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First of all you gotta prepare yourself for your visit to whatever arcade
you have in mind. There ain't nothing to it if yer already quite a personality
at yer local arcade, but if ya plan on venturing somewhere new, you can
take the first step towards crowd pleasing via the attitude you take with
you. Here are a few suggestions:
The M.I.B. Agent: Yup, wear a black suit, black everything, and shades.
Walk with your head held up high, chest out, stomach
in. Look everyone in the eye, be as stiff as you can
be, but look very comfortable once you sit on the MvC2
stool (don't slouch!). Show no emotion whatsoever, 'cept
maybe for an eyebrow raise once in a while, when he
lets you eat a super. Make no unnecessary and abrupt
actions. Stay calm, and never show any signs of surprise
or frustration when the opponent pulls off something
big. Be careful with your hands. Don't let them reveal
your true feelings of excitement.
The Nerd: The entire opposite of the M.I.B. agent. Wear clothes that don't
match, thick eyeglasses, and DON'T comb your hair. Don't even
shave if you usually do. Bring some school supplies, especially
those ultra-thick Math and Science books, or even an encyclopedia
if you really wanna dig in to the act. Now give a couple o'
shy, very shy, smiles to some of the people before you play.
Slouch a lot and keep your face very close to those buttons.
Make sure you look more at those buttons than at the screen
itself. When playing, be as oblivous as you can be from the
world around you.
The Politician: Give everyone you see a nice, warm smile and welcome them
with a handshake or even a hug. When you are challenged,
comment on how cool his style is, and try giving him an
optimistic speech even as he is already losing the match.
Be very willing to give some advices as to how certain
moves and combos can or should be used, but don't forget
to tell him that his combos and style of play has potential.
As for the audience, always talk to one or two or even
all of them as if you're trying to convince them that
the other guy is a very good player (only you are better,
heheheh)
The Loudmouth: Well obviously the only thing you'll have to remember to
successfully portray the Loudmouth is to never stop talking
(correction: yelling) on just about everything that is
happening in the game. Like when you've just been thrown,
yell, "WTF WAS I THINKING!? WHY DID I FALL FOR THAT?" and
when you get a super to connect, "IN YOUR FACE!! HOW DOES
THAT FEEL!!??". Get the point? As for clothing, just wear
something comfortable, or something really loose, and I
mean really. Be as proud of yourself as you can be, but
refrain from spilling any comments not related to the game.
If you do your act right, even your opponent might laugh
a bit. Try it, it feels good =p
The Professional: Wear the typical office-worker type of attire (coat
and tie, pressed everything, etc.) and greet everyone
with a quick nod. Bring some folders and binders with
lotsa files falling out---intentionally. An almost
useless pair of eyeglasses will also help improve your
image. Formally introduce yourself as someone who'll
either head an MVC2 Official Strategy Guide, an MVC2
website, or a reseach on the psychological effects
and/or epileptic tendencies of prolonged exposure to
video games. Now in the middle of the match cry, "Wait,
wait!" and proceed with taking down some notes. Ask
some personal info from your opponent like familylike,
working life, lovelife, etc.
The Pokemon Trainer: A scrubby red-and-white cap, a scrubby black shirt
[inspired by and blue vest, scrubby jeans, and scrubby rubby
Miguel Raya] shoes and you're ready to go. Now choose some really
wacky characters like Amingo and Sonson or even some
serious yet out-of-this-world ones like Shuma Gorath
and Anakaris. And here's the fun part: let's take
Amingo for example: whenever you plan to do a super
or a special move, yell something like, "AMINGO,
RUSH ATTACK!" and proceed with the rush. If you're
gonna ask for Sonson's help, then yell first, "GO,
SONSON!" and if you're gonna switch to Shuma Gorath
then yell, "SHUMA GORATH, I CHOOSE YOU!" or "AWW,
AMINGO, R U HURT? RETURN! SHUMA GORATH, GO!" You
know you could even bring a Gameboy of some sort
and try to "analyze" your opponent's characters
or even your opponent! ;)
The Fanatic: Dress as your favorite arcade character. 'Nuff said.
