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Hwurmp
May 20, 2005

Don't tell people about your adventures with lizard cocks, and don't try to rationalize it when people question your adventures with lizard cocks.

In fact, avoid adventures with lizard cocks.

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Hwurmp
May 20, 2005

Apollodorus posted:

I definitely felt that 3E made magic a little too common (and thus less magical)

You'll be disappointed if you expect 5e to make any significant improvements there.

Hwurmp
May 20, 2005

QuarkJets posted:

Yeah, doesn't every class have at least one or more way of casting spells? Even Barbarians and Fighters have some limited spellcasting capabilities

Although, at the same time, I don't feel like the melee classes are completely hosed like they were in 3.5.

Magic very quickly becomes the easiest solution to most problems, a lot of monsters just have lists of spells rather than unique abilities, and some monsters are purpose-built to screw over a low-magic party.

Hwurmp
May 20, 2005

Golems were intended to be anti-magic, but wound up being anti-melee with huge glaring magic weaknesses.

Hwurmp
May 20, 2005

They made you bring a 1st-level character to a 3rd/4th-level party?

Hwurmp
May 20, 2005

They really don't have the 4e Living Forgotten Realms rules for rolling a character at higher levels?

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Hwurmp
May 20, 2005

odinson posted:

All have immunity to (b/p/s) from non-magic/adam. Flesh has a -2 int. The rest have -4.

It's mostly that. Advantage doesn't mean anything with that sort of penalty.

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