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berryjon
May 30, 2011

I have an invasion to go to.
A fixed video two is currently uploading, but my internet is slow right now, so it won't be available until morning it seems.

The link in the first post has been modified to show the new video, but it isn't available yet.

And due to rejiggering my set up, I've got a 1024x768 version of Mission 3 in the pipe, to see how well that looks when compared to the 800x600 version.

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Jet Jaguar
Feb 12, 2006

Don't touch my bags if you please, Mr Customs Man.



Superstring posted:

Dust Wars was supposed to be HW2 straight up. Apparently it was supposed to involve fighting against a corrupt Hiigaran empire and have gameplay focused around fighting in and building on megaliths, like the one in the background of the Kharos Graveyard. Whether they ran out of funding or they couldn't get the tech to work right, they had to abandon the concept relatively late in the development cycle.

I would still love to play the Dust Wars seen in this trailer: https://www.youtube.com/watch?v=VnvEFFCjSCw

Even with the out-of-character explosions.

Somewhere I had an early script that had mission dialogue from the first one or two missions, I don't even recall where I found it now.

Kai Tave
Jul 2, 2012
Fallen Rib

theblastizard posted:

The Somtaaw seem like the Texans of the Higarans. Everything has guns.

After the poo poo the Hiigarans went through in the first game everybody probably puts guns on everything. Space is loving dangerous.

Tzarnal
Dec 26, 2011

berryjon posted:

I've gone and made sacrifices to things best left undescribed, and as such here's my next attempt at the video:


I can read the UI text now!

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The new video is much, much better.

Naerylan
Feb 17, 2011
I know you've already encoded part 1 like a dozen times already, and this makes me both a grammar Nazi and a jerk, but...
At 15:52 or so, there's a line that says "...goes to show how much they can loose if they don't."
It's lose. One O. The other one rhymes with moose and has a very different meaning? :eng101:

I'm sorry. Don't hate me. :v:
Loved watching the HW1 videos. Somehow this entire series escaped my notice until only recently. I would have sunk so many hours into a game like this if I had owned one.
Really interested to see how this spinoff/sequel thing plays out. I hope you make use of that cockpit mode a lot... It makes the battles seem more exciting, A few times during the HW1 run I was not entirely sure what was happening, but this could have been partly the zoom level and partly me not remembering what each side's ships look like.

Jonah Galtberg
Feb 11, 2009

Naerylan posted:

I know you've already encoded part 1 like a dozen times already, and this makes me both a grammar Nazi and a jerk, but...
Yes, it does. Maybe if you ever find yourself starting a sentence with something like this you should stop writing it?

Willie Tomg
Feb 2, 2006
everyone shut up, including me

radintorov
Feb 18, 2011
I'm glad the LP is already underway.
Cataclysm is my favourite of the trilogy and while it's true that its storyline is somewhat derivative of other sci-fi stories, the execution is great.
Then there is the voice acting: HW1's was great because the sterile nature of it was due to Fleet Command and Karan being professionals, but the VAs did an excellent job by having emotions at the right moments that showed them being actually (for a lack of a better term) human and making them relatable; meanwhile in Cataclysm the commander of the Kuun-Lan being more emotional makes sense since, as he said, they are a mining vessel, and while being Kushan and former Exiles they have the combat training necessary to survive and operate well on a battlefield (as shown already), it's not their intended job.

MadHat
Mar 31, 2011

Willie Tomg posted:

It does kinda take the fun out of fleet comp bickering, though. Which Somtaaw ship is best in class? Yes.


I *still* maintain that nothing beats the alpha damage of a critical mass of ion frigates in Wall, even if I've since seen the light of Assault Frigate micro making that unit somewhat more than a ship-based RU storage until you can retire them.

