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Ziggy Starfucker
Jun 1, 2011

Pillbug
:siren: Wurm Unlimited coming to Steam on October 21st with private servers, single-player, and moddable source code :siren:


Wurm Online is an independent open world sandbox MMORPG in a low-fantasy Iron Age setting. It was officially released in 2006 by Swedish friends Rolf Jansson and Markus Persson, aka Notch, who left the team in 2007 to create Minecraft. It has many similarities to UnReal World, Minecraft, and Dwarf Fortress with a heavy emphasis on survival, crafting, and PvP. Wurm Online was originally a punishing grind-fest with an awful community that required hours of tedious bullshit before new players could do anything interesting, but the developers have finally realized this and are trying to fix things with a series of rapid-prototyping "Challenge Scenarios" with new rules and virtually no grinding. The first Challenge scenario ended as a flop when a few small groups of highly organized spergs steamrolled everyone else, but the second scenario promises to be more newbie-friendly and encourage intra-kingdom cooperation while further reducing the grind.


Official Game Links
Wurm Online Homepage
Wurm Online Wiki
Pre-release Challenge Server Map

Goon Village Links
Wurm Goon Steam Group
Wurm Goon Wiki
Previous Wurm Thread


Free-to-Play
Player accounts are completely free on the Challenge Server and do not require a paid subscription. There are no restrictions on the abilities of free accounts, or on the number of accounts that each player may own. Future scenarios may require a subscription, but the developers appear committed to making the game not suck first.

No Grinding Required
There is virtually no grind required on Challenge Server. Most items can be crafted immediately once the required materials are gathered, and new players can become crafting specialists or participate in large PvP battles on the same day they start playing.

Full Loot PvP
Challenge scenarios are designed to encourage full loot PvP between three different factions. Players drop nearly all of their equipment on death but always spawn with basic weapons and armor to discourage spawn camping and give an advantage to siege defenders.

Terraforming Sandbox
The terrain in Wurm can be raised, lowered, or leveled to create ship canals, flat building spaces, and defensive earthworks. Players can also tunnel through the underlying rock layer, or create new terrain biomes by spreading sand or planting trees.

Extensive Crafting System
Nearly all tools, weapons, armor, and buildings are constructed by players, and NPC vendors are few and of limited use. Villages are designed and built on a tile-by-tile basis and can be decorated with a wide variety of furniture, statuary, and ornamental plants.

Iterative Scenarios with Full Resets
Each scenario on Challenge Server runs for a limited time, and then the developers will ask for feedback and create a new scenario after tweaking the game rules. Each new scenario begins with a completely new map and all players start with the same initial skills and characteristics. The only things carried between scenarios are vanity titles and hats.

Skill-Based Character Development
There are no levels, experience points, or character classes in Wurm. Everything is entirely skill-based.


Public Relations Officer RedBaron_Johan posted:

Challenge Round 2, Dominance!

Yes, a new round of Challenge is being prepared and there are some real interesting change ups this time around.
Again it will be geared towards Full Loot PvP because we want to see how large battles pan out.
Also, we think that it will be a good way to attract new players.

This round we want to give more incentives for kingdom cooperation.
Empowering starting players in order to make them feel more at par with the veteran Wurm players.
We have also made quite a lot of other changes based on the feedback from the forum.

First off, this time we will feature our very first fully hand crafted island.
As our earlier vision was we wanted to create a map with equal starting points and points of strategic interest and Cauldron is the result.

In Cauldron each of the three kingdoms start with a single starter deed each on one of the individual offshoots of the island.

This time challenge will run for 2 weeks.
It is still going to be free premium!

In the middle is the Hunt Of The Ancients (HOTA) zone which will have one single and important resource point with a bit longer intervals between spawns.
The resource point will be guarded by buffed kingdom guards who are aggressive towards anyone threatening their loot.
There will be no building or terraforming allowed in the hota zone.

