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Developer: Ubisoft Montreal Genre: Historical open world stealth action-adventure Released: 13 November 2007 (PS3, 360), 8 April 2008 (PC) Assassin's Creed is the first in a series of historical stealth action-adventure games that cover the centuries-long conflict between the Assassin and the Templars. In this game, we play as Altaïr Ibn-La'Ahad (الطائر ابن لا أحد, meaning "The Bird Son of No One") an Arab Assassin who lived during the Third Crusade. Forsaken by the Assassin's Brotherhood by his own careless actions, Altaïr must redeem himself by assassinating nine high-profile Templar targets and uncovering their covert agenda. What kind of LP will this be? This will be a heavily edited LP, featuring Altaïr's story and completely omitting all present-day sequences with Desmond and the Animus (if you don't know who or what that is, don't worry). As I have beaten the game already, commentary will be informative. While I will occasionally mention relevant historical information, this LP will not be a history lesson. For that, I'd recommend Geop's excellent Assassin's Creed LP. This will a 100% run. I will not show the vast majority of side content, although I will include some when it enhances the LP's presentation. Why did you omit the present-day sequences? I don't enjoy the present-day sequences. For the most part, they are tedious asides with uninteresting characters and an uninspired framing device. As it is, Altaïr's story is virtually self-contained, with a few interruptions due to present-day events. It's also really good, taking place in by far my favorite featured setting in all the Assassin's Creed games. How often will you update? I will try to release updates at least once every week. Please understand that due to the time it takes to edit footage and record commentary, I am unable to commit to a higher frequency of updates. Why does the game look better now than when played it? I'm using the Assassin's Creed 2014 Overhaul mod, with the author's custom SweetFX preset. Features of the mod include: - Improves over 600 textures. - Uses content from Assassin's Creed Revelations, a later game in the series that included sequences that take place in the same settings and with the same characters as those that appear in Assassin's Creed. - Includes time of day variations for each city. I'll try to show off at least some of these. - Improves the HUD (I've disabled most it for this LP). Do you plan to cover the other games in the series? I've never played any other game in the series, although I recently picked up all of them. I'll play through them myself first, then decide if I want to cover those as well. Episodes (YouTube):
Rush_shirt fucked around with this message at 09:05 on Mar 31, 2015 |
# ? Jan 4, 2015 09:29 |
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# ? May 11, 2024 16:28 |
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Just to say in answer to your thread title, no. If nothing is true then nothing is true. "True" just doesn't mean what you think it means.
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# ? Jan 4, 2015 10:33 |
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Indeterminacy posted:Just to say in answer to your thread title, no. If nothing is true then nothing is true. "True" just doesn't mean what you think it means. It was intentionally sophomoric. Rush_shirt fucked around with this message at 23:35 on Jan 4, 2015 |
# ? Jan 4, 2015 10:35 |
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The first Assassin's Creed is an interesting animal. It's got most of the gameplay elements of the series, but less evolved and elaborate. It's about assassinating people instead of economical side-activities and side-missions, but that means it gets repetitive. I wonder: How did Altair become such a high-ranking Assassin while still being so head-strong and unwilling to follow the Creed?
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# ? Jan 4, 2015 10:43 |
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LoonShia posted:The first Assassin's Creed is an interesting animal. It's got most of the gameplay elements of the series, but less evolved and elaborate. It's about assassinating people instead of economical side-activities and side-missions, but that means it gets repetitive. He was good enough at what he did to advance, but he didn't have a lot of the personality traits needed to handle the responsibility of that advancement, I suppose. Or in other words, Altair at the beginning of the game is a living embodiment of this: http://en.wikipedia.org/wiki/Peter_Principle
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# ? Jan 4, 2015 19:51 |
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As Lustful Man Hugs pointed out, Altair had a lot of skill and could probably "talk the talk" for a while. He didn't fool Al Mualim, but maybe Al Mualim had hopes that Altair would turn around. Altair's blunder at the beginning of the game is reason enough for Al Mualim to take more drastic measures.
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# ? Jan 7, 2015 04:46 |
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New Episode: Episode 2: Stripped of our rank, we relearn everything that we thought we knew about being an Assassin. Al Mualim tasks us with apprehending the traitor who led the Templars into Masyaf. Through eavesdropping, pickpocketing, and interrogation—all tools of the Assassin's trade—we find the traitor and deliver him to justice. Having passed Al Mualim's test, he sends us to Damascus, where we will locate the first of nine Templars who must be killed to stop the Crusade.
