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Tenbux McGee posted:Hope I'm not the only one getting his rear end stomped flat by the mining facility boss. Just hit death #10, and haven't managed to fire the mining laser a second time yet. I was really liking the mission until I got to the boss. Also, holy poo poo this game needs some kind of semi-dynamic economy thrown in because with the outpost it's even more obvious how static the procedural universe is. Imaginary Friend fucked around with this message at 16:00 on Jan 30, 2015 |
# ¿ Jan 30, 2015 15:38 |
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# ¿ May 16, 2024 14:31 |
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Whoa, this thread moves fast >_>Bilal posted:Putting in any kind of economy to this game (letting you sell items) would totally break the game and it would take them forever to balance it. A wooden table, crafted just from wood planks, is "worth" 300 pixels. Well, there's different ways to go about it. Having ore merchants that have a randomized (on a timer maybe?), percentage-based fluctation (+- 25% of standard value or something) that are tied to type of village (eg. Avian villages buy copper for +17% and Monkey villages sell for -20% one day then it changes the other day etc) would add alot to re-visiting planets if some progression (like ship upgrades) was optional and cost alot. Hell, this could even be expanded to having your own merchant npcs that require a player-built structure on a planet with a village that slowly trade and give you the earnings after a few hours of gameplay. I just want to build my poop-dirt empire, dammit! buying low, selling high! Poop, poop, poop!
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# ¿ Feb 1, 2015 05:32 |