Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Safety Factor
Oct 31, 2009




Grimey Drawer
The OP could probably use a quick rundown of the different factions and how they play. Other than that, it looks pretty solid.

And I'm just going to relink this thing since it was the last major topic in the old thread:
http://dzcblog.blogspot.co.uk/2015/02/invasion-day-1.html?m=1

Adbot
ADBOT LOVES YOU

Safety Factor
Oct 31, 2009




Grimey Drawer

Dave Brookshaw posted:

For those who weren't at Invasion, the first set of named characters are up for pre-order on Hawk's site.
It's nice to see all of them painted up, but, man, Foley has a really garish color scheme. I was actually a little surprised that they didn't show off the remaining special characters at Invasion. I'm kind of looking forward to when Caine gets released so I have an excuse to run a stupid flying robot circus with my PHR. We got new command options instead so it's not like I'm about to complain.

Safety Factor
Oct 31, 2009




Grimey Drawer
Yeah, the new type-4 command unit was a little disappointing, but I can't blame Hawk for wanting to get more mileage out of that sculpt. It's a great model, I just would have rather seen something new. I feel similarly about the new Shaltari grav-tank unit. It will probably be nice to have, but it's nothing special. On the other hand, the Scourge crab and UCM super gunship are seriously cool.

I am really looking forward to when they start pumping out those extra infantry options. The only ones shown so far are the power armored UCM troopers and the little Scourge flying monsters and they're only in the design stages at the moment, but I feel like there's some breathing room for most of the factions. Especially for PHR and Shaltari as they each only have two infantry units.

It's nice to see that Hawk is doing well enough to continue expanding the range while working on a brand new game.

Safety Factor
Oct 31, 2009




Grimey Drawer

Dave Brookshaw posted:

Well, one of the Hawks (either Simon or Dave) said that the Hera, the heavy jump-walker the second PHR named character uses, will probably come out as an independent model as using the sculpt for just her mech would be wasteful.

I figured something like that would happen eventually and they're right to do it. It could just end up as another generic command option and that'd be totally fine.

Safety Factor
Oct 31, 2009




Grimey Drawer
Some rumors from that weirdo at faeit/nafthkakja:

quote:

UCM- Infantry
-2 power suit variants; one anti-tank and the other anti-air. These are like mortar teams.
-The third one takes a unique position of a Heavy Choice with Heavy Railguns. Think 2, 3 man squads
I may have some things mis-interpreted here regarding the UCM. My notes got a little jumbled here. There are three new infantry units though, and the Heavy Infantry choice with Heavy Railguns is in there.

PHR- Infantry
-A specialized ultra elite 1 man infantry base who commands drones. Apparently the models are very dynamic and there was some excitement over this one. These guys specialize in clearing buildings.
-This one is based off the immortal longreach rifle. Instead of 1 longreach rifle per base, this squad will have 5 longreach rifles per base. With shaped charges and a 24" range vs counter measures, these guys will be very cool.
-the last one is a jump/jet pack unit. These guys are not as good as sirens, but come with twin guns, and the ability to jump across streets from one building to the other.

Shaltari- Infantry/Vehicles
-Specialists heavy warsuits that are too big to go into buildings. 2x the size of normal warsuits and are considered small vehicles. There are two variants of this model, a flamer based one, and an anti-tank version.
-a new slave race that will be a cheap infantry choice for Shaltari. They are not as strong as the standard shaltari infantry, but come cheap, but must be taken in squads of 4 bases.The cool things about these guys is they have been retrofitted with teleportation devices and shoulder mounted guns.

Scourge-infantry
-Flying creatures (the dragon like things we saw in the concept art), are small flying like prowlers. Meaning they are move quickly and have a CC anti-air attack. They come 8 to a blister.
-Ground Based Creature that is ravager sized. It was 2-3 per blister on this.
-CC Destroyer that sound devastating in CQB. It will be interesting to not have the guns that I so much very like, and instead rely upon their Close Quarter fighting.

Resistance- I believe there are supposed to be 3, but only two were in my notes. Either I missed this one or we skimmed over it during the conversation.
-Quad Bikes that are small vehicles for scouting.
-Small vehicle armed with grenade launchers.

I'm down for some jetpack cyborgs.

