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I am so incredibly pumped for Dropfleet Commander. It sounds and looks Awesome.
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# ¿ Apr 25, 2015 20:06 |
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# ¿ Apr 27, 2024 16:30 |
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Praetorians. They're your elite building storming choice. You'll already have 2 square of Legionaries from the starter set for normal building searching and objective grabbing.
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# ¿ Apr 25, 2015 21:18 |
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I'm fairly sure they have confirmed the name as Dropfleet Commander, to tie it in with Dropzone Commander. The idea of having the battle area being low(ish) orbit and having scoring units being troop transports that manoeuvre into place to drop forces onto cities is a genious idea.
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# ¿ Apr 26, 2015 01:06 |
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Aaaaaaactually, there is a gameplay reason not to base your walkers. As per Hawk Wargames, movement is a "if it fits, it's legal" meaning that, not only can your walkers move over enemy tiddlers in the way assuming they can move far enough to have their feet unobstructed on the ground, they can end their move straddling an enemy if they both fit. PHR type 2 walkers can easily straddle Resistance technicals, and Shaltari big walkers can straddle almost any normal ground vehicle. Removing or lessening that option with basing would make it that much easier for your opponent to restrict your moment, preventing you getting LoS on a valuable target for instance, or moving into scoring range for focal points.
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# ¿ May 1, 2015 13:18 |
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Bistromatic posted:
Apparently, and I'm not sure how to feel about that. The Shaltari and Scourge stuff looks awesome, but I can't help feel the UCM power armour looks a bit lovely.
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# ¿ May 1, 2015 14:40 |
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katana light tanks are actually a really good swapout for sabres as well; they drop a point of armour but are faster, have greater ranged firepower and are cheaper to boot.
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# ¿ May 2, 2015 21:54 |
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Falcons got evade (like most gunships) in a recent FAQ so they're a lot harder to kill now, and so are pretty drat good.
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# ¿ May 24, 2015 23:44 |
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I drive all my scourge tanks on as well. It sometimes takes them an extra turn to get in range, but I have 3 or 4 more tanks when I do which normally works out better long term. (Also the original med and large drops his for Scourge are silly looking).
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# ¿ May 27, 2015 10:59 |
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One of my many, many, many potential future projects is to convert the medium ones to have the tanks hanging below the main dropship body, rather than above. I think that'll got long way to de-derpifying them.
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# ¿ May 27, 2015 17:36 |
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BULBASAUR posted:
Yes, but, especially the PHR walkers you're probably talking about posing are just as big as a 28mm infantry, but you need a lot less of them. I agree with most your,other points, though I am constantly surprised about people's objections to infantry bases. I must just be used to it, playing mainly Epic and Flames of War I guess.
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# ¿ Jun 15, 2015 08:51 |
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The infantry are so uniformly atrocious as well; I don't know how they managed to make all the plastic infantry bad considering they already had much better pewter sculpts. It's not a limitation of the plastic casting process with its necessary removal of undercuts, there's already multiple example of 6, 10 and 15mm plastic infantry out which are of much higher quality.
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# ¿ Jun 15, 2015 14:29 |
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Driving "fast" vehicles on (anything with 6" move or more basically) allows you to save points from dropships and buy more tanks. Scourge do this best with their 9" move MBTs; it's just coincidental their dropships look like rear end
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# ¿ Jun 17, 2015 19:32 |
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Went for the captain level; I tell myself that it's cause the cruisers and frigates are modular and I bet both make up the backbone of most fleets so having the ability to make extra variants will be very useful...... But I did really want that battlecruiser as well....... I will totally grab a Shaltari starter set it they make one as well, maybe even a PHR one as well. The bases look to have dials on them, which should cut down some on the token clutter these games always need. Hooray.
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# ¿ Oct 30, 2015 18:48 |
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Being a longtime player of Spartan games Firestorm Armada which has the dual problems of masses of tokens following every ship and being shackled to legacy bases so unable to innovate there, the more details that can be crammed onto the base, the better. Star Wars Armada does this as well, with the four shield facings being dials on the bases themselves; much easier to keep track of. I wonder if they're going to follow FFGs lead on measurement as well; the beasts of War vids seem to have measurements being from flight peg to flight peg but the ships themselves massively overhang their bases. In X Wang/Armada, the base is everything and if a ship model interferers with measurement, it;s removed or positioned higher/lower with the multi-part flight pegs. The hawk widgets they use would allow for that easily enough.
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# ¿ Nov 3, 2015 02:44 |
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I'm confused; are there now two KS exclusive UCM battlecruisers? The UCM Atlantis and Avalon are listed as separate entities, but the text of the Commodore level implies/outright states that there's only one UCM battlecruiser.
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# ¿ Nov 29, 2015 18:54 |
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# ¿ Apr 27, 2024 16:30 |
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Ugleb posted:People thought it was unfair that there was no UCM BC available to non-high rank backers, so now there is 5. Yup, as I suspected. I'll probably just add £14 onto my commodore to get the other UCM BC as well then. Gotta catch 'em all after all.
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# ¿ Nov 30, 2015 13:33 |