Between the starter deed and hota zone each kingdom has a “Battle Camp” which is a capture point.
No building or terraforming is allowed here.
This is a strategic asset as it will in the end determine which kingdom comes out as victorious.
As long as your kingdom is in control of a battle camp, the kingdom receives points over time.
It also means that the kingdom controlling two or more battle camps receive more points over time.

There are also several new ways of attaining personal points for the overall Challenge competition and prize categories which will all be revealed a bit later.
Most of the previous competition categories will have changed though.

You will start with 70 fighting skill (which equals 90% of max skill), the possibility to ride horses from day one.
You will also with each respawn get a choice of starting gear.
For example: A High QL leather, Medium QL chain or low QL plate armor.
Also which weapon or weapon with shield in medium quality.
The starting gears can not be improved or recycled into crafting materials.
If they are dropped or its wearer dies they are instantly destroyed.

There will be no PMKs allowed for this round.

Treasure chests will get spawned at random locations on the map containing valuable resources.

The preliminary release date of Challenge round Dominance is set to Wednesday 11th of February.
As you might remember though we are moving to a new office soon and the date might get pushed due to complications around that.


Goons have been playing Wurm Online ever since it was in beta, and there have been multiple goon villages spread over multiple game servers with a history of mostly getting trashed by pubbies. There have been a few wildly successful goon villages however, such as Bearback Mountain in 2007 that boasted over 100 unique players at its peak, and Occupy Rolfstreet which dominated an entire server for the first few months of the Epic Server release. We're planning to found another very large village for the next Challenge scenario, and we have several experienced players who have been in previous goon villages, and who can provide advice and free equipment.

We have a village founded already for this scenario, you can join up easily with these steps:
  • Make a new player account here: http://jenn001.game.wurmonline.com/WurmWeb/index.jsp?c=register
  • Post your player name in this thread
  • Make sure you have a recent Java version installed and download the Wurm client here: http://www.wurmonline.com/client/wurmclient.jnlp
  • Wait like half an hour for all the sound and graphics assets to download
  • You can skip the tutorial now, so just head straight from the spawn point to the glimmersteel portal if you want
  • Use the portal with the right-click menu, select the Challenge Server, and choose the Jenn-Kellon spawn village of Dim Lake
  • Request a village invite through this thread, or the steam group chat, or by sending a /pm <playername> <message> to Ratskull or Dirtycheat
  • Instantly teleport to the village with the one-use /vteleport command

If there's nobody around to give you an invite, just head west from Dim Lake to the big mountain ridge thing until you see several people in local. You'll need to travel around the north end of the ridge to get to the goon village. It's pretty close by and shouldn't take more than 10 minutes to walk there assuming you don't get eaten by a troll. Just start asking around in local for an invite and mention your post in this thread, or get on the steam group chat and ask there.


Do I need to buy a subscription to play this game?
The Challenge server is free-to-play and places no restrictions on free accounts. Founding a village requires players to buy in-game currency with real money, but our veterans players will get a village set up and ready to join on the first day of the next scenario. The vanilla servers require you to buy a subscription (16 euros for 2 months) if you want to increase your skills and characteristics above 20, which is necessary to get anything substantial done, and is another good reason not to play on the vanilla servers. There are also some special consumable items available on the vanilla servers that can only be purchased with in-game currency.

How long does it take for a new player to be useful?
New players will immediately be useful in PvP. All characters in the next Challenge scenario will start with 70 fighting skill, and will always spawn with a full set of weapons and armor. Human wave tactics with swarms of suicide conscripts will be a valid tactic. Becoming a skilled crafter will take a little bit of effort, but with the massively increased skill gain a new player can become a crafting specialist within 2-3 hours and start mass-producing top-tier equipment for our entire village.

Can I play this game without getting involved in PvP?
The Challenge server is centered around PvP but there's a lot of crafting and construction required to stay competitive in a fight. It's very possible to spend all your time just building moats and walls, or making weapons and armor for the dedicated fighters in the goon village, or exploring areas for unique and powerful monster that drop rare crafting materials, or rounding up horses to ride into battle.