Safety Factor
Oct 31, 2009




Grimey Drawer
The new erratas look pretty solid. UCM Falcons and Scimitars might actually see some use. PHR got a lot of good point decreases too. It's pretty cool to see that Hawk is willing to make small changes like these. None of them are drastic and most of them are just points changes.

http://www.hawkwargames.com/blogs/errata

Safety Factor
Oct 31, 2009




Grimey Drawer
Rules for the new command options are up.

UCM: https://cdn.shopify.com/s/files/1/0159/4298/files/UCM_Phoenix_-_Experimental_Rules_1.pdf?12192981554696716425
Scourge: https://cdn.shopify.com/s/files/1/0159/4298/files/Scourge_Oppressor_-_Experimental_Rules_1.pdf?7831424149641410354
PHR: https://cdn.shopify.com/s/files/1/0159/4298/files/PHR_Nemesis_-_Experimental_Rules_1.pdf?12192981554696716425
Shaltari: https://cdn.shopify.com/s/files/1/0159/4298/files/Shaltari_Gharial_-_Experimental_Rules_1.pdf?12192981554696716425

The Oppressor seems really cool, the Nemesis is kind of bland, and the Gharial looks pretty workable. That Phoenix though. :captainpop:

Safety Factor
Oct 31, 2009




Grimey Drawer
Those are great. It's going to be interesting to see how that scheme translates onto the robots though. They're a bit more fiddly and I'm guessing it'll be harder to get the stencils on them, especially on the legs. You'd probably be better off painting them before assembly.



Speleothing posted:

I'm having a hard time imagining cheaper urban terrain than printed and stapled buildings.
Yeah, the card buildings put out by Hawk are actually pretty nice for what they are. They're nothing special, but they're fairly sturdy if you glue or staple them together. The only issue is that then they can't be broken down for easier storage.

Safety Factor
Oct 31, 2009




Grimey Drawer

Sulecrist posted:

Are there any UCM or PHR models that are just huge stinkers rules-wise? By the same token, are there any UCM or PHR models that are essentially autoinclude (either as part of faction design or because they just happen to be way too good)?

Edit: reason for asking: is there anything that I shouldn't fall in love with aesthetically because it will only let me down, or any models that I will definitely be taking so I had better learn to like the look of?
There was a FAQ pretty recently that addressed a lot of the problem units in the game. For example, the UCM gunship gained evasion countermeasures and a points decrease while the PHR dropships were discounted across the board. Hawk seems to want every model to be usable which makes a lot of sense. This means you're free to buy whatever catches your interest.

As far as auto-includes go, there's not much other than basic infantry. Yeah, each faction's standard tanks and anti-air are going to feature in most lists, but they can be worked around if you want. Infantry are an absolute must though given how objectives work in this game.

Safety Factor
Oct 31, 2009




Grimey Drawer

Sulecrist posted:

Edit: If I were to pick up a blister of Raven Type As, Raven Type Bs, or Falcons, just to paint, which of the three would be the easiest to fit into a fledging starter-box-based UCM force if I end up going that route?

Well, the Raven A's are infantry transports so you'd be able to use them, but you'd have to switch out the APCs and their transport to do it. The B's would need other models since they can only transport the war buggies and an artillery unit right now. Falcons are just taken on their own so they'd probably be your best bet and give you some sort of air support. They got a boost recently and are actually worth taking now.

Safety Factor
Oct 31, 2009




Grimey Drawer
Yeah, you'd totally want to replace the APCs with aerial transports. I should have mentioned that that's pretty much standard for all armies right now. I'm not really sure what they'd need to do to make regular APCs more attractive. Most of them carry more infantry, but they're not nearly as flexible.

BULBASAUR posted:

I'm really excited for more infantry across all the different factions. I love tanks, but having different troops that can take on vehicles owns. The game is all about buildings anyway, so it'll make it more interesting.
It seemed like Hawk has some cool ideas for expanding infantry a bit. I remember that they're looking at power armored UCM dudes, little Scourge monsters, more various cyborgs for PHR, and who knows what the gently caress for Shaltari. Infantry right now basically come in two versions, basic guys and CQB specialists. It'll be cool to see more variations like those Resistance bikers.

I know they're planning on showing off the spaceship game at Salute, but has anything been said about when we might see these new units?

