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The OP could probably use a quick rundown of the different factions and how they play. Other than that, it looks pretty solid. And I'm just going to relink this thing since it was the last major topic in the old thread: http://dzcblog.blogspot.co.uk/2015/02/invasion-day-1.html?m=1
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# ¿ Feb 10, 2015 06:15 |
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# ¿ Apr 29, 2024 10:54 |
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Dave Brookshaw posted:For those who weren't at Invasion, the first set of named characters are up for pre-order on Hawk's site.
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# ¿ Feb 12, 2015 11:26 |
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Yeah, the new type-4 command unit was a little disappointing, but I can't blame Hawk for wanting to get more mileage out of that sculpt. It's a great model, I just would have rather seen something new. I feel similarly about the new Shaltari grav-tank unit. It will probably be nice to have, but it's nothing special. On the other hand, the Scourge crab and UCM super gunship are seriously cool. I am really looking forward to when they start pumping out those extra infantry options. The only ones shown so far are the power armored UCM troopers and the little Scourge flying monsters and they're only in the design stages at the moment, but I feel like there's some breathing room for most of the factions. Especially for PHR and Shaltari as they each only have two infantry units. It's nice to see that Hawk is doing well enough to continue expanding the range while working on a brand new game.
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# ¿ Feb 12, 2015 15:49 |
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Dave Brookshaw posted:Well, one of the Hawks (either Simon or Dave) said that the Hera, the heavy jump-walker the second PHR named character uses, will probably come out as an independent model as using the sculpt for just her mech would be wasteful. I figured something like that would happen eventually and they're right to do it. It could just end up as another generic command option and that'd be totally fine.
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# ¿ Feb 12, 2015 17:15 |
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Some rumors from that weirdo at faeit/nafthkakja:quote:UCM- Infantry I'm down for some jetpack cyborgs.
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# ¿ Feb 28, 2015 05:52 |
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The new erratas look pretty solid. UCM Falcons and Scimitars might actually see some use. PHR got a lot of good point decreases too. It's pretty cool to see that Hawk is willing to make small changes like these. None of them are drastic and most of them are just points changes. http://www.hawkwargames.com/blogs/errata
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# ¿ Mar 6, 2015 23:58 |
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Rules for the new command options are up. UCM: https://cdn.shopify.com/s/files/1/0159/4298/files/UCM_Phoenix_-_Experimental_Rules_1.pdf?12192981554696716425 Scourge: https://cdn.shopify.com/s/files/1/0159/4298/files/Scourge_Oppressor_-_Experimental_Rules_1.pdf?7831424149641410354 PHR: https://cdn.shopify.com/s/files/1/0159/4298/files/PHR_Nemesis_-_Experimental_Rules_1.pdf?12192981554696716425 Shaltari: https://cdn.shopify.com/s/files/1/0159/4298/files/Shaltari_Gharial_-_Experimental_Rules_1.pdf?12192981554696716425 The Oppressor seems really cool, the Nemesis is kind of bland, and the Gharial looks pretty workable. That Phoenix though.
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# ¿ Mar 28, 2015 03:20 |
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Those are great. It's going to be interesting to see how that scheme translates onto the robots though. They're a bit more fiddly and I'm guessing it'll be harder to get the stencils on them, especially on the legs. You'd probably be better off painting them before assembly.Speleothing posted:I'm having a hard time imagining cheaper urban terrain than printed and stapled buildings.
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# ¿ Apr 18, 2015 08:25 |
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Sulecrist posted:Are there any UCM or PHR models that are just huge stinkers rules-wise? By the same token, are there any UCM or PHR models that are essentially autoinclude (either as part of faction design or because they just happen to be way too good)? As far as auto-includes go, there's not much other than basic infantry. Yeah, each faction's standard tanks and anti-air are going to feature in most lists, but they can be worked around if you want. Infantry are an absolute must though given how objectives work in this game.
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# ¿ Apr 20, 2015 18:11 |
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Sulecrist posted:Edit: If I were to pick up a blister of Raven Type As, Raven Type Bs, or Falcons, just to paint, which of the three would be the easiest to fit into a fledging starter-box-based UCM force if I end up going that route? Well, the Raven A's are infantry transports so you'd be able to use them, but you'd have to switch out the APCs and their transport to do it. The B's would need other models since they can only transport the war buggies and an artillery unit right now. Falcons are just taken on their own so they'd probably be your best bet and give you some sort of air support. They got a boost recently and are actually worth taking now.
