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I was hoping for some notes on a homebrew Barbarian archetype, a dex-based whirling dervish type. Right thread for that? I looked at a few versions of the idea on other forums but I didn't like the way they looked, so I just threw something together cribbing features from other parts of the PHB. Just wondering if anything was particularly overpowered or pointless. In particular I was thinking the character might work out as simply too hard to kill.quote:Path of the Dervish
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# ¿ Aug 12, 2015 19:11 |
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# ¿ May 17, 2024 00:33 |
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Generic Octopus posted:Honestly that derv is probably fine, it's just yet another class/archetype that eclipses the Fighter and Rogue. Sure, the barbarian as written in the PHB already does that. I was just looking at an alternative theme for a barbarian aside from hitting stuff with a huge axe. I guess a more appropriate question would be whether it's dramatically better or worse than the barbarian paths already in the PHB--the totem warrior and berserker. Frush posted:The way I see it you've essentially got it figured that no armor means twice the hits for twice the damage, so you're hoping that resistances will put that back where to should be. My expectation was actually kind of the opposite, I think a character with these features would be trading damage potential for survivability and versatility compared to other barbarian paths. Barbarians get unarmored defense to add their dex and con bonuses to AC when unarmored. Conversely, damage from dual wielding scales poorly in comparison with great weapons after you get your extra attacks, but a great weapon user is forgoing dexterity to pump strength. Being dex-based, this guy can get the most out of the unarmored defense feature, and he has better options as far as sneaking out of combat or using ranged weapons. Ryuujin posted:The problem isn't that this dex based Dervish is potentially too strong, the problem is the Barbarian uses Con+Dex for AC instead of Str+Con. More or less.
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# ¿ Aug 13, 2015 00:20 |
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slydingdoor posted:Then leave the rest alone. Don't give them a bunch of Dex synergy, and the good defensive moves from rogue, and an AC bonus from a feat for free. If someone really wants that stuff, they can buy the feats and multiclass. ok, thanks, that's very helpful
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# ¿ Aug 13, 2015 00:45 |
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Lamquin posted:So currently in my party we have the charismatic Sorcerer, the dexterous sneaky Monk and me, the strong Barbarian. We're fairly even in combat, but I'm in need of some advice what I can bring outside of it. The obvious thing mentioned in the Players handbook is "You can lift a heavy object!", but I don't expect that scenario to come up a lot. Any advice or outside the box thinking on what I can do with my 20 strength? I don't need anything detailed, but some pointers in the right direction would be lovely. grapple with people. at level 6 bear totem gives you advantage on strength checks to break things, grapple a guy and ask your DM if you can roll a strength contest to horribly break his limbs
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# ¿ Dec 20, 2015 05:57 |
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Lamquin posted:That's actually... a great idea, not only for out of combat but also combat. I completely blanked on grapple being a thing, and this guide someone has written seems to explain it really well. Thanks for the tip! Whoops, didn't notice you were looking specifically for out-of-combat stuff. Barbarians honestly aren't given a lot to work with. Pretty much all your class features are explicitly combat related and if you knew what you were doing at character creation you dumped your stats that relate to social skills and knowledge. You're really good at breaking objects! I would definitely suggest negotiating with your DM on some things. For example, ask if you can use strength instead of charisma on intimidation or performance checks. Impress villagers by bending iron bars and picking up a whole wagon over your head.
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# ¿ Dec 21, 2015 18:28 |