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Semper Fudge posted:I am entirely new to D&D, and table top games in general, as is the entirety of my group. I ended up getting stuck with DMing because I beat Baldur's Gate 2 a couple of times and that somehow made me the most qualified person for the job. So far the learning curve hasn't been quite as harsh as I expected it to be, but the thing I'm struggling with right now is loot. I really have no idea what I should be handing out and what I should be withholding and the whole randomly generated loot hoards aspect doesn't seem to be helping. I'd reccommend usimg a premade module adventure for your first try. It'll help you get a hang of the mechanics of the game, and avoid the difficulty of designing encounters and gear.
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# ¿ Feb 9, 2015 01:36 |
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# ¿ May 16, 2024 22:39 |
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You can either go for a plot reason, like all being wanted for the same crime, or sharing the same goal, or inter-character ones such as the fighter being the wizard's sister, the cleric wants to redeem the warlock, etc. with the latter you can get your players to come up with stuff and give out inspiration for meaningfully referencing them.
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# ¿ Aug 4, 2015 07:37 |