Yeah has some balance implications in Multiplayer as well, none of the Somtaaw units start as "Toolbox" ships but all of them get Research to add that utility, like in Mission 2 Workers start being able to Harvest and with research can Repair/Salvage, most Somtaaw units will work like that. Which in Multi means a Somtaaw fleet starts pretty standard but over time just keeps layering more and more bullshit.

mrhotdogvendor
May 28, 2006
very tired hispanic
I don't mean to complain , but why isn't the second video recorded in 720 also? otherwise excellent video, I still have my HWC CD but never had the patience to beat it. good luck!

nvm I just reread a previous post about high res. thanks.

mrhotdogvendor fucked around with this message at 00:16 on Jan 4, 2015

minalkra
May 16, 2010
Cataclysm was the start of the end for me personally. Aside from changing some assumptions that were pretty solid to certain things that made less sense, it really seemed to emphasize a set of the wrong things. For example, I like the voices but they seem way too chatty to me. I always like the almost sterile, business-like HW voices and lines. It really fit the shell-shocked survivors. With the HW:C voices, there's too many of them and they just love to chat on about stuff. HW told a story with very little actual telling. It didn't need to speak to really speak. Cataclysm and HW2 failed a bit in that regard - too many voices, too much talking and the story is just shy of being 'C' grade with the up-coming antagonist.

I do like Intelligence and Command though. Despite my complaints about how OP Somtaaw is and the really awkward political nonsense the initial game set-up is based on, I think the voice acting there is pretty good. And the development of the game-as-game itself is good as well. Pause, the explored space wire frame, the time compression ... you can see the better controls and information feedback in action immediately and I think it makes the game play flat out better than HW's kinda awkward and clunky controls and the sacrifices they made in how information is displayed.

The ships are also pretty dang nice. I mean, I loved the Taiidan ships over the Kushan but the Somtaaw ships are clearly developed aesthetically from the Kushan designs and that is a very nice touch. Add to that the modularity of the Kuun-Lan and the multiple roles the ships have and it really adds to the feel of a smaller fleet going against things that they aren't entirely prepared for.

When we see the primary antagonist, I'll wax poetic about the crappy 'C' movie class villain HW:C sticks out there.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
I actually prefer HW:C over the original because while Homeworld told a lot with a little through simple cutscenes and dialogue (with amazing minutia) Cataclysm follows in it's footsteps with a bit more expression on the dialogue front.

Starhawk64 posted:

Also, I'm not surprised the other Kiith are being dicks to each other. No need to be cooperative and nice to each other now they got their home planet back.

The manual goes into the situation quite a bit but a neat detail I found is that while there's a bunch of legacies from Karak in the current Hiigaran political system, there's some political clout based on the roles the clans played during the Homeworld Journey.
Kiith Nabaal, Manaan etc. were the ones who got into/directed the warships that made up the bulk of the fleet as well as being the actual crew of the Mothership.
Kiith Somtaaw? They were in charge of the Resource Collectors. The unsung heroes of the fleet that made everything possible by collecting all the Resource Units.

Alas, the life of a Space Miner is hardly glamorous to those who went head-to-head with the Kadeshi Swarmers and Taidan Imperial Guard.

Veloxyll
May 3, 2011

Fuck you say?!

EponymousMrYar posted:

Kiith Nabaal, Manaan etc. were the ones who got into/directed the warships that made up the bulk of the fleet as well as being the actual crew of the Mothership.
Kiith Somtaaw? They were in charge of the Resource Collectors. The unsung heroes of the fleet that made everything possible by collecting all the Resource Units.

Alas, the life of a Space Miner is hardly glamorous to those who went head-to-head with the Kadeshi Swarmers and Taidan Imperial Guard.

Who flew the Salvage Corvettes? they are the fleet's true heroes.

wafflemoose
Apr 10, 2009

Veloxyll posted:

Who flew the Salvage Corvettes? they are the fleet's true heroes.

Yeah seriously, I'm surprised the cockpits had room for the huge balls those pilots must have.

berryjon
May 30, 2011

I have an invasion to go to.
Hey guys, my attempts to get higher native resolution or better graphics in general have failed, so as an apology for all the re-working I've done, have Mission 03:

berryjon fucked around with this message at 18:24 on Jan 5, 2015

MJ12
Apr 8, 2009

As you mentioned in the video, the Acolyte missile system basically turns them into effective bombers, especially if you have some way of docking them very quickly and replenishing their missile load. This is probably the best example of the Somtaaw design philosophy which involves fewer, more generalist units capable of fulfilling multiple roles (like the Salvage/Repair/Harvesting Worker and the Ore Processor which can not only protect your harvesters from being murdered by a couple of Interceptors but also can work as a frontline support unit with its repair beams.