Is there potential for pubbie tears in this game?
https://www.youtube.com/watch?v=ikLxZozTk7I

The Wurm community is notoriously small, insular, and obsessed. The developers are trying to bring in a larger and more casual crowd for Challenge server, but the elite PvP villages are mostly full of insufferable sperglords who believe they're the best players in the history of everything, and they often have loud meltdowns when things don't work out their way. The previous Challenge scenario had a lot of drama as entire alliances crumbled due to bad leadership and lack of social skills, and if we don't get any rage out of our enemies then at least we'll get some from our allies.

Can non-goons join the village? I've got a friend who wants to play too
Yes, non-goons can join if you can vouch for them. We already have several pubbies in our village already and haven't had any real problems yet.


Timelapse video of creating a house and farm
Timelapse video of building a giant cathedral
An example of organized PvP combat
More organized PvP in a partially submerged mine tunnel

Glue yourself to a bear's rear end:


Exploit bad pathfinding AI to powerlevel your archery skills through the roof:


Some screenshots using new and improved player and furniture models:





Some examples of the new multi-story player-created building engine in action:

Ziggy Starfucker fucked around with this message at 07:54 on Oct 13, 2015

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Maiden
Mar 18, 2008

Holy poo poo, when did Wurm start looking like a game worth playing.

And when did Rolf decide to like free players on challenge servers? When I last played Rolf was all for locking everything down except for that lovely newbie server as far as free players went.

App13
Dec 31, 2011

So is this game... Good? Fun?

It certainly looks interesting.

Ziggy Starfucker
Jun 1, 2011

Pillbug

Maiden posted:

Holy poo poo, when did Wurm start looking like a game worth playing.

And when did Rolf decide to like free players on challenge servers? When I last played Rolf was all for locking everything down except for that lovely newbie server as far as free players went.

Rolf started hiring some professional artists and programmers about 2 years ago I think, and the pace of development has really sped up since then. Most of the lovely volunteer art assets have been replaced by this point, and they've made a lot of good common-sense UI and gameplay tweaks after listening to player feedback from people who aren't crazy old-guard Wurm curmudgeons.

I think Rolf is keeping the challenge scenarios F2P to get more new players into the game and to break up the existing cliques that typically stifle PvP. From what I've read Rolf has always wanted to have a game with lots of PvP drama and apocalyptic battles between highly organized factions fought over the ruins of smoldering fortresses. It might just be Wurm has been around for so long and still hasn't lived up his vision yet, so he's trying the exact opposite of everything he's done so far, which is actually a pretty good idea.

Maiden
Mar 18, 2008

Well considering that the biggest reason I ended up quitting was the knee-jerk reaction to tons of players joining JK home all at once and freaking out the old guard and making everything except the lovely starting zone pay to play, it sounds like a really smart idea, it's hard to get people to join this kind of game if they can't dick around for free witht he people that will actually be playing with

Ziggy Starfucker
Jun 1, 2011

Pillbug

App13 posted:

So is this game... Good? Fun?

It certainly looks interesting.

I wouldn't call it good yet but it's moving in the right direction. I definitely had fun during the first week of the first Challenge scenario. Now that the grind has been removed, crafting is mostly about time management and keeping track of tool prerequisites and making sure you have enough raw materials. I was switching between tasks pretty often, and I could raise most of my crafting skills to a high level just by doing useful things for the village. The PvP combat mechanics are pretty basic and mostly text-based, but it feels tense because of the full looting, and large PvP battles can get pretty complex and interesting because of the logistics involved in equipping a war party, and making sure they have mounts, and keeping everyone in a cohesive group with at least one path of retreat, etc. The first week of the last scenario had a lot of fun PvP because there were a lot of weak targets for us attack, and we'd often run into lone noobs during hunting trips or scouting parties. Most of these weak targets got chased off the server after a few days though, and then it was just us versus the mega-alliances that could wreck our village without any effort. Hopefully the new rule changes for this scenario will make it easier for villages to defend themselves by launching human-wave suicide attacks with their default spawn gear, and I think people will spend more time fighting over the central resource spawns, which should make it easier to find people to fight, and should take some of the pressure off the villages.

