Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Broand
Oct 13, 2011
I'd be interested in a mod which allows you to illadvisedly travel to more dangerous planets. Or hell, a super multibiome planet which contains threats from tiers 1-5 and then another that contains threats from tiers 6-10. Bonus points if you get a chance to be invaded from the harder planet which can be ended by staging a raid on the space base near the landing point on the second planet. Regular planets would be threat tier 3-9 and then 10+ for endgame content. They'd also have enemies and weapons you couldn't find on your superplanet.

This'd give you a reason to stay on one planet and build bases, to explore more dangerous locations when you're not ready for it and provide a calmer place to regroup when you die. It'd be a bit more Terraria like, but you'd also have to have cheaper requirements for earlygame tools and perhaps have higher requirements for better gear? "Hylotl Katana" would cost 5 iron bars and "Hylotl Masterwork Katana folded 10000 times" would cost a good bit more, prompting you to explore other planets to pay for better weapons.

Oh and have planets that are entirely made out of a particular material for extra otherworldy effect. Can't hurt to have a Rust planet with loads of iron on it at tier 5 when iron becomes less important.

Adbot
ADBOT LOVES YOU

Broand
Oct 13, 2011

ZypherIM posted:


Make a nano-repair slot, give it a cooldown to use, and make craftable items that heal and/or buff to put in there. Let there be a bind key to use them too, like with the suit abilities, so you don't have to switch from your active item.


You could also make a nano buff slot too, which can make various effects depending on the material you put in there, like tar for sticking on walls or oil for slip sliding around the place.

  • Locked thread