--------------------
You enter the arcade and humbly look around. What do you see? (besides
the games, dammit!) Yup, people. There simply are many types, and by
deciding which type consistutes the majority of your future audience,
you should be able to decide what kinda strategy you'll pull off to please
most, if not all of them.
Types of players/audience: (these are just my opinion, ok?)
1) regular loner - would probably range from the above average to
expert player. These are the types of people
who just play all day or whenever they have the
free time. They do not need to socialize, for
arcade games are their only lives. Easily impressed
by big, nasty combos, fairly impressed by flashiness,
but not impressed at all by someone who picks
the more uncommon characters in the game.
2) underage w/ parent - knows abosulutely nothing about Marvel Vs. Capcom 2
in particular, and views all arcade games as one
and the same. And their parents usually know
even less. They'll just sit near you and mash
the buttons of the other player's side if it is
unoccupied. Easily impressed by loud moves and
supers, fairly impressed by bright moves and supers,
but definitely not impressed at all by the more
technical OTGs, Aerial Raves, etc.
3) scrub w/ girlfriend - thinks he's the greatest, and won't easily be
impressed by anything you throw at him. He can,
however, be highly pissed (AKA scared) by big,
nasty combos that end in supers, fairly pissed
by flashiness, and fortunately not pissed at all
with cheap, low quality beammers (because he
probably would be one himself). As for the cute
girlfriend, she'll probably know just one thing
that the underage won't: that Marvel Vs. Capcom 2
is a combination of people from Marvel Comics
and Capcom games! Easily impressed by colorful
and/or wacky supers, fairly impressed by an all-
girl's team, and unfortunately not impressed at
all by the more demonic characters.
4) worker - is almost always an average player. There will
be some who are below average and some who are
above, but those are always rare occasions in
any arcade. Being an average player, he would
know of everything about the game, 'cept maybe
for those winning tactics only gained through
experience. Easily impressed by high-flying moves,
aerial raves, and Shinryuken type supers, fairly
impressed by the all-or-miss type of supers that
combo the opponent upon successful execution,
but, like the loner, will not be impressed at
all by someone who picks the more uncommon characters
in the game.
5) group of friends - my favorite type of audience, this will be usually
composed of above average players, though one
or two of them could be either a newbie or a
toughie =p Either way, one of them is bound to
be highly impressed by any something you pull-off,
and when that happens his friends get fairly
impressed as well, thus you have already pleased
an entire crowd. Easily impressed by any Super
that drowns the opponent in energy (eg. Beam
Supers and Vacuum Supers), fairly impressed
by flashiness and Delayed Supers, still fairly
impressed by someone who uses joke characters,
and of course still fairly impressed by choosing
teams whose members have some sort of theme.
(eg. clothing colors) Not impressed at all by
those "prejudiced" characters like Cable, Akuma,
and Strider Hiryu.
6) first timer - would know a thing or two on the other, older
games, but wouldn't know anything about Marvel
Vs. Capcom 2 in particular. He's the type that
actually still brings a mag or two in the arcades
for quick reference on moveslists and stuff like
that. Easily impressed by someone who choses
another game's boss (eg. Thanos from MSH), fairly
impressed by big, flashy combos, but not impressed
at all by someone who choses the joke characters
(mostly because he doesn't even know that they're
jokes, yet).
7) passerby - THE hardest to please of them all, since, besides
the very short amount of time he'll allow you
to show-off before he continues towards his planned
destination, he also is, at this point, neither
interested in you nor in the arcade itself. He
is just, as his type suggests, a passerby. Your
best bets on impressing him would be limited
to three-man supers involving characters executing
wide-spread projectile supers. And if you ain't
charged up for that, any wacky super would do.