Safety Factor
Oct 31, 2009




Grimey Drawer
Alright, after what little details we got on the spaceship game, I'm kind of excited. The models are gorgeous and the rules sound interesting. I'm definitely going to wind up buying in at some point.

Beyond that, the infantry previewed at the show look pretty cool. I especially like the space-welder UCM dudes and the idea that they'll be adding more Shaltari slave races into the mix. The PHR sniper unit is really bland, but there's probably still a couple of other units coming their way so I hope they'll be more unique.


signalnoise posted:

Is there a way to get the resin building tiles without ordering them from the UK? I'm calculating how much it'd cost me to make a building and it's pretty steep, but it appeals to me in a fundamental way as I love building stuff from kits.
You probably don't want to get resin buildings from Hawk. They're really really expensive for what they are and you can probably find substitutions pretty easily. It's already been mentioned that N scale model train stuff is equivalent to 10mm. I haven't looked into it myself, but it may be worth checking out.

Safety Factor
Oct 31, 2009




Grimey Drawer
New newsletter out with a bunch of cool pictures of spaceships. Holy poo poo does everything look nice.

http://hawkwargames.cmail20.com/t/ViewEmail/j/D1E76D160754D4D5/F3AC56C86DECE729F990754F028F0E8F

There's renders of the first wave of infantry too.

Safety Factor
Oct 31, 2009




Grimey Drawer

Super Waffle posted:

Any idea as to what sort of size the ships are going to be? I can't really judge the scale from the pictures

The length of those ships are included in the pictures from the newsletter.
Carriers are 62mm (~2.44")
Cruisers are 104mm (~4.1")
Battleship is 142mm (~5.6")

Safety Factor
Oct 31, 2009




Grimey Drawer

Not a viking posted:

E: can you make a UCM force without sabre tanks? I really don't like the turret arm. Maybe if I proxied it...

You can, you'd just need to take Katana light tanks instead. Though the weird turret does actually serve a purpose other looking funky. It has in-game rules that allow it to peek over terrain or other vehicles so proxying might be a little difficult.

If anyone has questions about list building, check out the free army builder thing. It lays everything out in a pretty clear way though some things aren't explicitly said. For example, a single battlegroup can't be over 1/3 of your total points. This is flagged if it happens, but the software won't tell you why it's flagged. That's all covered within the actual rulebook.
http://www.dzc-ffor.com/

Safety Factor
Oct 31, 2009




Grimey Drawer

Wales Grey posted:

FFOR actually does tell you why things are flagged, just mouse over the alert icon and wait for the tooltip to pop up.

Welp. Chalk me up as a well-intentioned idiot then. :downs:

I figured out why they weren't showing up for me though. I always tried clicking the icons and that stops the text from appearing for some reason.

Safety Factor
Oct 31, 2009




Grimey Drawer

frest posted:

I think I'm gonna pull the trigger on a PHR army. I have concerns however about the quality of the plastic sculpts in the starter set.

I have the option to go with the older resin + metal set if needs must, but I'm having a hard time finding side-by-side comparison images of the sculpts. Are the new immortals + walkers so bad?

The plastic walkers are perfectly fine. The plastic PHR infantry look like they were assembled out of tubes in the form of a very static and vaguely man-like shape.

Safety Factor
Oct 31, 2009




Grimey Drawer

frest posted:

:stare:
I did not know that. We just assumed the E/A chart was just like Fantasy or 40k to-wound chart. That... changes... some things. That's going to go a long way towards thinning out the horde of Gun Wagons and whatever coming my way!

Well, it doesn't really help against hordes since you declare the actual model you're shooting rather than squads. Unless they have 2+ damage points for some reason, I guess. It's more meant to wreck heavier units (like your walkers :v:) and even buildings. Enyos can do something ridiculous like 8 damage points to a building with good dice.

Safety Factor
Oct 31, 2009




Grimey Drawer
New newsletter out: http://hawkwargames.cmail2.com/t/ViewEmail/j/1543B3AE7C353A75/F3AC56C86DECE729F990754F028F0E8F

Hawk is putting out a :siren:limited edition rulebook:siren: for some reason. New artwork, background, and it'll be up to date with a new errata that's coming out. So if that's your thing, I guess go for it?

