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Sojenus
Dec 28, 2008

Dave did another build and paint rundown for the Shaltari behemoth, I like his pose better than the store one. But really, the relevant information is that it has almost 16,000 dots on it, and I'm glad I will never have one of these.

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Sojenus
Dec 28, 2008

I'm happy the Persephone looks alright now, always wanted to make it work and it never really did. Now that the indirects have acceptable range it can hopefully impact things while staying out of sight of things like Broadswords, and having the bulk to shrug off smaller units.

Sojenus
Dec 28, 2008

Slyphic posted:



Maybe they're implying it's a bonus for buying direct? idfk

I think that's just the symbol for 'Teaser Tuesday' posts, looking through their posts it's on all those.

Sojenus
Dec 28, 2008

I like the idea of dominating a cluster with a Sisyphus + Ganymede group, and glad to see the Pollux get a thrust boost so it can actually keep up with the things it's escorting.

Scourge seems like they're being encouraged that much more to get up close, with the Umbra change and loss of detector on Shedu, and the new heavy cruiser needs to get in some faces or you're just wasting points on it versus a Hydra. Don't think I'd ever take it for 200 points.

Sojenus
Dec 28, 2008

Ugleb posted:

Another embiggened Dropzone dude cometh....

I am wondering if they are going to pull the trigger on a Dropverse skirmish game.

You'd think that, but it's actually going to be a complete range of Pungari for Carnevale.

Slyphic posted:

Dave is back in charge of both Dropgame rules.

Neat, although I can't imagine we're seeing a new edition of Dropfleet with his contributions soon considering they just printed that small rulebook. Zone rules are more in need of a touching up, at least.

Anyway, Resistance stuff being worked on right now:

Sojenus
Dec 28, 2008

Scourge one feels a bit front-heavy with that head:body ratio, but might just be the picture. I hope the underslung weapon is for bombardment, it'll be nice to have something outside light tonnage for that role.

Sojenus
Dec 28, 2008

That Hunter PHR walker is feeling a bit too... anthropomorphic for my taste.

Did they develop Rumbleslam on their own? As far as I know, all their other systems were existing ones they bought, so if not, would that make Striketeam their first fully in-house developed game? Flightwing sort of counts but I'd consider that more a mini-game.

Wish the Achilles admiral had more oomph to it, the Achilles is a ship I always want to work but never does enough.

Sojenus
Dec 28, 2008

Those weird looking tracks from the preview image make more sense now, but I can't decide if I like it or not. It looks silly in a good way, but also stumpy! I wonder if they're not giving their in-house painter enough time to work on these things, this and the Ravens from yesterday both have a grainy texture that seems like something you'd want to strip off and redo on a model you're showcasing.

In any case, played a game of Fleet for the first time since last autumn over the weekend, and forgot how fragile the Scourge dreadnought actually is compared to what you'd assume. It's so tempting to go in blasting with it, but not taking advantage of stealth/cloak just gets it dumpstered.

Sojenus
Dec 28, 2008

Ugleb posted:

The paint jobs are falling a bit short of inspirational, I do agree. The Carnevale models are solid though, either it is a different painter or maybe vehicles aren't their style.

I think I saw a post from them mentioning that a model came back from commission, so who knows who's painting what!

Anyway, I gave a shot at putting a little bit of effort into assembling a slideshow with free Youtube music video of the previously mentioned game: https://www.youtube.com/watch?v=hbktetiuvCY

Sojenus
Dec 28, 2008

The Dingo has had some anti-infantry added to it at least. The idea of killing a swarm of Medusa nanobots with a can of concrete spray foam is funny.

The Luna seems powerful at first glance, while the rest of the units look generally ok, which is fine. The worst seems to be the Jackal, the high shot low energy units never seem to accomplish much besides demo, and tech killer stops it from that.

And yeah, I gave up reading the post when I got the Scourge box description and just went to look at the boxes on the store to check out what was in them. I'm not expecting poetry out of marketing copy, but at least fixing the colored underlines in Word seems like a reasonable baseline standard.

Sojenus
Dec 28, 2008

So, Dave is getting more visibly active again:

A Q&A about lore/hobby stuff:
https://www.youtube.com/watch?v=GLLfEPl1Zdk

Additionally, they're looking for feedback about the current rules for Dropzone to start work on a new version, so if you used to play but dislike the state of the game now (which frankly seems to be the more common opinion), they're asking for emails at gophermafia@gmail.com detailing examples of the good/bad/ugly.

