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As far as I know, only shadow monks get free teleportation (in shadows). For that kind of play, just play a warlock, take the spell sniper feat and stand back an ungodly distance. Who needs teleportation when you can fire on someone from 340ft away? Alternately, take repelling blast - also known as 'disengaging blast' and just walk away from enemies.
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# ¿ Nov 11, 2015 00:20 |
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# ¿ May 16, 2024 05:09 |
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The DMG is mostly useful for its magic item lists, tbh. The additional rules offered in the DMG aren't very helpful or fun mechanics, in my opinion. The only time (aside from looking up magic items) I've wanted to check the DMG was for chase rules, and they were far too tedious to use. The rest of the content is random rolling tables (useful, but easily found online) and game running tips.
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# ¿ Nov 12, 2015 02:36 |
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A copy of the MM is actually required for any published adventures beyond the Starter Set's Mines of Phandelver - Not enough stat blocks are included to run each adventure as published.
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# ¿ Nov 12, 2015 07:09 |