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Patching the alpha client now. This looks fun! Edit: Oh, I need a key. Oh, they want $79.99. Oh.. Flavor Truck fucked around with this message at 00:07 on Feb 8, 2015 |
# ¿ Feb 8, 2015 00:00 |
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# ¿ May 16, 2024 02:37 |
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I gave them my email, is that really all it takes to get into the key lottery? (jack squattery)
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# ¿ Feb 8, 2015 00:16 |
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Pavlov posted:It's still really unfinished, but I think it could become fun. The 24 hour thing doesn't start until tomorrow though. What is this 24 hour thing?
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# ¿ Feb 8, 2015 00:22 |
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Das Tal posted:§2 Griefing: Counter-productive but not Prohibited - Remember however, that this is a niche game with tiny game worlds and a small player population. A completely new player that gets ganked, clean-looted and mocked repeatedly has a big chance of leaving the game forever - before he can turn into a worthy opponent. But again: We as the developers won't stop this. Oh hell yes.
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# ¿ Feb 8, 2015 00:32 |
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If you end up getting a few extra testing keys before they begin handing them out via roulette, I'd appreciate a PM.
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# ¿ Feb 8, 2015 03:16 |
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I understand that they're putting a lot of emphasis on developing PvP in this stage of the game's development, but I've got a new nagging questions about how everything is going to work out in the long run. I noticed that "PvP in a small world" is a reoccurring theme on the forums in topics posted by dev's. I've also noticed the ever-present minimap in all of the game's footage. Do they plan on expanding the world to fit the expectation of a typical MMO, and is this small arena-like area only being used for testing purposes? I'm not 100% sure I'd still be as interested as I am now if I were to hear that the game is going the way of a MOBA with basebuilding and resource-collecting elements. Not to say that the idea wouldn't be novel, just that it wouldn't appeal to me the same way if marketed as an MMO.
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# ¿ Feb 8, 2015 03:23 |
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# ¿ May 16, 2024 02:37 |
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Pavlov posted:New Dev recap on the test. Also: It's sick is what it is.
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# ¿ Feb 9, 2015 18:58 |