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wrong way
Oct 20, 2009

That's ok I guess

Soggy Chips posted:

Watched my first game of DzC today, I'm pretty sold on it now. Love the look of the Resistance as it reminds me very much of the GLA from CNC Generals.
Annoyingly they are the most expensive starter. I imagine the cheapest place to get starters are at the usual suspects like Miniature Market?

The Resistance starter is the most expensive because it's still resin not plastic. Miniature market has a deal on Dropzone right now I believe so its a good time to drop some cash.

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MisterShine
Feb 21, 2006

Leo Showers posted:

I really want to use the AH-16 Cyclones I have, conversely, I'd like to be able to use a commander with the command deck as well.

Nominate a non-command vehicle as command?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

MisterShine posted:

Nominate a non-command vehicle as command?

I thought I tried this but ended up being too many points over, but I actually made it work so this is what I've done.

e: I can jam in 6 Rocket Technicals aswell, but without a transport. Is it potentially viable to run them sans any transport, seeing as they have a 9" move. My only concern is the transport has countermeasures, while the Technicals don't so they could be sniped from ages away.

Recoome fucked around with this message at 23:08 on Feb 22, 2015

atal
Aug 13, 2006

burning down the house
Played my first game tonight at my local club, starter set only. I played Scourge for the first time and they were loads of fun - lots of firepower and the skimming was very useful. Got a few people looking over my shoulder impressed with the set as a whole.

Only my second game ever so it was fun to see exactly how awful entrenched infantry are to dig out of a building when they have an objective.

MisterShine
Feb 21, 2006

Look at this guy aiming at not the building itself

Safety Factor
Oct 31, 2009




Grimey Drawer
Some rumors from that weirdo at faeit/nafthkakja:

quote:

UCM- Infantry
-2 power suit variants; one anti-tank and the other anti-air. These are like mortar teams.
-The third one takes a unique position of a Heavy Choice with Heavy Railguns. Think 2, 3 man squads
I may have some things mis-interpreted here regarding the UCM. My notes got a little jumbled here. There are three new infantry units though, and the Heavy Infantry choice with Heavy Railguns is in there.

PHR- Infantry
-A specialized ultra elite 1 man infantry base who commands drones. Apparently the models are very dynamic and there was some excitement over this one. These guys specialize in clearing buildings.
-This one is based off the immortal longreach rifle. Instead of 1 longreach rifle per base, this squad will have 5 longreach rifles per base. With shaped charges and a 24" range vs counter measures, these guys will be very cool.
-the last one is a jump/jet pack unit. These guys are not as good as sirens, but come with twin guns, and the ability to jump across streets from one building to the other.

Shaltari- Infantry/Vehicles
-Specialists heavy warsuits that are too big to go into buildings. 2x the size of normal warsuits and are considered small vehicles. There are two variants of this model, a flamer based one, and an anti-tank version.
-a new slave race that will be a cheap infantry choice for Shaltari. They are not as strong as the standard shaltari infantry, but come cheap, but must be taken in squads of 4 bases.The cool things about these guys is they have been retrofitted with teleportation devices and shoulder mounted guns.

Scourge-infantry
-Flying creatures (the dragon like things we saw in the concept art), are small flying like prowlers. Meaning they are move quickly and have a CC anti-air attack. They come 8 to a blister.
-Ground Based Creature that is ravager sized. It was 2-3 per blister on this.
-CC Destroyer that sound devastating in CQB. It will be interesting to not have the guns that I so much very like, and instead rely upon their Close Quarter fighting.

Resistance- I believe there are supposed to be 3, but only two were in my notes. Either I missed this one or we skimmed over it during the conversation.
-Quad Bikes that are small vehicles for scouting.
-Small vehicle armed with grenade launchers.

I'm down for some jetpack cyborgs.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
I see they're getting progressively crazier as time goes on. This is honestly a good thing!

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Hopefully this sort of expansion will turn infantry from kinda boring but essential into a more exciting and varied part of building your army.

