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This is a good game and you should play it. https://www.youtube.com/watch?v=aHwof5z6QRY
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# ¿ Feb 22, 2015 21:08 |
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# ¿ Apr 29, 2024 14:14 |
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quote:If you want to avoid killing sentient creatures, it’s pretty important to be able to tell them apart from animals! This is usually pretty easy. Goblins are all sentient, tigers are all animals, etc, etc. Reading Dev's blog is just as entertaining as playing the actual game
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# ¿ Feb 23, 2015 10:49 |
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From the http://projectgorgon.com/wiki/Game_updates/2014-11-01quote:You now earn Vocabulary XP when you play the word hunt game. Vocabulary skill will be a prerequisite for Oratory skill, which will unlock various social activities and will ultimately be a prerequisite for bard-related abilities. But in the short term, Vocabulary skill is just a number that goes up if you play.
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# ¿ Feb 23, 2015 12:02 |
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Jackard posted:This looks like a totally different game, how old is this screenshot ?? So he came up with whole backstory of them being sex addicts to justify it, hence the lore and ingame jokes. Here's him explaining that http://eldergame.com/2011/07/alpha-art-woes-sex-crazed-elves
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# ¿ Feb 23, 2015 18:00 |
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https://www.youtube.com/watch?v=mUNfUm7ZGvAquote:Power Words, paste them in chat for 1 time use Also add Inlor to the list of who's playing this, tia Strotski fucked around with this message at 10:15 on Feb 27, 2015 |
# ¿ Feb 25, 2015 14:25 |
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quote:Power Words - Type in chat for 1 time use WEJTLON / QUIKUAN - Fast Swimmer (Makes you swim faster for 5 minutes) TRYBTRIU / FLOYYEG - Increased Inventory (Increases inventory size by 10 for 1 hour) BRYXMAY / GOHJYK / CYJDRURR - Cure Bovinity (Causes you to stop being a cow) VIHAUWPERRJEQ - Cure Deeriness (Causes you to stop being a deer) WYFXACH - Weak Max-Power Boost (Raises your maximum Power by 50 for 15 minutes) BRYKDIY / TRALPRAO / SOZPRYO - Instant Death (Causes speaker to die instantly, gaining 500xp to Death first time used) DWALLYQ - Teleport to Etibule Keep OYCKOEX - Hold Your Breath (Increases lung capacity for 5 minutes) HOLLPYQUEODWEN - Cure Disease (Cures any and all diseases)
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# ¿ Feb 27, 2015 10:14 |
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quote:Words of Power, type in chat, one time use only ZUOMWIF / PLOOJIZ - Teleport to Crypt YOZDREU / DECKPWOJ - Teleport to Goblin Dungeon (You can use this, and instantly exit to Etibule) FOXOUI / LUOFROLL / LUCHFLIG / RIBBOV / TYGVAD / PLOECHOS - Teleport to Serbule VARCHYR / CREQVOX / XXEEBAX - Teleport to Etibule XELKAF / CRAMPWYO / EECKTWIRR - Instant Death (Instantly kills user and gives +500 xp to Death skill, when used for the first time) MRAKTLYP / VYHWIN - Weak Max-Power Boost (Increases your power by 50 for 15 minutes) WRYOSTEW - Weak Life Regeneration (+1/sec for 15 minutes) FRUZBROB - Fast Swimmer FWARRFEJ / PRURRXXUD / UACKCHROW - Increased Inventory (Increases inventory by 10 for 1 hour)
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# ¿ Mar 3, 2015 18:23 |
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Game deserves more players https://www.youtube.com/watch?v=mUNfUm7ZGvA
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# ¿ Mar 16, 2017 08:29 |
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Favor, items and money are getting wiped on release, that's about in a year or more, skills will remain(*). *In AMA they specified they reserve the freedom to change skills, meaning one skillset might move to another one, players are speculating that Industry and Retail Management are definitely getting a wipe.
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# ¿ May 7, 2018 04:54 |
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Not really since you can disable bard music in settings separately from ingame music. I'll treat this post as an excuse to dump my img folder I was using to lure more people to play this game https://imgur.com/a/U8K8FCv
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# ¿ May 30, 2018 08:56 |
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Game is soloable for the most part, groups are easy to find for other parts like dungeons. You have 2 different skill hotbars that you can put any combat skills on and switch them on the fly, i.e. cow psychology, cow is considered combat skill and an animal form. Here's a skill compatibility chart
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# ¿ Jun 2, 2018 20:07 |
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It is placeholder graphics and even a reason for world building due to said placeholder graphics, like how the only models of elves in Unity shop were elves in high heels in 2012 and that's how they're all sex addicts. There was a ton of posts about it on devs blog which he since disabled. It's placeholder graphics combined with game for niche audience, and in my opinion it's fine once you get used to it because mechanics and depth far outweigh everything else. If they don't for you and if 2 hours aren't up - just refund the game. It's undoubtedly ugly and wonky in oh-so-many aspects and that's not gonna get fixed anytime soon.