Other than that, some renders of next wave of units. I'm bored at work, so here's all the links:
UCM - Legionnaire Flak Teams http://www.hawkwargames.com/products/legionnaire-flak-teams
Scourge - Vampires http://www.hawkwargames.com/products/vampires
PHR - Valkyries http://www.hawkwargames.com/products/valkyries
Shaltari - Samurai http://www.hawkwargames.com/products/samurai
Resistance - Attack ATVs http://www.hawkwargames.com/products/attack-atvs

Safety Factor
Oct 31, 2009




Grimey Drawer

NTRabbit posted:

Scourge Dropfleet ships spotted



L to R: heavy cruiser 1 and heavy cruiser 2, "lighter" frigate and frigate, each one (plus 1-2 more variants not displayed) made from the same single sprue, claims Hawk

Yeah, these things look super Scourgey and are great, but they're not the aesthetic for me. I feel the same about the DZC models so that's no surprise. I'm still completely sold on the UCM ships though.

The remaining famous commanders were also teased and that Hera :getin:

I really hope that becomes a standard unit in some way. Also, those auxiliary dudes are a lot smaller than I thought they'd be from the renders.

Safety Factor
Oct 31, 2009




Grimey Drawer

Bistromatic posted:

http://www.facebook.com/dzcommenter/photos_stream this guy has a whole gallery of gencon photos.

Holy poo poo, the Broadsword tank. :awesome:


This is apparently going to become a generic Heavy choice to the surprise of no one.

Safety Factor
Oct 31, 2009




Grimey Drawer
I feel like this may be of interest to the people reading this thread:
https://www.youtube.com/watch?v=HpaD5gKK_GA

It's a really short demo of Dropfleet combat. Not many details, but it quickly explains how sensor ranges and signatures will work and some on how damage is inflicted.

Safety Factor
Oct 31, 2009




Grimey Drawer

Thundercloud posted:

The youtube comments talk about it going on kickstarter.

Just checked this and October Kickstarter for boxed game to pay for hard plastic moulds for the ships to be delivered April 2016.

I'll be backing, will be interesting to see what is going in the boxed game.

Ooh. I'm not big on kickstarters, but I might have to back this. Hawk is an already established company so there's actually a good chance they'll complete everything on time.

Safety Factor
Oct 31, 2009




Grimey Drawer
So, it's still one base per Angelos, right? You'd have to take two per Immortal or Siren squad, but that would give an infantry section some pretty solid firepower. Junos are just sad.

Safety Factor
Oct 31, 2009




Grimey Drawer
These just popped up on the internet:






Sounds like the next batch of special characters is going to be released soon. I'm a fan of that PHR robot, have some serious questions about the feasibility of that tank even if I kind of like how ridiculous it is, and have no idea what's special about the drill.

Safety Factor
Oct 31, 2009




Grimey Drawer

Bistromatic posted:

it's the cousin of this guy


Edit: The drill is Bertha, Jessie Adams' special drill. It's big enough to spew out wagons and jacksons.
Ok, so it really is just special because it is bigger. What I figured.

As for that UDES XX20: http://warfaretech.blogspot.com/2014/07/udes-xx20-tank-destroyer.html

quote:

The mobility trials showed that 20 tons combat weight is not good for mobility in soft terrain conditions for an articulated vehicle.
That's pretty much what I expected and that's my issue with the broadsword. Seems like it'd be extremely back-heavy and that weight distribution would probably limit its mobility outside of paved roads, but you can probably handwave that away with "magical space materials" so whatever. :v:

Safety Factor
Oct 31, 2009




Grimey Drawer
I did a similar thing when I bought into the game. Grabbed the two-player starter because it came with the rulebook, terrain, counters, etc. and I planned on starting up UCM eventually anyways. I grabbed the PHR starter to be my actual first real army and expanded from there. So now I just have a random Scourge starter army in case a friend wants to try them out. Whatever.

Safety Factor
Oct 31, 2009




Grimey Drawer
Holy poo poo. It was already an awesome conversion, but it is really impressive to see it in motion like that.

Prefect Six posted:

Has Hawk talked at all about releasing the rulebook on DriveThruRPG or any other PDF source?
They're actually going to be releasing their own rules app so I don't know if they're going to bother with PDFs.

