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Zorro KingOfEngland
May 7, 2008

Cmdr. Shepard posted:

H1Z1 barely qualifies as a game at this point. It's clear it was rushed to market to recoup some costs in the face of possibly being shutdown or reorganized with the Russian mafia buyout of their company. They needed another 6 months of development before they released this to early access, as it stands now it's a broken hacker-infested shell of an idea that doesn't do anything right really. I'm tired of game companies using the term "sandbox" to make up for their lack of a game. It's one thing to give the players the freedom to make their own fun in a game, but H1Z1 doesn't even give you the tools to do so.

Does Early Access Alpha mean something different where you're from? You're complaining about getting the exact product they advertised to you.

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Zorro KingOfEngland
May 7, 2008

Tab8715 posted:

It's irritating to come under a constant onslaught of "it's just an alpha" when the slightest complaint is raised. The game does have some significant drawbacks that nearly make it completely un-enjoyable. Hackers are still an issue even with the latest changes, the forelight engine even after years of development still has issues with network synchronization and there seems to be a general lack of direction.

I'm bearish on the game but even with the drawbacks can still be incredibly entertaining to play.

The purpose of an alpha is more to answer the question "does killing zombies work?", not "is killing zombies fun?". The fact that it's enjoyable at all right now is almost entirely due to player-to-player interactions (which don't need to be designed, programmed, tested, and released). Complaints about gameplay don't make sense during an alpha.

I think a great example of this is the zombie hordes. They couldn't predict that the servers couldn't handle a full load of players and all the NPC AI they wanted. If it weren't for an alpha phase like this, they would have gotten much further along in the development process, almost definitely increasing server load by adding more server-side systems (anti-cheat measures being one of them) all because the problems weren't apparent at development time. Then, beta (or worse, release) happens and whoops! The server can't handle zombie hordes, only this time you can't go back and make major architectural changes to fix the problem because everything's already built.

Once the game goes into beta is when gameplay complaints make sense. At that time, most or all of the major features should be implemented so everyone can get a better picture of the way they all fit together.

Zorro KingOfEngland
May 7, 2008

Harry Potter on Ice posted:

I've played 30 hours of battle royale, won multiple times and have never run into a hacker. This game is amazing

Right but how would you know????

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