Each missile does 400 damage which means a 60 missile alpha strike deals 24,000, enough to cripple a Destroyer in a single salvo.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!
How fast is the main ship (What is its name again?) compared to the mothership? Can you move it places more easily when you need to? The X8 speed makes it hard to judge.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Dalael posted:

How fast is the main ship (What is its name again?) compared to the mothership? Can you move it places more easily when you need to? The X8 speed makes it hard to judge.

The Kuun-Lan can move infinitely faster than the Mothership, given that the Mothership can't move in single-player. :v:

berryjon
May 30, 2011

I have an invasion to go to.
The Kuun-Lan's top speed is 140m/s. Not fast at all, but certainly enough to get it into position.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

FredMSloniker posted:

The Kuun-Lan can move infinitely faster than the Mothership, given that the Mothership can't move in single-player. :v:

Oh, you are right. I just remembered, the mothership only moves in homeworld 2 during the single-player. My mistake.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Veloxyll posted:

Who flew the Salvage Corvettes? they are the fleet's true heroes.

There's no direct mention in either manuals aside from Somtaaw and Manaan, but the Kushani chose people for the Homeworld Journey based on skills and physical aptitudes (plus the whole thing is kind of a giant group effort) so after a quick look through their histories in the original manual and some searching online here's what I came up with.

Manaan:
Traders and full of wanderlust, their history mentioned that quite a few of them could be found piloting Scouts. Also the Kiith most likely to produce statesmen/diplomats so it's probable that our Kushan Ambassador was a Manaan in the first game.

Soban:
Mercenaries and warriors, they were the premier military Kiith on Kharak. Likely crewed/trained crew for all of the warships, though they certainly have enough badassitude to have been salvage pilots. (One isn't born into Kiith Soban. One chooses to join Kiith Soban after stripping off all previous clan colors.)

Nabaal:
Major construction/industrial/economic clan, likely the crew of the Motherships Foundry. Actually descended from the original Khar-Toba's Engineering crew and were the ones who forgot the least amount of technical know-how om Kiith history.

LiirHra:
From the Manual: No mention in the original book although there is a "Fleet Admiral Riif-Ha" in a fleet composition tactical debate who was arguing 'Smart use of varied-ship classes based around bigger ships' vs. a Fleet Admiral Paktu's 'Smart use of lots of different strike craft.' Likely that they were part of the command/tactical staff part of Fleet Intelligence.
From Encyclopedia Hiigara: The LiirHra actually built the Mothership and had one of the largest populations in the cryo trays (50,000, so half of a full cryo tray.)

Paktu:
Optimistic, Innovative, Venturesome. Paktu are more a 'clan that leads a coalition of other clans' than a massive family, so likely that they were in charge of Salvage Operations or rather had people all over the place.
Their history involves them being caught between two larger clans in a religious war, wandering across a giant No Man's Land desert to find a better place to live, succeeding, bringing word of that place back to other clans who then went up and joined them. Finally culminating in the bigger clans sending armies after them which ended poorly for those armies: only one made it and there were a LOT of people behind the Paktu when they got there, plus the army had just crossed a Death Desert while the natives were rested and well supplied.

Kaalel:
From the Manual: No mention in the original manual so it's likely they were simply staff on the Mothership.
From Encyclopedia Hiigara: Information Specialists, spies, torturers etc. Their members aboard the mothership probably made sure the Taiidan Captain paid for what happened to Kharak and intercepted communications and such.