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# ? Jan 10, 2015 22:53 |
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New Episode: Episode 3: In the Poor Quarter of Damascus, we hunt for the black market merchant Tamir, who is profiting from the war.
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# ? Jan 17, 2015 23:32 |
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I quite like the equipment progression in this game, since it's tied to the story, rather than your bank account. It makes sense to get stuff back from your boss after you've proven yourself. It gives you character motivation to keep doing well in the assassination missions, and maybe do some optional objectives to show Daddy you're worthy of once again wielding your knife or whatnot.
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# ? Jan 20, 2015 15:31 |
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Do you even assassinate people anymore in AC games?
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# ? Jan 20, 2015 15:34 |
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LoonShia posted:I quite like the equipment progression in this game, since it's tied to the story, rather than your bank account. Taking away equipment is one thing, but how did he make Altair forget combat skills?
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# ? Jan 20, 2015 16:18 |
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WaltherFeng posted:Do you even assassinate people anymore in AC games? Kind... of...? ACIII was mostly about setting up your homestead and a trading empire on the Eastern Seaboard, along with jumping on bears from trees. Haven't played any of the newer AC games. Assassinating is your main tool in these games, and the climax of every sequence is generally stabbing a guy and hearing his backstory, Metal Gear style, but these games are overshadowed with so much extraneous BS that the stabbing doesn't much matter anymore. That's why I liked the Ezio games, especially ACII, boilerplate revenge story that it was. For all the Templar Lairs, Borgia towers and feathers, it was mostly about the insertion of Knife A into Neck B, and the tools you kept buying and getting from your inventor bro made it easier to stab people, even from a distance. I even liked Revelations, mostly due to Sofia Sartor and the unlockable suits of armor what had the scary face-mask on them. There's something relaxing about running about in a fairly decently realized historical setting and jumping about on faithfully rendered architecture, throwing poison darts at guards and making them do a little dance. That's my thoughts on the Assassin's Creed franchise. Now someone else can have a go. PS: The Desmond story wasn't that bad. Kopijeger posted:Taking away equipment is one thing, but how did he make Altair forget combat skills? EDIT: Maybe Altair needed special equipment to be able to do his combat moves efficiently? I dunno. Philippe fucked around with this message at 16:23 on Jan 20, 2015 |
# ? Jan 20, 2015 16:20 |
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Al Mualim hints that Altair slept the "sleep of death," which suggests that he might have been able to induce temporary amnesia in his student until he could reawaken him. Is that too much of a stretch?
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# ? Jan 21, 2015 02:11 |
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Man, Tamir was a total rear end in a top hat. I wonder if that was just for the intro and they'll get more ambiguous. Or maybe nobody would want them dead if they weren't assholes. Could go either way.
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# ? Jan 24, 2015 17:48 |
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Glazius posted:I wonder if that was just for the intro and they'll get more ambiguous. Or maybe nobody would want them dead if they weren't assholes. Could go either way. The monologues that the targets have after you kill them reveal that they believe they were actually serving a higher, nobler purpose in their crimes (you'll see this more clearly in the upcoming update). There is definitely ambiguity in whether or not they really were doing good, or if their evil had simply rotted their sense of reason.
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# ? Jan 24, 2015 21:43 |
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New Episode: Episode 4: We head to Jerusalem to make the slaver Talal pay for his crimes.
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# ? Jan 24, 2015 23:23 |
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Why do I get the feeling our grandmaster is speaking from personal experience at the end there?
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# ? Feb 4, 2015 02:57 |
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The wheel keeps on spinning. Unfortunately, I took ill this weekend and lost my voice. I'll record as soon as it's in a presentable state.
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# ? Feb 5, 2015 06:51 |
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Oh man, Assassin's Creed is one of my absolute favorite franchises. So far I have 100% cleared the storyline and collectables for AC1 (XBox 360 1000gs), ACII (PC) and Brotherhood (PC). I was planning on playing up till the end of the Desmond saga + Liberation then holding off until I had a new console or PC. AC1 is an absolutely fascinating game to me. The historical setting is really great and even though the game play is rough compared to later titles all the major mechanics are pretty much there. My biggest issue with the game is that it tends to be just kinda... boring to play. Some of the missions are fun as hell, but all the getting ready and (optional) flag hunting just really sucks the life out of it. Once you get some of your gear back though Altaïr has some serous power behind him. I also seem to remember the game not telling you something pretty important except casually long after it would have been great to know: pickpocket big guys for more knives. As for this mod it sounds really good. I'm really looking forward to Revelations after a short AC break, but the idea of just putting it all in to one narrative experience seem neat. The present day Desmond's scenes really suck in this game, so I don't begrudge you for not bothering with them. I personally like his storyline, but these ones are bare bones, at best. And don't matter at all unlike some of them in the Eizo trilogy. Also if you haven't shown it yet, make sure to find one of the dozens of Prime pieces of real estate.
