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Organized play has been talked about for a while now, i'll ask if there's any new developments. DZC 2.0 has definitely been pushed to 2018, they're aiming for april right now. Rumor has it that Dave will announce acquisition of the Halo license at Spiel along with the timeline for the associated kickstarters. not actually a rumor They allegedly finished moving facilities and are in the process of switching distributors so maybe we'll actually be able to purchase things Soon
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# ¿ Oct 24, 2017 08:59 |
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# ¿ May 10, 2024 04:56 |
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I did not see this coming. It'll certainly make Spiel more interesting.
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# ¿ Oct 24, 2017 18:00 |
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I think it was rumored that destroyers are meant for hunting atmospheric targets. My wild speculation would be an Electrolaser or something similar. The thing in the centre is the laser that creates a conductive channel through the atmosphere and then those ribbed things at the end of the prongs discharge electricity along it. With the UCM i feel they wouldn't build it like that if the form wasn't at least related to the function.
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# ¿ Oct 25, 2017 09:36 |
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No one from Hawk actual at Spiel it turns out. Everything is handled by VME, the german distributor. Good folks but not privy to internal details.
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# ¿ Oct 26, 2017 10:00 |
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Previous years definitely had Hawk staff, including Dave. But it's a major shake-up right now obviously.
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# ¿ Oct 26, 2017 19:56 |
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I'm not sure how much i'm supposed to pass on right now but if you read the fluff that comes with the rules you might envsion that this ship does not stay exclusive forever *cough cough*
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# ¿ Jan 26, 2018 18:30 |
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At least everything is digital nowadays and you can make new masters and molds if the old ones are lost in some forgotten basement.
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# ¿ Feb 27, 2018 14:51 |
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I'm betting on something like that from all i know.
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# ¿ Feb 27, 2018 16:45 |
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Oh right, this thread is still around! Thanks for giving the summary, Ugleb. Also the destroyers are said to have 13 variants across all factions. Edit: 13 variabts has alreay been mentioned, im good at posting Bistromatic fucked around with this message at 14:19 on Mar 14, 2018 |
# ¿ Mar 14, 2018 14:10 |
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I think people are going purely by looks, i didn't see any stats either.
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# ¿ Mar 23, 2018 08:21 |
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In case you're not in the dropfleet facebook group you can find them here: http://hawkforum.co.uk/viewtopic.php?f=36&t=10521
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# ¿ Mar 23, 2018 13:53 |
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Afaik open beta rules for 2.0 should be coming out soon so you miggt want to hold off on buying books. As for minis, the starter should be fine for the first few games but you'll want to expand to at least 800 or so with a commander and a deck of cards pretty soon. No need to go straight for 1500 though, even for seasoned players 1000 points can be quite fun since you need to build slimmer armies and think carefully about how to cover all required roles.
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# ¿ Apr 9, 2018 11:26 |
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# ¿ Apr 21, 2018 17:15 |
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The damage table is terrible and i want to abolish it. Currently the formula for doing damage boils down to E + d6 > A + 4 or as most people memorize it: Equal E and A damages on 5+, deviate from there. This is unnecessarily complicated for absolutely no reason. If you add 4 to every armour value in the game it you basically ditch the +4 in the above formula and you just gotta check if E + d6 > A or in words: Does my Energy plus the d6 exceed the Armor? It's not some huge game breaking this but damage rolls happen so often that every bit of streamlining helps. And what really gets me is that i see absolutely no advantage in the way it's currently done.
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# ¿ Apr 22, 2018 19:25 |
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Finally got off my rear end and posted about damage tables in the facebook group. Come argue with me for sensible mechanics if you're on there https://www.facebook.com/groups/604774826202800/permalink/2142502845763316/ In addition to that i also got off my rear end and finished up my Shaltari Tutorial, i'm on a roll here. crossquoting from the painting thread: Bistromatic posted:Who's ready to finally learn about Alien Sparkleships?
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# ¿ Jun 18, 2018 06:57 |
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Also the people who don't comprehend that it's purely about more intuitive presentation instead of changing the odds.