EponymousMrYar fucked around with this message at 07:03 on Jan 4, 2015

Gothsheep
Apr 22, 2010
Fun fact: As I recall, the instruction manual for the Mimic says that the things are piloted mostly by people who awoke from the cryopods to discover everyone they ever loved was killed on Kharak, which is why their voice acting sounds so :smith:

Also, as far as mines go, I believe that if you set Acolytes to Evasive and tell them to attack the minefields, they'll be fast enough to dodge the mines that come at them. I don't really remember, but I think that'll limit your losses against mines a lot.

John Liver
May 4, 2009


Man, the Mimic pilot sounds like he really doesn't want to be there.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Looks like the box was full of evil, something we never could have anticipated.

Polaron
Oct 13, 2010

The Oncoming Storm
Why do you keep putting your Acolytes into Wall formation? Claw works a million times better for them, Wall's for capital ships.

Crash74
May 11, 2009

berryjon posted:

Hey guys, my attempts to get higher native resolution or better graphics in general have failed, so as an apology for all the re-working I've done, have Mission 03:


That last few seconds :stare:, Almost as well done as the start of HW mission 3.

berryjon
May 30, 2011

I have an invasion to go to.

Polaron posted:

Why do you keep putting your Acolytes into Wall formation? Claw works a million times better for them, Wall's for capital ships.

Here's what happens:

I put my Strike Craft into their own five-ship Claws, like I did in HW1. So I'll have three groups of five, as you would expect. I group them all in the same Force Group (say #1), and send them out to attack something.

They go kill it, and during the battle, they all join into Claw formation. All 15 of them into a single formation. Which becomes impossible to wield in a dogfight.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Did... did we just pick up a marker...? Is Hiigaran Issac Clake going to have to step in here?

MJ12
Apr 8, 2009

berryjon posted:

Here's what happens:

I put my Strike Craft into their own five-ship Claws, like I did in HW1. So I'll have three groups of five, as you would expect. I group them all in the same Force Group (say #1), and send them out to attack something.

They go kill it, and during the battle, they all join into Claw formation. All 15 of them into a single formation. Which becomes impossible to wield in a dogfight.

This is why I prefer putting strike craft on evasive-they don't respect formations when in evasive, instead breaking off in pairs to attack. This makes it the best dogfighting stance IME.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Ashsaber posted:

Did... did we just pick up a marker...? Is Hiigaran Issac Clake going to have to step in here?

Yes. Yes, we did. Now we are going to convert mining tools into terrifying warships. Altman be praised.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Oh hey, it's the plot. You remember that danger from the rising raider threat and the remnants of the brutal imperial military, and the internal political intrigue that the game was getting you ready for? No?

This is where Cataclysm goes from what could have been a great game to a good one. If they had stayed a little more... grounded, with a story that was less generically sci-fi, it would have been a better game. It's still good! Just not great.

Sel Nar
Dec 19, 2013

Night10194 posted:

Yes. Yes, we did. Now we are going to convert mining tools into terrifying warships. Altman be praised.

Altman's a pussy compared to Fleet Command. Also, if you haven't yet, read through the HW:C manual; the ship histories all read along the lines of 'Civilian Hull crammed with weapons' or 'Obsolete tech given a reworking'. It really does sell just how insanely desperate things get behind the scenes.

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.

John Liver posted:

Man, the Mimic pilot sounds like he really doesn't want to be there.

Actually, the exact opposite. They are pilots for a ship that attacks by suicide rushing. They lost everything. Their homes, their families, their friends. They are literally the suicidal strapped into a ship packed with explosives and a hologram emitter. They are all volunteers.

Zebrin fucked around with this message at 08:29 on Jan 4, 2015

Kai Tave
Jul 2, 2012
Fallen Rib

wiegieman posted:

Oh hey, it's the plot. You remember that danger from the rising raider threat and the remnants of the brutal imperial military, and the internal political intrigue that the game was getting you ready for? No?

This is where Cataclysm goes from what could have been a great game to a good one. If they had stayed a little more... grounded, with a story that was less generically sci-fi, it would have been a better game. It's still good! Just not great.