Not sure about infantry that can't enter buildings though. Sounds squishy...

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Regular Shaltari infantry suits already had countermeasures and whatnot. I imagine a "heavy" version is going to be close to as tough as one of their tanks.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Thinking of putting together a PHR force. How does this look?

PHR 750 point skirmish force
Skirmish: 748/750 points
Standard Army
PHR Standard Roster [748/750 pts]
Hand of the Sphere [111 pts]
Command Squad: Zeus(War Advisor) [111 pts]
Battle Pantheon [274 pts]
Battle Squad: 2x Ares, Phobos, Menchit, 2x Neptune [274 pts]
Immortals [231 pts]
Immortals: 2x Immortals, Neptune, Juno A1, Juno A2 [159 pts]
^ Sharing ^ Immortals: 2x Immortals [72 pts]
Pegasus Group [132 pts]
Janus Squad: 4x Janus, 2x Triton A2 [132 pts]

It is the starter plus a command blister, a blister of Janus and a blister of Triton A2s.

Wind Tempest
Oct 9, 2007

I am the culmination of all that is wrong with japan.
Looks good, but your Zeus is going to be stuck in the back ranks for the entire battle. I have never used Janus scouts so I don't know how good they are. Similarly, how are Menchits working out for you? I don't use them since I prefer demolition and infantry warfare over fire.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Thundercloud posted:

Thinking of putting together a PHR force. How does this look?

PHR 750 point skirmish force
Skirmish: 748/750 points
Standard Army
PHR Standard Roster [748/750 pts]
Hand of the Sphere [111 pts]
Command Squad: Zeus(War Advisor) [111 pts]
Battle Pantheon [274 pts]
Battle Squad: 2x Ares, Phobos, Menchit, 2x Neptune [274 pts]
Immortals [231 pts]
Immortals: 2x Immortals, Neptune, Juno A1, Juno A2 [159 pts]
^ Sharing ^ Immortals: 2x Immortals [72 pts]
Pegasus Group [132 pts]
Janus Squad: 4x Janus, 2x Triton A2 [132 pts]

It is the starter plus a command blister, a blister of Janus and a blister of Triton A2s.

Well the Janus are scouts so can project sphere if influence while the Zeus plods around, I did similar at Invasion using Mercury's and it works Ok.

This list, like mine was, is using Juno's. I went into the tournament with them simply because I didn't own any Triton A1's yet but was unhappy with their cost. 5 games later I felt proven right, they may offer slightly better survivability but I think you could do more with the points.

Where I think the list may be weak is AA. Upgrading the Menchit to a second Phobos might be more effective.

MisterShine
Feb 21, 2006

Phobos are also pretty ok at wrecking shaltari and scourge skimmers if there's nothing pressing to deal with in the air

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Thought occurred, one change to make with your army as-is would be to split out the Ares/Phobos into two separate battlegroups. Always take the max number of battlegroups to give yourself more flexibility.

If you don't mind adding the Triton A1's to your collection, I'd be tempted to go with this:

Standard Army
Skirmish: 748/750 points
Standard Army
PHR Standard Roster [748/750 pts]

Hand of the Sphere [237 pts]
Command Squad: Zeus(War Advisor), Zeus, Neptune [237 pts]

Battle Pantheon [171 pts]
Battle Squad: 2x Phobos, Neptune [171 pts]

Immortals [104 pts]
Immortals: 2x Immortals, Triton A1 [104 pts]

Immortals [104 pts]
Immortals: 2x Immortals, Triton A1 [104 pts]

Pegasus Group [132 pts]
Janus Squad: 4x Janus, 2x Triton A2 [132 pts]


That double Zeus squad replaces the Ares but would soak up a fair bit of fire in a game of this size and you would have plenty of AA to mess up your opponent. The downside here is that your Tritons are unarmed so doing nothing but move stuff about which is an edge the Neptunes hold over them.