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# ¿ Jun 19, 2018 13:44 |
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That very same! I was out of it for a few years too but grudgingly joined again eventually due activity becoming increasingly centralised there. For what it's worth i haven't seen any nazi scum since i rejoined, just run of the mill grognards
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# ¿ Jun 19, 2018 18:18 |
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Feeling real salty right now.
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# ¿ Jun 21, 2018 12:48 |
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For me the two biggest considerations are usually: Special Orders: Put ships that like the same orders in the same BG. For example a Moscow really wants to go Weapons Free while a New Cairo doesn't benefit at all from Weapons Free. Strategy Rating: Glass cannons and especially Strike Carriers really want to activate before any substantial enemies so they prefer small BGs.
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# ¿ Jun 28, 2018 06:20 |
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But with guns down the entire sides.
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# ¿ Jul 15, 2018 08:02 |
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I posted the Pride of Hiigara before but yeah i'd really have like to see new shapes and vertical ones at that. Both because they're interesting to me personally and to minimise the amount of footprint and overhang of these fuckoff huge ships. Practical placement concerns are actually one of my bigger beefs with the game at the moment. They really should either provide incentives for ships to stay away from each other or just remove the option of stacking ships.
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# ¿ Aug 5, 2018 18:20 |
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Ugleb posted:TTCombat are now looking for DzC beta feedback.
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# ¿ Aug 27, 2018 15:25 |
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wdarkk posted:Apparently Talons got their refund rolled into their talon points and I totally forgot about that. Now I'll have to wait for however long that takes. I'm happy if they're still honouring that, i had kinda given up on it after hearing nothing for so long.
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# ¿ Sep 5, 2018 19:43 |
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You don't have to align the stickers with anything specific but it helps to have them always in the same alignment. For example I put mine so that spikes are always on starboard and altitude is always portside instead of trying to figure it out every time I have to set a state.
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# ¿ Sep 30, 2018 14:34 |
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LordAba posted:Also, I don't use the pegs for tracking hull points because they are a pain (I just use dice), but it is worth painting up a couple pegs in different colors and use those as squad indicators. That way is you have 2 squads with 2 gargoyles each you can add a red peg to two of them, a blue peg to two of them, and track them easily. I don't remember if i posted this before but i really like these silicone rings and some adhesive page markers for battlegroup tracking:
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# ¿ Sep 30, 2018 18:50 |
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Sojenus posted:file name says resistance but i don't see a single bolted on metal plate
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# ¿ Jan 24, 2019 08:39 |
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see those wide, hinged windows on the side? clearly it's a UCM food truck.
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# ¿ Jan 24, 2019 11:15 |
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Spotted the Zeus with 15. I general i'd say i'm cautiously... hopeful? Did they ever say a word about a Talon program equivalent? They pretty much lost me completely with the way they handled that and the beta feedback. I might pick the game back up with my local group if the rules turn out to be good but i don't see myself doing promotion again.
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# ¿ Jun 6, 2019 12:54 |
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i could see making the area around the eyes even brighter and then going gloss black for the eyes themselves.
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# ¿ Sep 18, 2019 16:22 |
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First round of Dropzone 2.0 Errata is out https://community.ttcombat.com/2019/09/19/dropzone-commander-faq-errata/ No opinion on it yet because i haven't sat down with both the book and the errata. Seriously reinforces my desire for a digital ruleset though. In this day and age, how do you publish something like this with a straight face? quote:Page 264 - Landing - Paragraph 2 - Remove the second sentence. Bistromatic fucked around with this message at 15:45 on Sep 19, 2019 |
# ¿ Sep 19, 2019 15:32 |
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# ¿ May 10, 2024 04:56 |
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And (free) PDF Rules! Which means you can have up to date rules in one searchable document instead of cross referencing a book and a bunch of errata you printed out! I still have a soft spot for this game and this will definitely have me taking another look at it.
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# ¿ Mar 3, 2020 18:05 |