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Ernie Muppari posted:On the up side: Asteroid Base! Base has the benefit of not being restricted in size and anyone being able to visit in constrast to your spaceship i guess. It would be cool if you could put your respawn/planet warping on your home planet and make the ship optional, then it just becomes a choice of whether you want your sweet base to be on a planet or in a giant spaceship, then using the other for storage. I look forward to trying this game in the future when some minecraft technic-style modpack comes out that basically makes all the poo poo parts not poo poo, or at least less poo poo..
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# ¿ Feb 8, 2015 06:55 |
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# ¿ May 15, 2024 18:03 |
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Man, having that patch list posted out in full just blows my mind with how much it adds. Babe Magnet posted:This is how they used to be. I haven't played with the new ones so I dunno. haha, straight up umihara kawase's grappling hook, right down to the red and white patttern. Why would you want to replace those?
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# ¿ Jul 1, 2015 06:27 |
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Agent Kool-Aid posted:remember when someone pointed out that it made no sense to do generic mining poo poo and all that in a game about space travel and everyone tried their best to tell him why he was wrong. also i brought up that it taking 30 minutes to cut a vine with the matter manipulator thing was stupid and people tried to defend it. then it was changed later. hmm
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# ¿ Jul 2, 2015 06:38 |
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bullshit, now their changes take it further away from the most crucial part of SOTN combat You moved faster backwards
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# ¿ Jan 29, 2016 00:05 |
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Babe Magnet posted:Florans get: removed from the game We feel that the game's fun needs to be better balanced,so for now, we have removed all fun from the game and will put it back in a future update.
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# ¿ Feb 20, 2016 20:10 |
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LordZoric posted:This is where I would post that gif of the devs completely failing at the stupid Apex platforming. I hate that thinking because its so loving robotic and wrong. In mario and pacman for example you were also collecting powerups,getting points and high scores, and trying to find multiple paths. Games are largly about multiple things and not just beep boop go to destination ,avoid hurty thing.
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# ¿ Feb 23, 2016 19:35 |
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was phone posting before so re-reading tiy's explination goddamn its just so loving roboticquote:Our procedural monsters from previous patches had a large variety of projectile attacks, with no damage on touch. However, the only way to ensure most of those projectiles were threatening was to have them aim directly at and travel directly to the player. Otherwise the vast majority of them would end up hitting the terrain.
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# ¿ Feb 24, 2016 07:41 |
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LordZoric posted:I thought rails have been a thing since shortly after launch. I guess it was just some guy's mod. It was really easy to get cool mods confused with upcoming features back then. You could tell that starbound devs never made railway paths because starbound development is incapable of being on track.
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# ¿ Mar 10, 2016 21:53 |
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Johnny Joestar posted:i really think that randomized monsters kind of hosed up the game a fair amount, because i never hear many people say they enjoy them and they're really not interesting in the slightest. I've actually seen fanart of this one.
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# ¿ Mar 26, 2016 04:49 |
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All the changes to starbound's difficulty remind me of someone dumping "hardcore" and "realistic" mods into fallout 3 where it just shoves a bunch of "if you dont do X every few minutes you'll die". I don't mean that as an insult to the programming quality, just as if someone said "this game is incredibly easy since i know how to exploit its mechanics, how can i make it still challenging?"Rhopunzel posted:the prevailing opinion was that we couldn't trust players to turn everything on easy so they could complete the game, because everyone loves to play easy games. I don't know how this view even exists these days when minecraft got successful from a complete difficulty-less creative mode, especially in a game with so much furniture and emphasis on similar style systems decorating your spaceships and home planet.
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# ¿ Mar 28, 2016 07:36 |
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graynull posted:It's too bad there is no tally for hours spent in this thread, as I am sure most of us would have more time here than in-game. My steam page says 27 hours and i think half of that was leaving the launcher running overnight and completely forgetting about it.
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# ¿ Apr 2, 2016 18:19 |
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# ¿ May 15, 2024 18:03 |
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BillmasterCozb posted:nice Starbound: one step forward, two half-speed steps back.
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# ¿ Jul 22, 2016 18:28 |