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Ron
Apr 22, 2014

MrOnBicycle posted:

Teaming up in BR is really lame.

just trying to roleplay the hunger games

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Ron
Apr 22, 2014
speaking of BR; the loving queue time is like 20 minutes

Ron
Apr 22, 2014
battle royale is pretty much hacker free

Ron
Apr 22, 2014
arent we still playing on backout?

Ron
Apr 22, 2014
you'd be a complete idiot to waste another 20 bucks just to do that.

Ron
Apr 22, 2014

Republicans posted:

Pistols, BTW, kinda suck now because it takes 2-3 headshots to kill a zombie with one so I can only imagine how many a player can take.

that explains why this fucker didn't die after i shot him in the head with one, had to shoot him twice before he died.

Ron
Apr 22, 2014
i'll link the lovely info for mumble again

look at all this "alpha" fun we're having



Ron fucked around with this message at 14:51 on Feb 14, 2015

Ron
Apr 22, 2014
loots spawns are fine, if any there's too much (especially in/around pv)

Ron
Apr 22, 2014
i'd recommend going on a random mid populated server further down the list, i find hackers frequently on high populated servers.

Ron
Apr 22, 2014
after 20 minutes of frustration i finally got in (yey right?) and somehow glitched out and died after falling for 10 seconds

thrown out of heaven's gate, i felt violated by god



thanks for telling me i made it to #0!!!! im flipping tables right now, gently caress it

Ron fucked around with this message at 23:10 on Feb 16, 2015

Ron
Apr 22, 2014
building poo poo is still pointless and dull imo, getting a group of people together and screwing around with pubbies is fun; especially picking up a random noob and get him to 1v1 another noob with his bare hands. sometimes i might feel generous and give the winner something.

but can't do anything about hackers though.

Ron fucked around with this message at 05:00 on Feb 20, 2015

Ron
Apr 22, 2014
true, i still feel hella vulnerable whenever i'm fully equipped, i also get paranoid as gently caress.

imo i think (realistically speaking) they should make helmets impenetrable by arrows and perhaps add (bullet proof ? ehh maybe too overpowered) vests, or atleast some sort of body armor.

Ron
Apr 22, 2014
does it oneshoot at close range? i haven't tested it myself yet

Ron
Apr 22, 2014
no, you only queue up for that particular server, so if you're number 1 in queue and someone leaves the game whilst being in the pre-match-box-thing you get in; but that never happens though.

Ron
Apr 22, 2014
sure, i play it sometimes, usually check out mumble before i do

Ron
Apr 22, 2014
you deserve to get diarrhoea if you're surviving off of blackberries

Ron
Apr 22, 2014
people buy this solely for battle royale

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Ron
Apr 22, 2014
holy loving poo poo 3.1 GB patch, lets go!

Atheist Sunglasses posted:

I keep seeing mentions of a BIG patch coming out soon (tomorrrow?) on Reddit, but I can't find any information about it

wait no further

edit: notes

H1Z1 posted:


Patch Notes:

- New Male character model is available.

- The Dam area has been given a major overhaul.

- Battle Royale starting area has been updated.

- Current Grid position is now shown on-screen(like BR). Hand drawn map has basic grid markers.

- Added a new equip slot for the face.

- Fixed Bug - player will now exit a vehicle towards the same side on which they are seated.

- Fixed bug where player could sometimes get injured when moving off a rock.

- Fixed a lot of erroneous terrain bugs that have caused objects to float including cars, campsites and other smaller objects.

- Added a small improvement to placing free placed items, preventing them from being able to clip through walls.

- Server optimizations made to the body sim.

- Zombies will now wear the lootable hats and helmets they have in their inventory. They will carry weapons. Note: They do not the wear lootable shirts or pants yet.

- Pickup Truck first person interior has been enhanced.

- R380 pistol added to game, it is a high fire rate, low caliber pocket pistol.

- The R380 can be found in BR and around the world in the core game.

- 12GA Shotgun damage increased.

Zombie Spawn Changes

- Made zombie total population based on player population, to keep low-pop servers from getting completely overrun. This does not include the current wandering hordes (which are accounted for outside this number). On a server full of players, the total number of zombies is unchanged.

- Biased zombie spawns toward areas with more player heat, and more items, so that cities, camps and player firefights have the highest rate of zombie spawns, and the wilderness areas have less.

- Made the spawned zombies that occur in player spawn areas biased more toward low-speed shamblers, so that new players (with no weapons) can more easily run away.

Workbenches, Ammo Conversion, Gun Dismantling, and You

- Workbenches can be found in the world or crafted and placed. If you are close enough to the workbench you will be able to use it to create specific recipes. You don’t actually interact with the workbench at this time, you just need to have it in your proximity. It can be used to convert ammo into other types of ammo, break down guns into gun repair kits, or to create some of the existing recipes that would be too difficult to do by hand.

- Any type of ammunition can be broken down into “Gun Components”. Each bullet or shell will give you 1 Bullet Component. You can then use 2 Bullet Components to make any other type of ammunition.

- Guns can be dismantled into “Gun Parts”. Larger guns will give more gun parts. You can then use three gun parts to create a “Gun Repair Kit”. This repair kit can be used on weapons to repair them. Currently this will repair any weapon, but in the future it will be restricted to guns only.

- Metal crafting recipes will now require a workbench to create. This includes the recipes for Metal Sheets, Metal Pipes, Machete, Combat Knife, Bear Trap, Landmine, IED, and the above mentioned conversion recipes for ammo and guns.

Ron fucked around with this message at 16:44 on Apr 2, 2015

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