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# ? Feb 5, 2015 22:53 |
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New Episode: Episode 5: We ask around the Poor District of Acre for an appointment with the good doctor Garnier de Naplouse. Apologies for the delay and for any residual stuffiness.
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# ? Feb 8, 2015 09:20 |
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Zushio posted:AC1 is an absolutely fascinating game to me. The historical setting is really great and even though the game play is rough compared to later titles all the major mechanics are pretty much there. My biggest issue with the game is that it tends to be just kinda... boring to play. Some of the missions are fun as hell, but all the getting ready and (optional) flag hunting just really sucks the life out of it. Once you get some of your gear back though Altaïr has some serous power behind him. I also seem to remember the game not telling you something pretty important except casually long after it would have been great to know: pickpocket big guys for more knives. It's definitely my favorite setting, and there's not a lot to distract you from assassinations (other than doing side missions in preparation). I'm hoping that my editing shows off the unique parts of the game while eliminating most of the tedium. You might notice that updates get a little more compact as we move on; that's just because there will be less new content to show. Also, yeah, the on-screen help text totally tells you how to refill your daggers, but I didn't get the memo until I actually was editing the footage. Hopefully I can show them off nex update. Zushio posted:As for this mod it sounds really good. I'm really looking forward to Revelations after a short AC break, but the idea of just putting it all in to one narrative experience seem neat. The present day Desmond's scenes really suck in this game, so I don't begrudge you for not bothering with them. I personally like his storyline, but these ones are bare bones, at best. And don't matter at all unlike some of them in the Eizo trilogy. Also if you haven't shown it yet, make sure to find one of the dozens of Prime pieces of real estate. I don't have any immediate plan to LP the other games, so I don't think I'll be showing any of that off. Also, the mod only uses textures from Revelations.
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# ? Feb 8, 2015 09:33 |
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Rush_shirt posted:I don't have any immediate plan to LP the other games, so I don't think I'll be showing any of that off. Also, the mod only uses textures from Revelations. Oh, I must have misread. Either way that's pretty cool no matter what. AC1 was a really early 360/PS3 title and while it hasn't aged horribly it could use an update graphically. As for that tutorial, I swear I never saw it until one if the very last memories. The actual stealth and "sneaking" engine in place in these games is clunky at best. It's almost entirely based on line of sight, and the lack of a crouch or take cover mechanic really hinders it. That and how sticky Altier is on certain terrain. Stealth is more about sneaking up on each person in an area rather than ghosting. Not sure if Ascension and on helps this at all obviously, but a better active stealth system would be high on my list for AC improvements.
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# ? Feb 9, 2015 06:12 |
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Zushio posted:Oh, I must have misread. Either way that's pretty cool no matter what. AC1 was a really early 360/PS3 title and while it hasn't aged horribly it could use an update graphically. Newer AC games have mechanics for sneaking without having to parkour: Ezio can blend with groups, or hire prostitutes to act as mobile hiding spots; and Connor (III) and Edward (IV) can walk around in high grass or climb trees. But yeah, ghosting isn't really an option, other than when it's mandatory. As for the actual LP what we are watching: I like how the Templars you kill have decent explanations for what they are doing. Could it perhaps be that Altair is doing more harm than good?
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# ? Feb 9, 2015 13:09 |
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New Episode Episode 6: We return to Jerusalem to deliver karmic retribution upon the executioner Majd Addin. It wasn't apparent to me when I was editing, but the assassination sequence in the original video that I uploaded had some significant stuttering issues. I've uploaded an alternate cut. I had turned the bitrate up, but I guess my computer can't handle certain areas, so I'll turn it back down. Rush_shirt fucked around with this message at 08:05 on Feb 13, 2015 |
# ? Feb 12, 2015 09:41 |
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New Episode Episode 7: We skirt the port of Acre to gain entry into King Richard's Citadel, where William of Montferrat plots his schemes.