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# ¿ Apr 21, 2015 08:50 |
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Yeah, you'd totally want to replace the APCs with aerial transports. I should have mentioned that that's pretty much standard for all armies right now. I'm not really sure what they'd need to do to make regular APCs more attractive. Most of them carry more infantry, but they're not nearly as flexible.BULBASAUR posted:I'm really excited for more infantry across all the different factions. I love tanks, but having different troops that can take on vehicles owns. The game is all about buildings anyway, so it'll make it more interesting. I know they're planning on showing off the spaceship game at Salute, but has anything been said about when we might see these new units?
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# ¿ Apr 22, 2015 07:04 |
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Alright, after what little details we got on the spaceship game, I'm kind of excited. The models are gorgeous and the rules sound interesting. I'm definitely going to wind up buying in at some point. Beyond that, the infantry previewed at the show look pretty cool. I especially like the space-welder UCM dudes and the idea that they'll be adding more Shaltari slave races into the mix. The PHR sniper unit is really bland, but there's probably still a couple of other units coming their way so I hope they'll be more unique. signalnoise posted:Is there a way to get the resin building tiles without ordering them from the UK? I'm calculating how much it'd cost me to make a building and it's pretty steep, but it appeals to me in a fundamental way as I love building stuff from kits.
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# ¿ Apr 25, 2015 22:38 |
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New newsletter out with a bunch of cool pictures of spaceships. Holy poo poo does everything look nice. http://hawkwargames.cmail20.com/t/ViewEmail/j/D1E76D160754D4D5/F3AC56C86DECE729F990754F028F0E8F There's renders of the first wave of infantry too.
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# ¿ May 1, 2015 14:28 |
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Super Waffle posted:Any idea as to what sort of size the ships are going to be? I can't really judge the scale from the pictures The length of those ships are included in the pictures from the newsletter. Carriers are 62mm (~2.44") Cruisers are 104mm (~4.1") Battleship is 142mm (~5.6")
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# ¿ May 1, 2015 16:30 |
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Not a viking posted:E: can you make a UCM force without sabre tanks? I really don't like the turret arm. Maybe if I proxied it... You can, you'd just need to take Katana light tanks instead. Though the weird turret does actually serve a purpose other looking funky. It has in-game rules that allow it to peek over terrain or other vehicles so proxying might be a little difficult. If anyone has questions about list building, check out the free army builder thing. It lays everything out in a pretty clear way though some things aren't explicitly said. For example, a single battlegroup can't be over 1/3 of your total points. This is flagged if it happens, but the software won't tell you why it's flagged. That's all covered within the actual rulebook. http://www.dzc-ffor.com/
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# ¿ May 2, 2015 20:31 |
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Wales Grey posted:FFOR actually does tell you why things are flagged, just mouse over the alert icon and wait for the tooltip to pop up. Welp. Chalk me up as a well-intentioned idiot then. I figured out why they weren't showing up for me though. I always tried clicking the icons and that stops the text from appearing for some reason.
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# ¿ May 3, 2015 20:08 |
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frest posted:I think I'm gonna pull the trigger on a PHR army. I have concerns however about the quality of the plastic sculpts in the starter set. The plastic walkers are perfectly fine. The plastic PHR infantry look like they were assembled out of tubes in the form of a very static and vaguely man-like shape.
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# ¿ Jul 1, 2015 14:09 |
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frest posted:
Well, it doesn't really help against hordes since you declare the actual model you're shooting rather than squads. Unless they have 2+ damage points for some reason, I guess. It's more meant to wreck heavier units (like your walkers ) and even buildings. Enyos can do something ridiculous like 8 damage points to a building with good dice.
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# ¿ Jul 9, 2015 15:32 |
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New newsletter out: http://hawkwargames.cmail2.com/t/ViewEmail/j/1543B3AE7C353A75/F3AC56C86DECE729F990754F028F0E8F Hawk is putting out a limited edition rulebook for some reason. New artwork, background, and it'll be up to date with a new errata that's coming out. So if that's your thing, I guess go for it? Other than that, some renders of next wave of units. I'm bored at work, so here's all the links: UCM - Legionnaire Flak Teams http://www.hawkwargames.com/products/legionnaire-flak-teams Scourge - Vampires http://www.hawkwargames.com/products/vampires PHR - Valkyries http://www.hawkwargames.com/products/valkyries Shaltari - Samurai http://www.hawkwargames.com/products/samurai Resistance - Attack ATVs http://www.hawkwargames.com/products/attack-atvs
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# ¿ Jul 24, 2015 15:15 |
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NTRabbit posted:Scourge Dropfleet ships spotted Yeah, these things look super Scourgey and are great, but they're not the aesthetic for me. I feel the same about the DZC models so that's no surprise. I'm still completely sold on the UCM ships though. The remaining famous commanders were also teased and that Hera I really hope that becomes a standard unit in some way. Also, those auxiliary dudes are a lot smaller than I thought they'd be from the renders.