Impotence
Nov 8, 2010
Lipstick Apathy
*makes 30 spyalts and farms them for kill points*

Maiden
Mar 18, 2008

Does farming still take years for your crops to grow?

Impotence
Nov 8, 2010
Lipstick Apathy

Maiden posted:

Does farming still take years for your crops to grow?

More like half an hour.

Admiral Joeslop
Jul 8, 2010




I made an account on the Wiki. I think playing with x25 or whatever skill gain will ruin the regular game for me. I'm OK with that.

Justin Tyme
Feb 22, 2011


Biowarfare posted:

*makes 30 spyalts and farms them for kill points*

There's actually people that think this is such a huge loving deal that they need to ban all non-paying accounts from participating in the challenge server. The game might be a very small niche but the people that play it take it EXTREMELY seriously.

This is where the fun lies. Making these people mad is the reward.

SuperSpiff
Apr 4, 2007
Mentally retardation is such a strong word.
Does this game have potential for pubbie tears, or is that pretty much all dried up at this point?

Maiden
Mar 18, 2008

When I last played, there certainly was, but the GMs were also super trigger happy on the bans.

Justin Tyme
Feb 22, 2011


SuperSpiff posted:

Does this game have potential for pubbie tears, or is that pretty much all dried up at this point?

Absolutely, but beware: pubbies are more powerful than you could ever imagine on challenge. They took away the grind for the most part, but that won't stop pubbies from grinding that last 10% just to get an edge over you. Where you could spend 30 minutes getting 70 skill, they will spend 2 days straight getting 90 skill. Strength in numbers and all that.

Ziggy Starfucker
Jun 1, 2011

Pillbug

SuperSpiff posted:

Does this game have potential for pubbie tears, or is that pretty much all dried up at this point?
Pubbies still freak out really easily in this game over trivial poo poo. We've heard a couple of screaming meltdowns in pubbie Teamspeak chats during the last scenario, and I think one of the goons who stayed to the end of the scenario eventually stole some artifacts and dumped them in the ocean while pubbies flipped out and hurled accusations at each other. I'll have to ask him for the whole story again later. Another pubbie got really mad at our village for some unknown reason and suicide rushed our village for about 2 hours while we took shifts killing him. I think Depends butchered all his corpses and dumped them at our village token:


Maiden posted:

When I last played, there certainly was, but the GMs were also super trigger happy on the bans.
There's almost no GM moderation on Challenge server. They respond to reports of hacking and exploiting, and that's about it.

Delamore
Jan 11, 2008

Monocle Man

Justin Tyme posted:

Absolutely, but beware: pubbies are more powerful than you could ever imagine on challenge. They took away the grind for the most part, but that won't stop pubbies from grinding that last 10% just to get an edge over you. Where you could spend 30 minutes getting 70 skill, they will spend 2 days straight getting 90 skill. Strength in numbers and all that.
Really the biggest thing working against us last challenge server was priests and kingdom titles.
On challenge there's no reason not to become a priest because priests are just so much better at PvP since they have more options and since premium doesn't exist on challenge you can priest without paying for premium, but last round none of us goons really went priest because previously priest took forever in wurm but on challenge it only takes a few days.

Since we're going whitelight we'll have 3 gods to choose from with different spells and different things that are offlimits to them.
Our gods are Fo, Magranon and Vynora
http://www.wurmpedia.com/index.php/Priest/Priestess

To become a priest you need to be converted to a god by either another player or by going to the whitelight altar.
Once you're converted you need to pray upto 5 times a day with at least 20 minutes in between to gain faith, once you hit 30 faith you can become a priest at the whitelight altar.

Since there's a 5 prays a day limit, the earlier you convert the quicker you can become a priest.