Wind Tempest
Oct 9, 2007

I am the culmination of all that is wrong with japan.

Ugleb posted:

Thought occurred, one change to make with your army as-is would be to split out the Ares/Phobos into two separate battlegroups. Always take the max number of battlegroups to give yourself more flexibility.

If you don't mind adding the Triton A1's to your collection, I'd be tempted to go with this:

Standard Army
Skirmish: 748/750 points
Standard Army
PHR Standard Roster [748/750 pts]

Hand of the Sphere [237 pts]
Command Squad: Zeus(War Advisor), Zeus, Neptune [237 pts]

Battle Pantheon [171 pts]
Battle Squad: 2x Phobos, Neptune [171 pts]

Immortals [104 pts]
Immortals: 2x Immortals, Triton A1 [104 pts]

Immortals [104 pts]
Immortals: 2x Immortals, Triton A1 [104 pts]

Pegasus Group [132 pts]
Janus Squad: 4x Janus, 2x Triton A2 [132 pts]


That double Zeus squad replaces the Ares but would soak up a fair bit of fire in a game of this size and you would have plenty of AA to mess up your opponent. The downside here is that your Tritons are unarmed so doing nothing but move stuff about which is an edge the Neptunes hold over them.

If you downgrade the second Zeus to an Odin, you can turn those Tritons into a pair of Juno A2s with a Neptune if you want extra durability.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Wind Tempest posted:

If you downgrade the second Zeus to an Odin, you can turn those Tritons into a pair of Juno A2s with a Neptune if you want extra durability.

I have yet to find a situation where a Juno A2 was able to do anything useful with its weapons. :(

Dave Brookshaw
Jun 27, 2012

No Regrets

Ugleb posted:

I have yet to find a situation where a Juno A2 was able to do anything useful with its weapons. :(

That's why they're cheap. Better chances of survival than a Triton, slower, but forget about ever shooting anything.

OTOH, the upcoming wave of mostly-Infantry units is intended to give things like all those coaxial miniguns something to actually shoot.

Wind Tempest
Oct 9, 2007

I am the culmination of all that is wrong with japan.

Ugleb posted:

I have yet to find a situation where a Juno A2 was able to do anything useful with its weapons. :(
Resistance has those biker infantry. With a Drill they can attack from behind your front lines so that might be something. But yeah, they are the thrifty choice.

I can't say too much about them. My PHR 750 point go to army is a whole lot stranger:

Standard Army
Skirmish: 750/750 points
Standard Army
PHR Standard Roster [750/750 pts]
Battle Pantheon [306 pts]
Type 1 Walker Squadron: 2x Phobos, Neptune [171 pts]
Angelos Jetskimmer: 2x Angelos, Neptune [135 pts]
Immortals Phalanx [237 pts]
Immortals: 2x Immortals, Neptune, 2x Juno A1 [165 pts]
^ Sharing ^ Immortals: 2x Immortals [72 pts]
Heavy Pantheon [207 pts]
Angelos Jetskimmer: 2x Angelos(+Immortals), Neptune [207 pts]

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Dave Brookshaw posted:

That's why they're cheap. Better chances of survival than a Triton, slower, but forget about ever shooting anything.

OTOH, the upcoming wave of mostly-Infantry units is intended to give things like all those coaxial miniguns something to actually shoot.

Not cheap enough I say! I genuinely begrudge having to spend points on them so bought two packs of Tritons. ;)

I do agree about the new Infantry though, we might see more opportunities arising if people have reasons to keep infantry out in the open more.

Dave Brookshaw
Jun 27, 2012

No Regrets

Ugleb posted:

Not cheap enough I say! I genuinely begrudge having to spend points on them so bought two packs of Tritons. ;)

I do agree about the new Infantry though, we might see more opportunities arising if people have reasons to keep infantry out in the open more.

Well, then, rejoice! Hawk issued a new round of errata today, and almost every PHR transport has had a points drop!