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# ¿ Jul 31, 2015 15:54 |
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Bistromatic posted:http://www.facebook.com/dzcommenter/photos_stream this guy has a whole gallery of gencon photos. Holy poo poo, the Broadsword tank. This is apparently going to become a generic Heavy choice to the surprise of no one.
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# ¿ Jul 31, 2015 19:42 |
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I feel like this may be of interest to the people reading this thread: https://www.youtube.com/watch?v=HpaD5gKK_GA It's a really short demo of Dropfleet combat. Not many details, but it quickly explains how sensor ranges and signatures will work and some on how damage is inflicted.
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# ¿ Aug 3, 2015 04:02 |
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Thundercloud posted:The youtube comments talk about it going on kickstarter. Ooh. I'm not big on kickstarters, but I might have to back this. Hawk is an already established company so there's actually a good chance they'll complete everything on time.
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# ¿ Aug 6, 2015 14:28 |
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So, it's still one base per Angelos, right? You'd have to take two per Immortal or Siren squad, but that would give an infantry section some pretty solid firepower. Junos are just sad.
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# ¿ Aug 25, 2015 15:03 |
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These just popped up on the internet: Sounds like the next batch of special characters is going to be released soon. I'm a fan of that PHR robot, have some serious questions about the feasibility of that tank even if I kind of like how ridiculous it is, and have no idea what's special about the drill.
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# ¿ Sep 14, 2015 16:01 |
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Bistromatic posted:it's the cousin of this guy As for that UDES XX20: http://warfaretech.blogspot.com/2014/07/udes-xx20-tank-destroyer.html quote:The mobility trials showed that 20 tons combat weight is not good for mobility in soft terrain conditions for an articulated vehicle.
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# ¿ Sep 14, 2015 22:18 |
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I did a similar thing when I bought into the game. Grabbed the two-player starter because it came with the rulebook, terrain, counters, etc. and I planned on starting up UCM eventually anyways. I grabbed the PHR starter to be my actual first real army and expanded from there. So now I just have a random Scourge starter army in case a friend wants to try them out. Whatever.
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# ¿ Sep 28, 2015 15:47 |
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Holy poo poo. It was already an awesome conversion, but it is really impressive to see it in motion like that.Prefect Six posted:Has Hawk talked at all about releasing the rulebook on DriveThruRPG or any other PDF source?
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# ¿ Sep 28, 2015 19:35 |
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Welp, the first newsletter for Dropfleet is out and it's pretty http://hawkwargames.cmail2.com/t/ViewEmail/j/FEDCEE733093551F/AAFE56684DE34CE7C06B463AA70A4F2C At least we know the kickstarter's coming later this month so we'll probably get a bunch of updates soon.
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# ¿ Oct 8, 2015 15:45 |
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Ugleb posted:I got the feeling that newsletter was more a dress rehearsal for the actual good stuff than a real attempt to tell us anything new. These are really cool. There was a long interview posted in here a little while ago that gave some details on these ships. The one with the three turrets is basically a generic frigate, the one with the missiles is a close-range assault frigate, and the one with all of the little lasers is a point defense frigate that can be used to protect other vessels.
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# ¿ Oct 9, 2015 19:56 |
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The newest newsletter has a picture of a Shaltari ship and some details about the Kickstarter: http://hawkwargames.createsend1.com/t/ViewEmail/j/6E9634A68C15892C/37AE72AEED424464419C69E1CEBE89F9 To be honest, I'm not that big a fan of the Kickstarter exclusive ship. They've stretched the bottom portion of a UCM ship and slapped more turrets on it. Not really my thing. Considering it's bundled in at the two highest levels, I don't think I'm going to bother.
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# ¿ Oct 27, 2015 21:40 |
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I'm leaning towards Captain because of how many options are going to be in the kits. I don't know what the standard fleet size will be, but I'm guessing the starter sets are going to be good ways to expand considering how many options are in there. I'm just not particularly interested in having a bunch of Scourge ships I won't use. There are ways around that though. I'm holding off for now to wait and see what the stretch goals and bolt-ons end up expanding to. It'll be a little interesting to see what they set them at considering how quickly it's been funded. I'm hoping for some PHR though they haven't been shown at all yet. Hawk has mentioned they're going to rely on stealth and broadsides and that's pretty much all that's known.