I'm going Fo priest, which is the "healing/nature" priest, each priest has a ton of spells but only a few of them are good in the challenge setting.
The two best spells for Fo, or at least the reason I'm going Fo are

http://www.wurmpedia.com/index.php/Oakshell
Cast a spell on a player or creature to give them armor without wearing any, so you move at full speed and enemies see you as not wearing any armor. You can also cast it on horses to move at full speed while still having armor protection.

http://www.wurmpedia.com/index.php/Light_of_Fo
The ability to heal a group of players in a game where healing in combat is really hard to come by.

Arclyte
Apr 21, 2002
I've been playing on and off for the last 9 years now, usually a couple of months and then the grind just gets too boring. The village I've been playing with recently is pretty chill, but I'm going to get in on challenge this time around to try out some PvP finally.

Justin Tyme
Feb 22, 2011


Arclyte posted:

I've been playing on and off for the last 9 years now, usually a couple of months and then the grind just gets too boring. The village I've been playing with recently is pretty chill, but I'm going to get in on challenge this time around to try out some PvP finally.

Wurm PVP can be pretty intense for all the wrong reasons. It's mostly a cat-and-mouse game of trying not to gently caress up while catching the enemy loving up.

My favorite moment was that one battle at the pubby fort right before we built the outpost on the HOTA, like me and a buddy died five times before running like cowards once they breached the walls while everyone hid in the blacksmith shop awaiting their deaths. We slinked out an obscure gate and got away safely.... only to find like 3 other goons also fleeing the fight into the woods.

Ziggy Starfucker
Jun 1, 2011

Pillbug

Justin Tyme posted:

Wurm PVP can be pretty intense for all the wrong reasons. It's mostly a cat-and-mouse game of trying not to gently caress up while catching the enemy loving up.

There's definitely more to Wurm PvP than that, like the pre-fight archery barrages, and coordinating constant AoE nukes and heals among your priests, and calling out targets for focused fire, but yeah the biggest thing is keeping your group together and organized, while trying to fish for an opportunity to gank any isolated enemy stragglers. When we were fighting alongside the spergy pubbies in the last scenario I noticed that people just weren't staying together or properly committing to a melee, mostly because nobody in that alliance liked each other and weren't willing to risk dying and dropping all their crap. Hopefully being in a more chilled out kingdom and having a default set of equipment on spawning will help with that. Also, I'm talking with some pubbie groups right now about forming an alliance, so hopefully we'll have some allies to watch our backs from the very start this time.

Also, does anyone have any good screenshots of our village from the last scenario? I only took a few nondescript ones so I could post them on public forums without giving away the layout of our interior defenses. Here's an early screenshot of the village before we started putting up walls and buildings. I ended up doing nearly all of the terraforming for the dirt foundation single-handedly in 2 days:


And here's a crappy night-time shot of the village with the interior half finished. I think we built all that in less than 4 days:


And Delamore took this as part of a panoramic .gif of the entire village area, the lovely pubbie ghetto we build nearby, and the inland watchtower with a giant boat that we stole from somebody:

Ziggy Starfucker fucked around with this message at 03:33 on Feb 6, 2015

Dreaddor
Apr 7, 2006

Why do you suck me back in like this Johnny?

Ffycchi
Jun 4, 2014

Sigh...challenge accepted...shitty photoshop incoming.
Ok..... Fine.... I'll bite. Getting the game now.

Delamore
Jan 11, 2008

Monocle Man

Ffycchi posted:

Ok..... Fine.... I'll bite. Getting the game now.
I wouldn't bother playing until the 11th, all the other servers are still old wurm which is pretty terrible.

Ffycchi
Jun 4, 2014

Sigh...challenge accepted...shitty photoshop incoming.
well in that case. I will see you all on the 11th.

Maiden
Mar 18, 2008

Ffycchi posted:

well in that case. I will see you all on the 11th.

Same.

Sierra Nevadan
Nov 1, 2010

bookmarking this to try then!

Ziggy Starfucker
Jun 1, 2011

Pillbug

Dreaddor posted:

Why do you suck me back in like this Johnny?