Also, they've nerfed Barros already :(

Safety Factor
Oct 31, 2009




Grimey Drawer
The new erratas look pretty solid. UCM Falcons and Scimitars might actually see some use. PHR got a lot of good point decreases too. It's pretty cool to see that Hawk is willing to make small changes like these. None of them are drastic and most of them are just points changes.

http://www.hawkwargames.com/blogs/errata

MisterShine
Feb 21, 2006

Destroyer increase is probably a good thing since they are so goddamn good

Slab Squatthrust
Jun 3, 2008

This is mutiny!
gently caress, I wish I had a place to play this game. Making the Shaltari flying stuff better is awesome, cause the models are awesome but the rules seemed kind of meh previously.

MisterShine
Feb 21, 2006

Oh poo poo I didn't even notice that my loving Command aircraft contribute their value to Focal points now.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
All good changes, the +2AC bonus to the older gunships means they may well be useful now - and they are cheaper. UCM gets another small boost as well. Shaltari get a small but needed nerf.
The PHR's cheaper slow rear end dropships are a good idea as well.

basically good changes all around. the increase in points for destroyers is a small hurt, but they are awesome, so I can't really complain.

MisterShine
Feb 21, 2006

Can someone give me a rundown of how to Shaltari properly? My friend plays them and constantly gets his rear end handed to him by my Scourge

I'd like to help him out so he doesnt quit this glorious game

Danoss
Mar 8, 2011

Newsletter #38 has just gone out. There's links to the new errata (including unit cost revisions) for both the core and expansion rulebooks, more info on the new command units and some extra stuff can be found within.

Interesting timing for my gaming group as we was just discussing how it'd be nice if more companies would be willing to address certain issues their games have rather than just waiting until they re-edition their rules. This is given that problems aren't so deep as to require a significant overhaul.

As expected by my comments above, I like the approach that Hawk has taken with this, as they express their expectations that players would appreciate updates like this. It's not like it's a frequent occurrence, but revising unit costs in particular is not something I recall seeing or hearing about elsewhere. This would be the second time they've done so, along with the recent update to command cards for all except the Resistance which one would be expect to be current.

I can't comment on the changes as I haven't played enough games to form a valid opinion, but I trust they've been made with careful consideration. The only issue I have is the lack of full rulebook PDF options available, with updates to reflect revisions such as these. Changes like this really draw attention to their absence.

Edit: Didn't realise how late I was on this, the email found me late last night.

Danoss fucked around with this message at 02:41 on Mar 8, 2015

Tequila Ranger
Sep 11, 2004

host after host after host ...
I need that Phoenix in my life :pusheen:

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
The Nemesis shall be mine. Oh yes. It shall be mine.

I'm really liking the latest errata. Shaltari have dominated the tournament scene so those points increases should put the breaks on their optimum builds.

I'm really happy with the PHR buffs. They were the most popular faction at Invasion but only got one player into the top 10. Cutting the price of Juno's I have already commented on was needed but I am so happy to see the dropships AND their missile upgrades get love. +15 points to arm each of your tritons was tough to find in a 1500 point list, +10 and a cheaper Triton sounds lovely.

Destroyers I felt needed a bit of curbing. I think every Scourge player at Invasion was using two squads of them because they really are excellent. Making them slightly more expensive seems fair. Plus, when the close combat version comes out Hawk have given themselves room to make them a cheaper option if they like.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

MisterShine posted:

Can someone give me a rundown of how to Shaltari properly? My friend plays them and constantly gets his rear end handed to him by my Scourge

I'd like to help him out so he doesnt quit this glorious game

I have only played one game against Shaltari so I dunno much, but I can say they are the most technical faction to play. You need to think ahead with placing your gates and to protect them. My opponent did a fantastic job of keeping his army out of my LOS then dropping hammers on me.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Beasts Of War have held their Dropzone Commander three day 'Bootcamp' event over this weekend, write-up's of each day linked below. Day 3 has a bunch of video's with Hawk Dave talking about the latest errata, Famous Commanders and the new second command options for each faction.