A contrasting opinion; we fought raiders and the Taiidan in the first game, retreading that ground twice in a row doesn't sound especially compelling. "It's the same guys you fought, only now you get to fight them again in different colors." The plot of this game gets derided a lot for being "c-list sci-fi" but it's not at all out of place considering the first game was full of "weird alien poo poo that likes to gently caress you up for no good reason other than you poked your stick in the wrong sector" (see; Dog, Junkyard, that one derelict that hijacked your own ships and turned them against you).

thiswayliesmadness
Dec 3, 2009

I hope to see you next time, and take care all

wiegieman posted:

Oh hey, it's the plot. You remember that danger from the rising raider threat and the remnants of the brutal imperial military, and the internal political intrigue that the game was getting you ready for? No?

This is where Cataclysm goes from what could have been a great game to a good one. If they had stayed a little more... grounded, with a story that was less generically sci-fi, it would have been a better game. It's still good! Just not great.

Having gone from System Shock 2 into Homeworld > Cataclysm made me grin a little when the plot got rolling. It's a fine line between having a deep and complex plot about political intrigue messing up 'fighting the menace' and having a bloated plot that takes away from the main story line. I understand people not liking the shift in tone between Homeworld and Cataclysm, but the games mechanical improvements [8x speed, bigger maps, orders from the big map, etc] are heads and shoulders above the first game. So much so, it almost makes it harder and annoying trying to go back and play Homeworld again after Cataclysm. Considering they can't do a slapdash graphical update for HW:C, I'm hoping the 1+2 remakes will do well enough this one gets a ground up remake that keeps the tone, but adds those minor plot points that'd push it into "great" territory.


Edit: There a reason you don't plan on using the Ram Frigate? Hardly the best ship out there, but fun to goof around with a little at least. Or just going to let the enemy show it off?

thiswayliesmadness fucked around with this message at 08:35 on Jan 4, 2015

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Oh boy berryjon you showed/previewed one of the best lines in the game. :allears:

Not just for the voice acting but for the background noise of the communique. With just a speaker grille for a visual representation.

It helped give my young-teenager self nightmares when I first played this game.

EponymousMrYar fucked around with this message at 08:45 on Jan 4, 2015

Polaron
Oct 13, 2010

The Oncoming Storm

berryjon posted:

Here's what happens:

I put my Strike Craft into their own five-ship Claws, like I did in HW1. So I'll have three groups of five, as you would expect. I group them all in the same Force Group (say #1), and send them out to attack something.

They go kill it, and during the battle, they all join into Claw formation. All 15 of them into a single formation. Which becomes impossible to wield in a dogfight.

A single giant claw isn't unwieldy, it's a buzzsaw of doom. But everyone plays games differently, so fair enough.

berryjon
May 30, 2011

I have an invasion to go to.

Zebrin posted:

Actually, the exact opposite. They are pilots for a ship that attacks by suicide rushing. They lost everything. Their homes, their families, their friends. They are literally the suicidal strapped into a ship packed with explosives and a hologram emitter. They are all volunteers.

SHHHHH! Spoilers! We don't get that Tech for some time!

thiswayliesmadness posted:

Edit: There a reason you don't plan on using the Ram Frigate? Hardly the best ship out there, but fun to goof around with a little at least. Or just going to let the enemy show it off?

I will let the enemy show that one off.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

wiegieman posted:

This is where Cataclysm goes from what could have been a great game to a good one. If they had stayed a little more... grounded, with a story that was less generically sci-fi, it would have been a better game. It's still good! Just not great.
I'm going to disagree here. A big part of Homeworld is the mystique of vast unexplored space where Bad Things lurk and happen - Kadesh, Karos, hell, even the first introductions to the Raiders and Taiidan in HW reinforce the notion. Cataclysm is a natural progression from there: now we know we're not alone, there's a bunch of intelligent species and suddenly ARGHITSEATINGMYFACEANDMYSHIP.
It's not original, but I like what they did with the story here a lot. Homeworld stops being Homeworld when you realize you know the rules; Cataclysm breaks this illusion for you very early on and in a good way. If you want to see the whole alien mystery thing done badly, just play HW2.

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