|
Alexander DeLarge posted:Really disappointed in the stretch goals. I thought they'd be features rather than races and cosmetic stuff. um the kickstarter literally said at the outset that the money will be used mostly to buy/commission art assets...? Lutha Mahtin fucked around with this message at 08:29 on Aug 4, 2015 |
# ¿ Aug 4, 2015 08:26 |
|
|
# ¿ May 16, 2024 04:25 |
|
REDjackeT posted:This game is oddly compelling. this has been covered multiple times in the past few pages of the thread
|
# ¿ Aug 5, 2015 14:38 |
|
yeah, i never tried to systematically figure out how much favor was given by different items, but it certainly seemed like rarity and value were both correlated with the favor amount. i would be curious to learn if the mods & stat rolls had any effect, too
|
# ¿ Aug 6, 2015 16:52 |
|
Nemo2342 posted:For example, the wiki recommends that new players try making bacon to raise favor with Joeh, the weapon vendor. There's a catch though. What it doesn't mention is that in order to get the bacon recipe you have to both level up cooking AND grind favor with Fainor, the inn keeper. Progress in this game is less of a straight line and more like, I dunno, a bunch of pyramids that have interconnected foundations? I was really frustrated for a while when I received the cheese quest as a newbie and realized that there were like six other things I had to do just to unlock the skills. So I abandoned the quest and figured I'd get back to it later. I'm hopeful that they will continue to make the tangle of interrelated goals easier to understand and progress through, because when it works, it's really a lot of fun.
|
# ¿ Aug 10, 2015 01:31 |
|
senrath posted:That was actually asked about. The answer was that he doesn't consider the current system all that complicated, so it's probably not going to be changing much (barring the usual caveat of "if enough people complain it might change"). I don't understand how you can read my post (or the other goon's) and take away that we think the skill/favor system itself needs to be less "complicated", whatever that means. I guess I wasn't clear in saying that I think the tangled web of skills and favor is really cool. My criticism is just that, as a more casual player, sometimes I get frustrated because, like, I log on and remember I have the perfect number of some item for quest X, but then I realize there are eight other parts to the quest and why did I save those, because I'm sure I had some sort of plan but now I can't remember it.
|
# ¿ Aug 10, 2015 10:43 |
|
|
# ¿ May 16, 2024 04:25 |
|
senrath posted:You said you hoped that they'd continue to make it easier to navigate, to which I responded that I doubt anything will change in regards to that without a lot of player input because Eric finds the system fine as is. I guess my response to this is to just point to like, every big update since I first played the game, and how all of them have had significant quality of life improvements for newer players, both inside and out of skill/favor things. Kinda to scour the patch notes for the past several months, but if you want to go full pedant on this one I'm sure I can whip something up.
|
# ¿ Aug 10, 2015 22:45 |