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Orange Sunshine
May 10, 2011

by FactsAreUseless
One thing I've noticed about this game is how small it is, in terms of locations. Almost all locations are reused multiple times. You come back over and over to Mr. Jefferson's classroom, to the hallway outside it. You come back multiple times to Chloe's house, to the two whales diner, to the junkyard, to the courtyard outside the school, to the beach, to the lighthouse.

I think the reason behind it was to save money, as it meant you didn't have to create large numbers of locations for every scene in the game. I think it actually improved the game considerably, as it made the gameworld feel more like a real place. You go back to Chloe's house over and over and it feels like a real place that you could visit. You go back to the junkyard at the end of the game, and you immediately know it since you were there earlier, I think this was more effective than just picking a random spot for Rachel's body.

It works fine because a high school student would return to the same places over and over in the course of her daily life, to school, a friend's house, and so on.

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Orange Sunshine
May 10, 2011

by FactsAreUseless

morallyobjected posted:

I wish they had stuck to making slice-of-life walking simulators about teens being doofuses. I'd be all about Life is Strange 2: The Strangening.


Well, "stuck to" implies that's what they've always made. Their first game, Remember Me, wasn't anything like Life is Strange.

I assume there will be a Life is Strange season 2, as the original sold well and wasn't expensive to make, and reportedly part of their team is working on some other game besides the vampire one.

Orange Sunshine
May 10, 2011

by FactsAreUseless

s.i.r.e. posted:

Man, I hope it's not really vampires and it's the plague or something because this looks good but vampires are lame as poo poo.

Well, consider the fact that Vampire the Masquerade Bloodlines is one of the best games ever made, and everyone who disagrees with this is wrong.

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