Well in this particular case it's because of a perfect storm of reasonable changes and new features to the game that should make it perfect for a goonrush. If we could get the kind of turnout we had back in Bearback Mountain we would completely demolish everyone. Looking back at my logs from the last scenario, the largest enemy force that I saw was only about 15 players strong. Now that everyone starts at 70 fighting and we know that priests and adamantium are really important we should be on a more even footing with the megaspergs that gave us trouble last time.

Ziggy Starfucker
Jun 1, 2011

Pillbug
Also does anyone have a log file of the meltdown from Epic Server when we completely demolished all the pubbies on Affliction and this one possibly mentally ill pubbie went completely apeshit and screamed death threats at us until her own village got sick of it and kicked her?

edit: here we go, found part of it in the archives:
[02:13:54] <Jamiefontain> i hope you die in real life
[23:43:34] <Jamiefontain> if i knew where you lived i kill you in front of your mothers slowly cause you f s dont sdeserve to breathe human air
[00:37:37] <Jamiefontain> i lost everything what now what now what now what left for you to rape from me you f ing poos

Ziggy Starfucker fucked around with this message at 03:10 on Feb 8, 2015

Meskhenet
Apr 26, 2010

Ok I'm in for this. Downloading it now.

Is it worth checking out servers before the 11th?

Impotence
Nov 8, 2010
Lipstick Apathy

Meskhenet posted:

Ok I'm in for this. Downloading it now.

Is it worth checking out servers before the 11th?

If you want I'll walk around a freerealm server with you. It's worth figuring out the controls, but it stops there because any actual gameplay on non-Challenge is tantamount to hating yourself

Depends
May 6, 2006
no.

Ziggy Starfucker posted:

Also, does anyone have any good screenshots of our village from the last scenario? I only took a few nondescript ones so I could post them on public forums without giving away the layout of our interior defenses. Here's an early screenshot of the village before we started putting up walls and buildings. I ended up doing nearly all of the terraforming for the dirt foundation single-handedly in 2 days:

I'm not sure "good screenshot" and "our village" ever went together. It was an ugly, ugly town.




SuperSpiff posted:

Does this game have potential for pubbie tears, or is that pretty much all dried up at this point?

https://www.youtube.com/watch?v=ikLxZozTk7I

Dairy Days
Dec 26, 2007

Somebody fucked around with this message at 22:22 on Feb 9, 2015

Stevefin
Sep 30, 2013

I hope we get to play for more than a few days before one side scores total domination this time :v:

Registered Loser
Dec 29, 2006

Meskhenet
Apr 26, 2010

Took a while to download, now i get a compatibility issue.... asking if i need a 32 bit or 64 bit version

Might be able to play around with it later tomorrow.

Delamore
Jan 11, 2008

Monocle Man
Found a video of someone building a stupid huge house with the new multistory buildings
https://www.youtube.com/watch?v=EfavHNd6F5M

Impotence
Nov 8, 2010
Lipstick Apathy

Delamore posted:

Found a video of someone building a stupid huge house with the new multistory buildings
https://www.youtube.com/watch?v=EfavHNd6F5M

what is even the point of that, you'd die pathing off it and it would take half an hour to climb up and down

Maiden
Mar 18, 2008

Biowarfare posted:

what is even the point of that, you'd die pathing off it and it would take half an hour to climb up and down

Because they could.

Jackdonkey
May 31, 2007
I like pointless large projects

Chakron
Mar 11, 2009

Jackdonkey posted:

I like pointless large projects

Go build a ramp about it.

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Ziggy Starfucker
Jun 1, 2011

Pillbug
The next scenario launches today at 12:00PM CST according to the Wurm facebook page and Rolf's mailing list. The launch for the last scenario was delayed by a few hours though, and I believe the developers have been moving into a new office today, so expect delays. Also Xibanya created a banner that I'll put up once I optimize it under 40kB and the server actually launches:


Also, the private wiki has been updated with Mumble details, a village plan in a 3D visualizer program, some initial tasks and a village construction plan, and a bunch of newbie guides.

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