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# ¿ Jun 6, 2018 07:28 |
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I never took an offense, sorry if my post came off that way? All graphics are store bought unity assets, with few exceptions when they hired contractors, I've no idea what part of the project said contractors worked on. Custom art is easily the most expensive part of any project, and they are really focused on that gameplay and depth aspect, and as a result the game does look like rear end. Dungeons design is inexcusable in 2018, and many of the things are wrong. It's just after 600 hours into it I find its placeholder nature all charming like "hey this is 6 years in the making or more by 2 people, this is charming and admirable". I guess I look at it at less of a game and more of a fascinating experience of what one can do with so many man hours and dedication. As a tangent I found some moderately serious bugs, reported them, then got contacted by devs themselves, and not only they fixed the bugs that were affecting only me at the time, they were really cool about it too. Game has far too many downsides if you are trying to get into it after hearing glowing praise, but it's like seeing a shoddy tiny trailer and you step inside and it's actually really well put together tiny house made by a family who really cares about it and the end product. You just have to overlook far too many things for it to hook you I guess. Art will improve with time, but it's on a lower priority list compared to all other things, and it's a shame. Edit: I guess it's worth mentioning that I enjoy how placeholder-y this game looks in an ironic way and often go out of my way to find stupidest looking assets they bought, and it affects my judgement about the game. You're right it will never make it big with graphics this bad or placeholdery and as a result most will overlook it (again, shame but what can you do). https://www.youtube.com/watch?v=b1Wirrxg0vo Gives me an excuse to post this, this is what I enjoy in this game, seeing babby's first animation someone made in unity and then it implemented in an mmo people actually play. https://www.youtube.com/watch?v=tek7tpdfskE And to a lesser degree this, I enjoy schlock in my games. https://clips.twitch.tv/BombasticTalentedLaptopJKanStyle Strotski fucked around with this message at 08:18 on Jun 8, 2018 |
# ¿ Jun 8, 2018 07:47 |
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Pop is around 250 avg and one would think it's a low number, but with only 7 zones in the game and some clever design (like how even high lvl crafting requires basic mats you get from lower zones) you pretty much go back and forth between the zones and see people everywhere.
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# ¿ Jun 13, 2018 23:30 |
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Far more likely Unity artist was inspired by this than anything else Shame it's not a katana to complete immersion.
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# ¿ Jul 4, 2018 01:59 |
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Forums think it's a big possibility before release happens. Since devs and guides talk there all the time and they (forums) are tiny I kinda believe that we'll see 100 levels when wipe happens, just cause every veteran will be at full everything otherwise.
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# ¿ Sep 26, 2018 09:26 |
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That Guy Bob posted:I think crafting xp in general needs a boost. I tried Shamanic Infusion, got it to around 10 and then my eyes gazed over at the amount of various creature asses I'd need to get it to 50. Shamanic Infusion is supposed to be the low end "newbie" skill vs Augmentation's high end stuff. So you have a situation where players like me are leveling it for cheap over a long period of time by buying all the things from buy used tab every time they're in town. And I think that's how you meant to level it, as opposed to just collecting bear asses. Strotski fucked around with this message at 15:09 on Oct 3, 2018 |
# ¿ Oct 1, 2018 13:52 |
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On one hand I wanna say it's a really niche game that doesn't need that many players to support it, with vip perks and whales being a thing in other niche games (which they are planning to do). On the other - it had all the exposure it needed in the past 6 months and it's still dead, so obviously it lacks a lot even for a niche player. All in all, I think it suffers too much from creativity and "vision" problem of main devs, it simultaneously what made this game great, and 8 years in development with just this to show. I've been to the casino, and it's a horrible mess of level design that made me feel claustrophobic and lost, and games just made me think on how valuable development time is. And before that a dungeon for new players that everyone forgot about in a month. And before that god knows what.
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# ¿ Oct 2, 2018 12:57 |
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Was never a real active one even at best of times in may. Whole server is 50-70 people during offhours.