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# ? Feb 22, 2015 00:38 |
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Even though the game design's starting to show its age, this is still one of my favorite PS3 era games. Excising the future-lab interstitials is a pretty good idea for an LP too. I do miss seeing the bizarre death's door chats with the important victims, although using the audio over the running away segments is okay. That said, do they ever explain that mind-reading thing that only happens with high-value targets in later games in the series? It always seemed a little weird that the magic never works on the lesser informants and various guards you murder. And I suppose it's also probably better to not try to understand how that interacts with the whole past-life-of-ancestors-memory-machine technology. Assassins Creed- don't think about it, just parkour up famous buildings and stab and stab and stab.
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# ? Mar 5, 2015 03:54 |
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New Episode Episode 8: We search the Rich District of Damascus for clues to our next target, the Merchant King Abu'l Nuqoud.
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# ? Mar 8, 2015 04:21 |
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What did Al-Mualim give you at the end there?
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# ? Mar 8, 2015 06:59 |
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LoonShia posted:What did Al-Mualim give you at the end there? It was the defense break ability, which I could not pull off. I'll include it in the next update once I figure out the trick to executing it. Rush_shirt fucked around with this message at 10:07 on Mar 8, 2015 |
# ? Mar 8, 2015 08:03 |
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Fat, evil, gay dude isn't my favorite target in this game even if the area is pretty nice, but I do have a great deal of love for backhanded compliments guy. What a dick.
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# ? Mar 8, 2015 09:59 |
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ThaGhettoJew posted:Fat, evil, gay dude isn't my favorite target in this game even if the area is pretty nice, but I do have a great deal of love for backhanded compliments guy. What a dick. Abu'l Nuquod isn't very well-written, and his introductory speech is too long. Personally, I liked the doctor, Garnier de Naplouse, best in that regard.
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# ? Mar 8, 2015 10:13 |
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I liked how the assassination contained a speedy chase with the mark yelling for his guards, instead of a stealthy "blade in a crowd". This is also how I tend to play these games, because I'm not very good at them.
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# ? Mar 8, 2015 10:14 |
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LoonShia posted:I liked how the assassination contained a speedy chase with the mark yelling for his guards, instead of a stealthy "blade in a crowd". I can't remember if it's possible to just sneak up and kill him, but regardless, Assassin's Creed really has horrible stealth mechanics so I don't feel bad if I blew an opportunity there.
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# ? Mar 8, 2015 10:32 |
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It's not really a stealth game, to be sure. Also, didn't one of the informants tell you that you could climb some scaffolding to the mark's private chambers? Could you have gone there and killed him if he outran you?
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# ? Mar 8, 2015 16:11 |
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LoonShia posted:Also, didn't one of the informants tell you that you could climb some scaffolding to the mark's private chambers? Could you have gone there and killed him if he outran you? Not sure, but I would not give the game that much credit. I'm guessing the assassination would just have failed.
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# ? Mar 9, 2015 00:59 |
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New Episode Episode 9: We make one final trip to Damascus to track down Jubair al Hakim, a scholar who would rather see the world's knowledge burn than fall into the wrong hands.
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# ? Mar 14, 2015 22:37 |
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New Episode Episode 10: We visit Acre one last time to validate the paranoia of Knights Teutonic Grand Master Sibrand. This is the second-to-last episode. Next week we'll take on Robert DeSable and whatever else lies before us... Rush_shirt fucked around with this message at 01:10 on Mar 22, 2015 |
# ? Mar 22, 2015 01:02 |
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This was always my favorite assassination in the game. You've finally got all of Acre open, you have a target who is entirely unsympathetic, yet you can empathize with his motivations, and he's completely out in the open, butt it just makes him harder to reach. The biggest issue I had with this game that the sequels fixed is replaying anything is a pain in the rear end, since you have to start any mission with Al-Mualim's talk at Masyaf and you can't skip cutscenes. If I wanna tool around in Acre for a bit, I need to sit through a speech every drat time. Also, the Uplay launcher is broken for me right now, and I just installed the newest version. Is this a common issue?
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# ? Mar 22, 2015 02:25 |
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Kajeesus posted:This was always my favorite assassination in the game. You've finally got all of Acre open, you have a target who is entirely unsympathetic, yet you can empathize with his motivations, and he's completely out in the open, butt it just makes him harder to reach. I don't think Assassin's Creed 1 uses Uplay. I'm running the Dx9 executable through a texturing program, so I don't even open Steam to get my footage...
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# ? Mar 22, 2015 02:45 |
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# ? May 11, 2024 16:28 |
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Oh. I was trying to run AC2 and was just venting some frustration. Maybe I'll just stab some templars with Altaïr instead, then!
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# ? Mar 22, 2015 03:10 |