Sojenus
Dec 28, 2008

He did say it was harder to get comments about things people like over dislike, so having your manifesto include comments on the good from any version of the rules will probably get it more weight from him.

Sojenus
Dec 28, 2008

It's a shame that Scourge burnthroughs (and light calibres) were so disproportionately tuned up, because I think most of the other changes were good. Wouldn't have minded random CAW attacks remaining on a few things like Wyverns for the gambling fun, but every ship having them did slow things down for not much benefit. The bombardment boost and Senator changes are what I want to mess around with when I get the chance.

Sojenus
Dec 28, 2008

Slyphic posted:

Also, something I never noticed before now, when I wanted to check the PHR names because I get them wrong often. The PDFs have those list of 'famous ship names' for every class of ship, and the first famous name of a Medea strike carrier is Castor.

Never noticed that one, but there's also a famous Banshee going by Nosferatu. Can't blame them for reusing it, it's a good name.

While double checking just now to confirm I was remembering correctly, also noticed a Strix named Chang's Doom and a Succubus called Chang's End. Someone had a bad day it seems.

Sojenus
Dec 28, 2008

Flipswitch posted:

Been listing my hawk stuff to sell off as I'm not going to be playing these again sadly but the new wave of UCM Titania stuff is very cool.

Zone I'm guessing? The Titania ships are nowhere near the same league as the UCM cruisers, but I always thought the Condor was too spindly and like how the Titania version is a bit bulked up.

Toalpaz posted:

The Toulon Frigate swarms devoured those PHR light cruisers, almost two a turn. The squadron guns rule makes them very good, but I didn't realize while making the list that you couldn't stack two 'squads' and benefit from the squadron rule. They get grouped up at the start of the game into a larger squad called a group. :I 2d6 less squad guns, but still very good fun.

A bigger group does let you keep squadron going through some attrition, and you can trigger it per target if you fire enough guns at multiple ships, so it's not all downside at least!

Sojenus
Dec 28, 2008

In light of the silly bus, I decided to analyze the situation and make an authoritative and exhaustively researched assessment of the quality of recent Dropzone sculpts. My findings are published below for peer review and subsequent disregard of opposing opinions.

Sojenus
Dec 28, 2008

The design is similar to PHR, with an interior of busy mechanical bits broken up by smooth surfaces, which I like. Worried about how mold slips and other issues will be impossible to clean off the ship in particular looking at that render.

Still been enjoying painting...




But haven't felt compelled to play either game in some time. For Zone in particular, been looking around at other systems around this scale and none have scratched the same itch or had a similar focus, so my main hope is that this new faction comes alongside a new version. Either it's also bad, in which case I can justify spending the mental energy and time digging into more things to play around with the models I like, or it's good, so hurray.

Sojenus
Dec 28, 2008

Slyphic posted:

Got Dropzone to the table for the first time in a long time this past weekend. I've been meaning to try a less urban table for a while, and it actually worked just fine, except for we made the smaller/lighter buildings a smidgen too easy to blow up. We also had to play at only 750pts due to some time constraints.

Beta rules I presume? I've been thinking about trying the current set with the experimental rules to see how it feels with the landing transports in particular, but can't be arsed to actually schedule a game. Right now I actually have everything set up on the table to do a solo run of Horizon Wars with my DZC poo poo (hopefully) this weekend at least. I don't think that'll scratch the same itch, but could be a serviceable small scale game, we'll see.

Also, painted my presumably final behemoth and accomplished that stupid goal:


Sojenus
Dec 28, 2008

Was hoping for something more abstract/alien rather than more humanoids, but they look alright enough. I just wonder how they'll translate to 10mm, the triangle details seem like they could get lost and you'll end up with mostly hot naked alien flesh and a gun.

Sojenus
Dec 28, 2008




Looks like light ships are coming in plastic and being condensed down to a single sprue for all the classes.

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Sojenus
Dec 28, 2008

Scrounging around for comments from Salute attendees, it seems:

DZC 3 probably next summer.

'Streamlining' of DFC intended to get game time down a bit for tournament purposes, only specific mentioned is carriers will function differently. Estimated release of September.

Plastic light ship sprues will include a new ship, the UCM set has some sort of heavy destroyer.

New faction is called Bioficers. They 3D print organic drones, which are designed to only last as long as necessary before being broken down into raw materials for reuse. They're remotely controlled by AI through the headsets with zero autonomy of their own.

Striketeam is currently designed around 3-5 models per player.

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