Day 1: http://www.beastsofwar.com/eventslist/dropzone-commander-boot-camp-day-1/
Day 2: http://www.beastsofwar.com/eventslist/dropzone-commander-boot-camp-day-2/
Day 3: http://www.beastsofwar.com/eventslist/dropzone-commander-boot-camp-day-3/

And as a bonus, the city that the event's games took place in has entered DzC lore and been dubbed Eden's Path with its own short story.

http://www.beastsofwar.com/boot-camp/edens-path-download/

Dulkor
Feb 28, 2009

Just got a copy of the starter for a birthday present. The game looks incredibly interesting, going to have to read through and see if I can't badger someone into trying it out with me.

Have any of you more experienced players noticed any common pitfalls or traps new folks stumble on while learning?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Don't allow the dropship which carries the infantry APC's to get shot down before they disembark

Scourge Reaper AAGT's will wreck your poo poo

UCM Rapiers will kill your Scourge Hunters because gently caress you

The ability to shoot -> then move is really nice but it requires a bit more abstract thinking because you have to have everyone shoot at the same time (for that battlegroup).

This is something I learnt from BattleTech - Sometimes it really is better to let your opponent go first, because it allows you to react to their moves more efficiently, this is especially true during the first couple of turns. Further to this point, you can attempt to get a later move with a battlegroup and then win initiative the next turn so you can "double tap" them, that is move the last turn last, then move again first in the next turn and blast them. It works really well for Scourge but this point I am trying to make is that it's super situational and also isn't a guaranteed thing, as you have to win initiative.

Basically just like think.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Recoome posted:

Don't allow the dropship which carries the infantry APC's to get shot down before they disembark

Stares at Ugleb.

"To a ten year old."

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Grey Hunter posted:

Stares at Ugleb.

"To a ten year old."

I let my guard down then proceeded to beat him anyway. It was my only win of the tournament and I'm keeping it!

MisterShine
Feb 21, 2006

Dulkor posted:

Have any of you more experienced players noticed any common pitfalls or traps new folks stumble on while learning?

You can leave the board with objectives. Very few games let you do this so I've seen new players hover around the board trying to outrun reapers when they could just loving leave

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

MisterShine posted:

You can leave the board with objectives. Very few games let you do this so I've seen new players hover around the board trying to outrun reapers when they could just loving leave

Also bear in mind that the unit which leaves the board may be able to return in a later turn. You need to roll on the reserves table but it is doable.

Safety Factor
Oct 31, 2009




Grimey Drawer
Rules for the new command options are up.

UCM: https://cdn.shopify.com/s/files/1/0159/4298/files/UCM_Phoenix_-_Experimental_Rules_1.pdf?12192981554696716425
Scourge: https://cdn.shopify.com/s/files/1/0159/4298/files/Scourge_Oppressor_-_Experimental_Rules_1.pdf?7831424149641410354
PHR: https://cdn.shopify.com/s/files/1/0159/4298/files/PHR_Nemesis_-_Experimental_Rules_1.pdf?12192981554696716425
Shaltari: https://cdn.shopify.com/s/files/1/0159/4298/files/Shaltari_Gharial_-_Experimental_Rules_1.pdf?12192981554696716425

The Oppressor seems really cool, the Nemesis is kind of bland, and the Gharial looks pretty workable. That Phoenix though. :captainpop:

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
That Oppressor is scary as gently caress

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Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Interesting that all of the Oppressors weapons but the claws are MF 4, that whopping 8 inch move is only good for charging or giving up a turn of shooting to redeploy. Once it gets in range though...

The Nemesis on the other hand laughs at the notion of mobility and will probably deal 4 DP in one shot to anything it damages from across the table. I think it is a pretty straight forward unit that like much of the PHR will be very reliant on effective deployment.

I see the Phoenix gets NINE DP! The thing is a flying brick!

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