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# ¿ Oct 30, 2015 18:05 |
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Apparently the first fleet unlock was a plastic Shaltari starter fleet at £130,000 or just over $200,000. They're already past $150,000. Here's a frigate: And a cruiser I posted earlier:
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# ¿ Oct 30, 2015 19:39 |
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Loxbourne posted:Hawk have posted a second update basically saying yeah, they've been totally overwhelmed by the incredible pace of pledges and are recalibrating their unlocks. They've confirmed that the PHR are virtually certain to have been unlocked by now. Also, PHR are coming
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# ¿ Oct 30, 2015 22:35 |
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Hawk also updated their main page to include their full list of stretch goals. PHR is at £210,000 and the kickstarter is just over £180,000 so that's pretty much guaranteed. Stretch Goals: Unlocked: £40k - Goal Reached Unlocked: £70k - Race Pins (Bolt-on) Unlocked: £100k - Hostile Map Set (Bolt-on) Unlocked: £110k - Faction dice (Bolt-on) Unlocked: £130k - SHALTARI PLASTIC STARTER FLEET UNLOCKS (Bolt-on) Unlocked: £140k - Acrylic Tokens (Bolt-on) Unlocked: £150k - High Rank Backers - 1 Free Scourge Frigate Sprue (makes 4 Frigates) Still Locked: £190k - Alien Map Set (Bolt-on)£195k - Art Print 2 (Bolt-on) £200k - High Rank Backers - 1 Free UCM Frigate Sprue (makes 4 Frigates) £210k - PHR PLASTIC STARTER FLEET UNLOCKS (Bolt-on) £230k - Art Print 3 (Bolt-on) £240k - Nocturnal Map Set (Bolt-on) £250k - Kickstarter Exclusive Paper Radar Map (Bolt-on) --- Other Stretch goals will be added ---- £300k - High Rank Backers - 1 Free Shaltari Frigate Sprue (makes 4 Frigates) --- Other Stretch goals will be added ---- £350k - High Rank Backers - 1 Free PHR Frigate Sprue (makes 4 Frigates) Free Rewards for all backers: Unlocked: £150k - 1 Free Scourge Cruiser Sprue (makes 1 cruiser with all upgrades) £200k - 1 Free UCM Cruiser Sprue (makes 1 cruiser with all upgrades £300k - 1 Free Shaltari Cruiser Sprue (makes 1 cruiser with all upgrades) £350k - 1 Free PHR Cruiser Sprue (makes 1 cruiser with all upgrades) £500k - Frigate Bonanza (Super Reward) 4 Frigates for each race (16 Frigates total!) Backer number Free Rewards: 2000 backers: UCM Credit 3000 backers: UCM Dog Tag Timed based Rewards: 25th November - KS Exclusive Battlecruisers for Scourge, Shaltari and PHR (Bolt-on) I went in for Captain last night because I am dumb, hate money, and love spaceships. If the stretch goals continue to be met, I am going to have a buttload of tiny spaceships.
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# ¿ Oct 31, 2015 18:24 |
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A decent graphic really should have been in place at the start, but then they really seem to have underestimated the demand for this. They didn't even expect to get to PHR until week three of the campaign and don't have finalized renders to show off. Not that a text list is particularly difficult to read, people just like graphics. I'm going to bolt on a PHR starter or two, but I'm waiting on those renders. I think they said it'd be another week or two.
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# ¿ Nov 2, 2015 01:53 |
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Thanks for wading through the comments section for us. You're a brave goon. That stuff sheds a little bit of official light on things. In other news, looks like they're over £240,000 now and they seem to have updated the stretch goals a little. £250k - Kickstarter Exclusive Paper Radar Map (Bolt-on) £275k - Miniature Unlock to be announced £290k - Accessories Unlock to be announced £300k - High Rank Backers - 1 Free Shaltari Frigate Sprue (makes 4 Frigates) £310k - Miniature Unlock to be announced £325k - Miniature Unlock to be announced £350k - High Rank Backers - 1 Free PHR Frigate Sprue (makes 4 Frigates) I'm guessing those miniature unlocks are going to be the Kickstarter exclusive battlecruisers, but they still have those listed as time based rewards. Whatever the hell that means. I don't know. I guess we'll find out in a couple of days or so when they hit £275,000 Edit: For people too lazy to go and check out the Kickstart for information about the bases: I'm really liking this idea and I'm all for reducing and streamlining bookkeeping. If it wasn't for these bases the game would be a giant mess of tokens to keep track of orbital level, energy spikes, and damage. No thanks. This'll let players tell at a glance what's going on with their ships. Safety Factor fucked around with this message at 01:47 on Nov 3, 2015 |
# ¿ Nov 3, 2015 01:41 |
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The Sisko posted:We'll damnit
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# ¿ Nov 4, 2015 00:51 |
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Oh, hello
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# ¿ Nov 4, 2015 20:39 |
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# ¿ Apr 29, 2024 10:54 |
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Ugleb posted:Fun thought. The Warpath Kickstarter was a 30 day campaign that raised $485,000. Covert to GBP that is about £315,000.
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# ¿ Nov 4, 2015 23:49 |