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Androc posted:Never seen one of those, where was it? Does it only show up on dark runs? It's actually kinda hard sometimes to get it in dark runs, because you need 1 thing that you never take to a dark run: a torch.
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# ¿ Jun 1, 2015 14:31 |
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# ¿ May 21, 2024 12:30 |
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MinibarMatchman posted:drat, so hosed now that both my Vestals are level 3 and refuse to do any low-to-medium runs, but I don't really have any level 2's I'd put with them for a Veteran run and now that my one Occultist is dead, I have zero healers. I mean I understand the seperating of teams into levels appropriate for the dungeon difficulty, but the roster level is just way too small for me. There's probably mods for that.
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# ¿ Jun 2, 2015 19:23 |
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Coolguye posted:I posted how to do it a few pages back, though it's not exactly marked or anything so there's no reason why you should've been able to find it. Sweet, thanks a lot! It was in DarkestDungeon\campaign\town\buildings\stage_coach\stage_coach.building.jso for me
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# ¿ Jun 2, 2015 19:44 |
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paranoid randroid posted:It gets a little silly when he starts yelling about how you're DAZED REELING ABOUT TO BREAK when you get critted for like 2 damage off a swinetaur's backhand, though. It's not your body that's breaking it's your sanity
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# ¿ Jun 3, 2015 04:19 |
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Sephyr posted:Values seems fine on my end, at least. Man-at-Arms Riposte was really too good, haven't tried it since the newest patch that nerfs it. Old version: Riposte works from any of the first front rows AND hits one of the first 3 enemies. Pretty insane flexibility. Riposte's parry ability works even if you miss! Parry is infinite, so it doesn't just parry once, it parries everything hitting you (including AoEs), until your MaA's turn. Parry also procs when an attack has no intrinsic damage component. Parry also procs when the enemy misses or you dodge. Parry can crit, which heals stress for your party. Parry can also stun the opponent. Parry also buffs your PROT. Imagine the crusader/leper PROT buff skill, but only lasting 1 turn, but on the other hand, attached to an attack, which parries. Insane. And this is only 1 of his skills. All his buffs are party wide, his camp skill buffs are insanely good it's ridiculous, he has a move of 2, he has a front 1 attack
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# ¿ Jun 4, 2015 02:43 |
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Gabriel Pope posted:No, it still lasts as long as every other buff. So using Riposte over multiple turn stacks up 2-3x the prot (it's always been less base prot than the other protection buffs though.) I must be blind, I thought it only lasted during Riposte. I mean less base prot is fine, since unlike other buff skills you actually do an attack and an extra thing too.
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# ¿ Jun 4, 2015 05:30 |
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Periodiko posted:Is it me or are interactable doodads in dungeons lame and disappointing. You either have to memorize the effects possibly using spoilers or risk wasting items, because a ton of the item interactions are not intuitive at all, and there really isn't much strategy or depth to them even when you know what items to use. It's experimentation, but it's consistent. So unless you have good memory, just consult a Curio guide. No shame in it. You still won't 100% get what you want, you just get a better return on investment, and you get better at bringing the "correct" amount of supplies to a run.
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# ¿ Jun 7, 2015 18:21 |
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I find Jesters to be in a really weird spot personally, same as Plague Doctors. It's hard for me to find justification in putting them in a party in spite of another class. Maybe the introduction of Class passives will change that.
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# ¿ Jun 16, 2015 06:10 |
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TheBlandName posted:Today brought the greatest patch. AoE attacks from enemies no longer crit everyone in your party at once. Heal crits give stress relief!
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# ¿ Jun 16, 2015 08:18 |
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Yessss permanent quirks are coming! And of course Doggymaster
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# ¿ Jun 16, 2015 18:45 |
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Azran posted:So we're just missing the Houndmaster and the Merchant, right? Houndmaster coming in July
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# ¿ Jun 16, 2015 20:35 |
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Lady Morgaga posted:Riposte. Riposte, the guard move to protect an ally, maybe the Forward 1 skill if your formation screws up the 4th is whatever
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# ¿ Jun 20, 2015 13:27 |
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Lakitu7 posted:Something better than this? Google Docs Curio Interactions
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# ¿ Jun 23, 2015 11:02 |
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Away all Goats posted:Picked this up from last sale, pretty fun/interesting. It's always better to be on the safe side with food and shovels. I usually bring 1/2 a stack + 1/2 * difficulty, but less for Warrens and Weald because you can get food as rewards. But it's always better to take more food. It's cheap, it stacks to 12, and you can use it as a healing potion (it heals a % of max HP, so heal your big dudes first if possible). As for the other curios, take a look at some of the curio list people have linked. Some supplies have no interactions at all in certain dungeons (e.g. no curio interacts with antivenom or bandages in the Ruins). You could take them to cure blight/bleed, but that's personal preference. I'd rather take more food instead.
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# ¿ Jun 23, 2015 11:07 |
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Away all Goats posted:This is good to know. I guess my guys are so low level, I just assumed it only ever heals 1hp. I think most people's first real roadblock was the Hag. No way to just bruteforce like the Necro if you're not prepared. We've all been there
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# ¿ Jun 23, 2015 11:14 |
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Crasical posted:I've kind of wondered about that. Are you paying these guys? At minimum they seem to be getting free food and board in your barracks, free discretionary funds for 'leisure activity', free funds for equipment and training, and free 'health insurance' at the Sanitarium. Are they getting a cut from the treasure you bring back? Plot twist, your whole estate is the Sanitarium and you're just housing all the exiled crazed loonies
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# ¿ Jul 9, 2015 11:57 |
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Kyrosiris posted:Per the official DD twitter, the Jester is "getting some love" in tomorrow's patch. Might help with the lack of purpose issues? Was just about to post it, glad he's getting some love
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# ¿ Jul 14, 2015 20:57 |
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Crasical posted:I've heard that the Shambler can show up without being summoned if you spend a lot of time in pitch blackness, but I don't know if it's actually true or not. I started a bunch of new games and killed off the first 2 dudes by snuffing out the torch and dieing at the last fight, and once I got him in the first hallway before the first bandit fight.
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# ¿ Jul 21, 2015 15:48 |
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http://steamcommunity.com/app/262060/discussions/0/528398719793209528/ You can now turn off heartattack and corpse mechanic in options if they upset you too much (default is on)
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# ¿ Aug 20, 2015 19:38 |
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MinibarMatchman posted:I didn't expect them to cave so quickly. on one hand it's great they continue to react so quickly to feedback but on the other hand the community for this game has proven to be the whiniest pussies to the point they'll endlessly downvote a game they "like." oh well, having options is a good thing regardless In the end it's still a single player game, so having options is never bad. I personally love the corpse mechanic, but to each their own.
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# ¿ Aug 20, 2015 19:43 |
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# ¿ May 21, 2024 12:30 |
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FourLeaf posted:Am I crazy, or are stacks of books super useless and never worth the risk? There's 40% chance you'll get a quirk (as opposed to nothing or a stress trap), and still 1/3 of a chance after that that the quirk will be bad. Torches just give you an extra bad stress trap. Always skip books, unless you are on a "no heartattack - maximum crazy" run, then by all means, burn all the books.
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# ¿ Aug 24, 2015 12:43 |