Safety Factor
Oct 31, 2009




Grimey Drawer
Welp, the first newsletter for Dropfleet is out and it's pretty :effort: http://hawkwargames.cmail2.com/t/ViewEmail/j/FEDCEE733093551F/AAFE56684DE34CE7C06B463AA70A4F2C

At least we know the kickstarter's coming later this month so we'll probably get a bunch of updates soon.

Safety Factor
Oct 31, 2009




Grimey Drawer

Ugleb posted:

I got the feeling that newsletter was more a dress rehearsal for the actual good stuff than a real attempt to tell us anything new.

Would have been embarrassing to discover nobody was receiving it or something.
Yeah, it comes across that way, no big deal. I guess I don't really see why Dropfleet needs to have its own newsletter instead of being combined with Dropzone, but whatever. :shrug:


These are really cool. There was a long interview posted in here a little while ago that gave some details on these ships. The one with the three turrets is basically a generic frigate, the one with the missiles is a close-range assault frigate, and the one with all of the little lasers is a point defense frigate that can be used to protect other vessels.

Safety Factor
Oct 31, 2009




Grimey Drawer
The newest newsletter has a picture of a Shaltari ship and some details about the Kickstarter:
http://hawkwargames.createsend1.com/t/ViewEmail/j/6E9634A68C15892C/37AE72AEED424464419C69E1CEBE89F9


To be honest, I'm not that big a fan of the Kickstarter exclusive ship. They've stretched the bottom portion of a UCM ship and slapped more turrets on it. Not really my thing. Considering it's bundled in at the two highest levels, I don't think I'm going to bother.

Safety Factor
Oct 31, 2009




Grimey Drawer
I'm leaning towards Captain because of how many options are going to be in the kits. I don't know what the standard fleet size will be, but I'm guessing the starter sets are going to be good ways to expand considering how many options are in there. I'm just not particularly interested in having a bunch of Scourge ships I won't use. There are ways around that though.

I'm holding off for now to wait and see what the stretch goals and bolt-ons end up expanding to. It'll be a little interesting to see what they set them at considering how quickly it's been funded. I'm hoping for some PHR though they haven't been shown at all yet. Hawk has mentioned they're going to rely on stealth and broadsides and that's pretty much all that's known.

Safety Factor
Oct 31, 2009




Grimey Drawer
Apparently the first fleet unlock was a plastic Shaltari starter fleet at £130,000 or just over $200,000. They're already past $150,000.

Here's a frigate:


And a cruiser I posted earlier:

Safety Factor
Oct 31, 2009




Grimey Drawer

Loxbourne posted:

Hawk have posted a second update basically saying yeah, they've been totally overwhelmed by the incredible pace of pledges and are recalibrating their unlocks. They've confirmed that the PHR are virtually certain to have been unlocked by now.

I twitch a little at the three Shaltari cruisers though. I was hoping they'd get 7-8 playable classes like the UCM and Scourge - anyone else getting flashbacks to Battlefleet Gothic's Eldar and Orc fleets? Those eventually got filled out after release, but on launch they were pitiful.
I'm reasonably sure those aren't the only three that can be built. From what I remember, the Shaltari and PHR fleets aren't nearly as finalized as the UCM and Scourge so this may just be renders of what's ready to show. I wouldn't worry about it too much right now, but it may be something to keep in mind if nothing else turns up.

Also, PHR are coming :woop:

Safety Factor
Oct 31, 2009




Grimey Drawer
Hawk also updated their main page to include their full list of stretch goals. PHR is at £210,000 and the kickstarter is just over £180,000 so that's pretty much guaranteed.

