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The ending was perfect. Remember those times Chloe talked about burning down the town and leaving Arcadia Bay behind? That was what it was. It was a metaphor for that. It was about burning your personal connections and ties to a mundane school and predictable life to set off on a strange and terrifying adventure. It wasn't about killing everyone in Arcadia Bay, it was about escaping Arcadia Bay. The storm/destruction is a metaphor for two lovers striking out on their own and leaving their tiny little hometown behind. Chloe talks constantly about getting out, going to LA, how much she hates it here and the choice is if Max goes with her or not. It's about choosing between growing up or staying a child. It's not a story that needs to be taken literally. It's a game deeply rooted in poetry, symbolism and metaphor. Much like a Nolan movie it's about the music, beat and emotion rather than the literal facts on the ground. Also it was a very Mage: The Awakening story and seeing if you had the will to walk the path of the Thistle, even through the Abyss.
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# ¿ Dec 23, 2015 11:59 |
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# ¿ May 14, 2024 04:16 |
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VagueRant posted:Is this some kind of super ironic post that I don't get? We're talking Christopher Nolan, right? I'm thinking the Dark Knight Joker. How does he do the poo poo he does? Who cares? The point is he's crazy, powerful, everywhere, and the living avatar of chaos, and when he's beaten it's by the virtue of ordinary people. The story is more in the musical cues, the environment and the emotional tension of each scene than figuring out how the man persuaded fifty goons to wear clown makeup and do whatever he says. There are probably better examples, though, that was just came to mind at that moment. (I was expecting an end where Max saved everyone by putting 'em in Jefferson's bunker though) Thanqol fucked around with this message at 13:21 on Dec 23, 2015 |
# ¿ Dec 23, 2015 12:34 |
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"Life Is Doctor Strange" is one I could actually see happening.
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# ¿ Dec 23, 2016 01:03 |