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I've had a few characters go on quests and stuff, they did come back.
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# ¿ Jan 31, 2015 20:33 |
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# ¿ Apr 30, 2024 22:09 |
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IMO armor upgrades are much better than weapon upgrades: they're the only way to avoid ennemy hits, therefore ennemy crits. And nothing fucks up a quest like ennemy crits.
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# ¿ Jan 31, 2015 22:35 |
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Baronjutter posted:Any tips on apprentice necromancer? It's a very large dungeon and I'm having trouble even getting to the boss (haven't even seen it yet). I try to hold off my camp as long as I can but find I'm having to use it 1/3 of the way through the dungeon, then being forced to retreat a few rooms from the end. I'll have a good thing going, but all it takes is one surprise attack and I'll go into a stress spiral. Now that I'm figuring out the game more health isn't a big concern, it's always stress. A good thing to know on all bosses is that they are always in the room farthest from the start. So plan your route accordingly.
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# ¿ Feb 6, 2015 19:54 |
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Hieronymous Alloy posted:I got one other comment on my Guide saying it had happened to them, so that's two independent reports. I'm not sure if it's a bug or by design though. It happened to me on two separate occasions. I wish they could implement something like what was suggested in this thread, pay gold or heirlooms to build roads to the dungeons so that more quest choices are available.
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# ¿ Feb 10, 2015 19:01 |