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Slow News Day
Jul 4, 2007

What really sucks is two things: walkthroughs and achievements.

Back in the day if you couldn't solve a puzzle or beat a boss you couldn't just Google the solution or watch the video guide. You had to figure that poo poo out on your own, staying up all night if necessary, or beg your friends to tell you how they did it. And similarly when you found a secret weapon or unlocked a secret character, it gave you bragging rights, especially because poo poo was actually secret. Now though poo poo takes no effort because everything is watered down and if you're still too much of a loser to figure things out, you can just look it up online.

And achievements. Ugh. Whoever came up with the idea should be shot in the stomach and left to bleed out in an alley.

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Slow News Day
Jul 4, 2007

Ragtime Cthulhu posted:

Might as well destroy the Internet, since that is the only way to restore credibility to electronic gaming endeavors

Well no, someone just needs to make a game where most of the gameplay and plot elements are dynamic and randomized, so that writing walkthroughs and solutions is impossible.

Slow News Day
Jul 4, 2007

babypolis posted:

this and ftl are the best games in the past 5 years or so

FTL? ahahah

let me spend over an hour building a ship and then have it destroyed because of RNG

wow guys this game has so much replayability!

roguelikes are gimmicky and they are for idiots who want to feel like they are hardcore gamers

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