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or just not knowing what a good rl is like ziggurat is real fun tho
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# ¿ Jan 11, 2015 19:20 |
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# ¿ May 15, 2024 16:25 |
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it's a little thing, but I hate that dredmor doesn't have a rest button. the devs justify it with you're just supposed to keep moving but actually it just means optimal play is running back and forth like an idiot while you heal
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# ¿ Jan 11, 2015 19:35 |
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tbh I wasn't a big fan of dungeonmans. I don't like permanent progression in roguelikes past unlocking new classes and stuff cause I think the progression is supposed to be you getting better at the game and its just a crutch to let anybody get further eventually without actually improving at the game.
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# ¿ Jan 13, 2015 04:51 |
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Skeleton King posted:i like progression when its done binding of isaac style (yeah i know its a rougeLITE but w/e) where you unlock new tools or gameplay elements rather than things the just make stuff easier right exactly. ToME and Ziggurat do the same kindsa things and it's good. give you easy to use tools up front and then work you into the weirder stuff
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# ¿ Jan 13, 2015 05:06 |
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also use Brothers in Arms as an oh poo poo button when you're in trouble or are gonna be in trouble, who cares about piety cost when you just saved the char e: oh and just run away from anything bigger than a 2-slime and let it split back up El Wombato fucked around with this message at 18:07 on Jan 19, 2015 |
# ¿ Jan 19, 2015 18:05 |
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# ¿ May 15, 2024 16:25 |
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I wish Ziggurat had more gimmicks like the obelisk rooms, those were a fun change of pace. Trap rooms were dumb though.
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# ¿ Jan 25, 2015 01:22 |