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Typh posted:First time player here (and first time DM). My group just finished the Starter Set, which was actually pretty great at holding my hand. Maybe too great, in fact, because now I have zero idea on what happens next. I'm not terribly creative, so I'd like to depend on existing material, but I can't seem to find a clear answer on where to go next, considering I now have a party of 5th level heroes. I do have access to the DM guide/Monster Manual, but I'm unclear on whether or not those are even required with pre-built campaigns. If anybody has any tips or resources, they'd be appreciated. I've spent a bunch of time searching and I'm coming up empty. While I don't play Next, I will say as a general principle, yes, you need the DMG and MM. Regardless of edition, no pre-written campaign can cover every eventuality. There will be times your players want to go off in their own direction, and times where you read the adventure and go "that's dumb" or "that won't work for my players" and need to revise it. Having those tools on hand will help prepare you to improvise and fill in any gaps that pop up in play.
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# ¿ Nov 12, 2015 00:17 |
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# ¿ May 16, 2024 22:20 |