Stretch Goals:
Unlocked: £40k - Goal Reached
Unlocked: £70k - Race Pins (Bolt-on)
Unlocked: £100k - Hostile Map Set (Bolt-on)
Unlocked: £110k - Faction dice (Bolt-on)
Unlocked: £130k - SHALTARI PLASTIC STARTER FLEET UNLOCKS (Bolt-on)
Unlocked: £140k - Acrylic Tokens (Bolt-on)
Unlocked: £150k - High Rank Backers - 1 Free Scourge Frigate Sprue (makes 4 Frigates)

Still Locked:
£190k - Alien Map Set (Bolt-on)£195k - Art Print 2 (Bolt-on)
£200k - High Rank Backers - 1 Free UCM Frigate Sprue (makes 4 Frigates)
£210k - PHR PLASTIC STARTER FLEET UNLOCKS (Bolt-on)
£230k - Art Print 3 (Bolt-on)
£240k - Nocturnal Map Set (Bolt-on)
£250k - Kickstarter Exclusive Paper Radar Map (Bolt-on)
--- Other Stretch goals will be added ----
£300k - High Rank Backers - 1 Free Shaltari Frigate Sprue (makes 4 Frigates)
--- Other Stretch goals will be added ----
£350k - High Rank Backers - 1 Free PHR Frigate Sprue (makes 4 Frigates)

Free Rewards for all backers:
Unlocked: £150k - 1 Free Scourge Cruiser Sprue (makes 1 cruiser with all upgrades)
£200k - 1 Free UCM Cruiser Sprue (makes 1 cruiser with all upgrades
£300k - 1 Free Shaltari Cruiser Sprue (makes 1 cruiser with all upgrades)
£350k - 1 Free PHR Cruiser Sprue (makes 1 cruiser with all upgrades)
£500k - Frigate Bonanza (Super Reward) 4 Frigates for each race (16 Frigates total!)

Backer number Free Rewards:
2000 backers: UCM Credit
3000 backers: UCM Dog Tag

Timed based Rewards:
25th November - KS Exclusive Battlecruisers for Scourge, Shaltari and PHR (Bolt-on)


I went in for Captain last night because I am dumb, hate money, and love spaceships. If the stretch goals continue to be met, I am going to have a buttload of tiny spaceships.
:shepspends:

Safety Factor
Oct 31, 2009




Grimey Drawer
A decent graphic really should have been in place at the start, but then they really seem to have underestimated the demand for this. They didn't even expect to get to PHR until week three of the campaign and don't have finalized renders to show off. Not that a text list is particularly difficult to read, people just like graphics.

I'm going to bolt on a PHR starter or two, but I'm waiting on those renders. I think they said it'd be another week or two.

Safety Factor
Oct 31, 2009




Grimey Drawer
Thanks for wading through the comments section for us. You're a brave goon. That stuff sheds a little bit of official light on things.

In other news, looks like they're over £240,000 now and they seem to have updated the stretch goals a little.
£250k - Kickstarter Exclusive Paper Radar Map (Bolt-on)
£275k - Miniature Unlock to be announced
£290k - Accessories Unlock to be announced
£300k - High Rank Backers - 1 Free Shaltari Frigate Sprue (makes 4 Frigates)
£310k - Miniature Unlock to be announced
£325k - Miniature Unlock to be announced
£350k - High Rank Backers - 1 Free PHR Frigate Sprue (makes 4 Frigates)

I'm guessing those miniature unlocks are going to be the Kickstarter exclusive battlecruisers, but they still have those listed as time based rewards. Whatever the hell that means. I don't know. I guess we'll find out in a couple of days or so when they hit £275,000

Edit:
For people too lazy to go and check out the Kickstart for information about the bases:



I'm really liking this idea and I'm all for reducing and streamlining bookkeeping. If it wasn't for these bases the game would be a giant mess of tokens to keep track of orbital level, energy spikes, and damage. No thanks. This'll let players tell at a glance what's going on with their ships.

Safety Factor fucked around with this message at 01:47 on Nov 3, 2015

Safety Factor
Oct 31, 2009




Grimey Drawer

The Sisko posted:

:swoon: We'll damnit
We will drat it. We will.

:v:

Safety Factor
Oct 31, 2009




Grimey Drawer
Oh, hello :getin:

Adbot
ADBOT LOVES YOU

Safety Factor
Oct 31, 2009




Grimey Drawer

Ugleb posted:

Fun thought. The Warpath Kickstarter was a 30 day campaign that raised $485,000. Covert to GBP that is about £315,000.

Dropfleet has been running for 5 days and is over £263,000 with 29 days to go! I'm kinda wondering where this is going to finish up...
I'm pretty certain we'll get to the £350,000 stretch goal, but I'm not counting on the £500,000 one. We'll see though, it's still early and there'll be another surge in the last two days.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply