort of incurable virus that makes people sleepier and sleepier until they just fall into a coma and never wake up. You can hear Drennan getting lethargic, and desperate, in her final logs. That never happened though, it was all part of the simulation. IRL everybody was fine, nobody had to release their pets, humanity's last testament wasn't eaten by a nihilistic AI, and me and Drennan got married and lived happily ever after Hwurmp fucked around with this message at 16:46 on Jun 25, 2015 |
# ? Jun 25, 2015 16:38 |
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WhiteHowler posted:Does the game ever reveal what the catastrophe was that destroyed humanity? A couple of log entries point to a virus (a previous one killed off all the orangutans, and there's a guide that hints that pets will still be around after humans are gone). Weird that everyone knows it's over, no survivors, and even approximately how long they have left. I believe they even give it a name in one of the terminals: Norwegian Blue, I think it was. It's pretty explicitly a virus, the final couple audio log entries make it pretty clear too. Dog doesn't got it!
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# ? Jun 25, 2015 16:52 |
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Stabbey_the_Clown posted:I think that if in one of the very last talks, you are too aggressive or antagonistic towards Milton, getting Press the Serpent or Ignore the Serpent, then you can't take him with you. You need to be willing to reconsider your points of view and agree to make a deal to take him with you.
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# ? Jun 25, 2015 17:30 |
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Stabbey_the_Clown posted:I think that if in one of the very last talks, you are too aggressive or antagonistic towards Milton, getting Press the Serpent or Ignore the Serpent, then you can't take him with you. You need to be willing to reconsider your points of view and agree to make a deal to take him with you. Paracelsus posted:Getting Press the Serpent was the high point of the game so far for me. He crashes into the limits of his viewpoint so amazingly hard. "DO NOT QUESTION MY MOTIVES." "I ASK THE QUESTIONS YOU ANSWER THEM." And then he throws the pettiest computer tantrum ever. Yeah, I got press the serpent, which I assume is why he didn't want to come with me in the end. Actually, if you don't take him with you or shut him down yourself, does he survive the deletion of the SOMA program? Presumably he would since he is part of the archive program who kinda bleed into the simulation. I dont know fucked around with this message at 18:12 on Jun 25, 2015 |
# ? Jun 25, 2015 18:06 |
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I read somewhere that it was that virus stored in the ice caps, which melted from global warming thus releasing it slowly over time.
Magnus Condomus fucked around with this message at 19:38 on Jun 25, 2015 |
# ? Jun 25, 2015 19:31 |
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Let me add to the chorus of people saying that this game is great and that I'm shocked it hasn't gotten more attention here. Some of the best puzzle design I've played, and a very pretty game to boot. (I beat it 100%, for the record, and enjoyed all the endings.)
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# ? Jun 25, 2015 22:36 |
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Indeed. This is a good game. My favorite part was the soundtrack I think. But that is like saying my favorite ice cream is peanut butter chocolate swirl versus any of a dozen other amazing flavors or whatever.
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# ? Jun 26, 2015 03:42 |
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the upcoming DLC's achievements were added to Steam - it's coming sooooooon!
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# ? Jun 26, 2015 23:35 |
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I dont know posted:Actually, if you don't take him with you or shut him down yourself, does he survive the deletion of the SOMA program? Presumably he would since he is part of the archive program who kinda bleed into the simulation. Excelzior posted:the upcoming DLC's achievements were added to Steam - it's coming sooooooon! WhiteHowler fucked around with this message at 00:38 on Jun 27, 2015 |
# ? Jun 27, 2015 00:34 |
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Just finished the main ending. What an amazing game, easily better than the so called AAA titles *cough* Arkham Knight *cough*
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# ? Jun 27, 2015 13:48 |
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Just started up a new play through with the Serious Sam voice pack enabled. It's hilariously jarring.
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# ? Jun 29, 2015 00:27 |
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The Road to Gehenna DLC is coming out on July 23rd for Windows, Mac, and Linux: http://steamcommunity.com/games/257510/announcements/detail/47635655596075623
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# ? Jul 9, 2015 05:04 |
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Can't wait. This is probably the best game about religion and philosophy ever.
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# ? Jul 10, 2015 19:46 |
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Hbomberguy posted:Can't wait. Sigh, everyone always forgets about Dante's Inferno
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# ? Jul 10, 2015 20:09 |
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Didn't play it. The second best philosophy-game is probably Bioshock since it successfully tricks players into 'gaming' the world to get maximum upgrades IE, replicating the path that led to the cretion and destruction of Rapture (also known as capitalism)
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# ? Jul 10, 2015 20:12 |
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Hbomberguy posted:Didn't play it. So excessive abuse and robbing abandonded stores for spare shotgun shells laying around in them will lead to the destruction of capitalism?
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# ? Jul 10, 2015 20:17 |
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No game even approaches Talos as far as philosophy is concerned. Deus Ex 1 has some elements of it, and is the closest that I can think of.
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# ? Jul 10, 2015 21:13 |
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Hbomberguy posted:Didn't play it. You should play Dante's Inferno, and then make a dumb internet video about it.
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# ? Jul 10, 2015 21:25 |
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closeted republican posted:So excessive abuse and robbing abandonded stores for spare shotgun shells laying around in them will lead to the destruction of capitalism? The drug abuse and abandoned, destroyed society are the aftermath - but the game has ways of tricking you into the mindset that led to it. Making calculated actions to get the most loot, because 'it's just a game', and the other living creatures in the story 'aren't real', is being subjected to libertarian thinking. AKA the thing Rapture is based on, and dies on. One of the central images of the game is of choosing if a little girl lives or dies. It challenges the player to question their impetus to make the decisions they're making. It's hard to play that scenario without thinking 'am I really looking at a child's face and deciding their existence based purely on what ending I'm going for or whether I want more Adam now or later?' The other central image is of a swarm of these dehumanised 'parasitic', metaphorically blood-sucking creatures stabbing Capitalism Man to death. It makes the point that 'parasites destroy great individuals' is just a false way of viewing the truth - that the 'parasites' exist because of these delusions that some people are great and others are worth less. The idea that there are multiple ways of seeing what amounts the same thing is a really common tool in the Bioshock writer's hands, hence the ridiculous alternate-universe twists in Infinite, which rather than being 'what if' scenarios are really alternative ways of viewing the same world, or rather, alternative ways of viewing ours.
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# ? Jul 10, 2015 22:30 |
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does that post come in video format
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# ? Jul 10, 2015 22:37 |
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# ? Jul 10, 2015 22:42 |
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Getting away from philosophy-chat aside, I chatted a bit with one of the two writers on the game (Jonas Kyratzes) and he seems super pleased with himself regarding the expansion, which is pretty unusual for him as he's usually very humble and constantly unsure as to whether people will like his work. He reckons there's a lot of new story and text to chew through, and considers it to be improved significantly over the original release, especially in how they integrate plot into gameplay. He was sadly tight-lipped on any details, but given how excited he sounded to get it into peoples hands, I'm really looking forward to playing Road to Gehenna.
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# ? Jul 10, 2015 22:44 |
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No more crisscross and recorder puzzles.
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# ? Jul 10, 2015 22:54 |
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The whole game is one big recorder puzzle and at the end you hit rewind until the plague is cured.
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# ? Jul 10, 2015 23:42 |
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If only the recorders actually had a rewind button
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# ? Jul 10, 2015 23:44 |
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# ? May 3, 2024 23:22 |
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Its really good I kinda gave up towards the end though I might pick it back up again but I'ma playin Xcom
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# ? Jul 10, 2015 23:46 |