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# ¿ Oct 25, 2018 03:43 |
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So way back when dev used to have a blog where he would write things, and that was huge part of the charm about the game, it felt very indie. Blog is long gone so I had to dig up through wayback machine to find this delightful post, and how limitations give birth to creativity, or why everyone on Unity store is a sex crazed addict or something.Dev posted:[I didn't finish the blog post that was supposed to go up today, so here's some gripes about temporary art problems in the MMO I'm developing.] A lot of the art in my game needs to be cheap prefabricated stuff. The monsters and animals and houses and so on are getting bought from websites like this one. The quality is usually very good, but no company has enough art to meet all my requirements, so there ends up being a bit of “art style clash” when using prefab art from multiple sources. I don’t like this, but I can’t really do anything about it. I’m trying to minimize it the best I can, and hope it isn’t too noticeable. I do have a budget for custom 3D art, but it’s almost entirely allocated for the player characters. No prefab art seems even remotely usable for player characters. This is very frustrating. But I’m not buying custom art until after I get feedback from the first alpha version, so I know exactly what I need. In the mean time, I need a placeholder race! The ideal player-character race meets these requirements:
Male alpha-version character Male Hero Female alpha-version character Female hero They meet all the requirements except one: they don’t have detachable armor. Their entire appearance is on one texture, so you pick the skin and clothes at the same time, and you can never change either. A pity. However, the weapons are detachable. And they meet all my other requirements — I’ve found nothing else that meets more than two of the four requirements above. So apparently this is what I’m using for my alpha version! (Unless somebody can point me to something better…) Yes: this means that players who help me pre-test the game will have to be an elf in tacky battle gear, 24/7. That wasn’t precisely the vibe I had in mind for my game. I didn’t even have elves in my game’s back story, actually. But being an indie means rolling with the punches. And sure… okay, yeah, I can work with this. And maybe they’ll even be a permanent part of the game. If my custom artwork turns out to have a roughly similar style, maybe these elves will stay in the game as an NPC race. It’s actually pretty fun to work around art limitations — they create barriers to work around. So my back story changed quite dramatically and now includes elves… all because of this temporary artwork. Sexy Sexy Elves So all is good, right? Aside from never being able to see any difference when you switch armor, this meets all the expectations of a playable race. They can have different heights, weights, genders, skin tones, different weapons. That’s more than adequate for now. But I do dislike that every single PC and NPC lives their entire life in armor. And even worse, apparently nobody told the females how to actually dress for combat. They only put armor on their arms. We have to call this what it is: classic old-school video game sexism. It bugs me a lot. (It bugs me in WoW too, for the record, but I’m not making WoW. I’m making this game, and I want it to not suck.) But I can’t fix it, so I used lampshade hanging. Then I decided that maybe they don’t need armor: they’re elves, so magical jewelry is what protects them. In that case, the males’ armor is really just ceremonial, and probably made of some super lightweight material. There, problem solved. At least for alpha. I knew I’d have to deal with the oversexed elves before I even bought the models. But when I got them into the game, I noticed something else about the females: high heels Oh come on, high heels? They’re all wearing high heels. Come on! That’s a step too far for me. I can’t imagine a woman sitting down to play my game, creating a female elf character, and then getting in and realizing that she has to live her entire virtual life in high heels. This is why we can’t have nice players. Argh! Okay, okay. Sigh. I can’t change the art, and I don’t have better art that meets my requirements, so I have to just deal for now. But it’s distracting. I’m making a city for the elves to live in, and over time this ridiculous sexualization has seeped into its culture. Whenever I create a female shopkeeper or a quest giver or anybody else, they’re hypersexualized. I know I should have ignored their appearance, but when writing dialog for a woman in a slut suit, it’s really hard not to write them as being really kinky. So I finally decided to run with it. I decided the elven race as a whole is just really sex-addled. They constantly talk about sex. They have inappropriate conversations about it everywhere. They obsess about it. That’s why they never stop being sexy, even when cooking, even when fighting, even when sleeping. While it’s instantly clear that females are walking sex symbols, the males might be able to go about their lives without having to feel too oversexed. So I fixed that with NPC dialog. Turns out male elves all have very long penises. Two of them. Oh, you can’t see it in the model because their clothes are on, but everybody talks about it (and about how odd those humans are, with their one-penis anatomy). Tada! Yes, that’s real content. I made it mostly out of frustration. I kind of doubt it will stay in the game, because of how conservative the US culture is about this sort of thing. Heh… but weirder things have happened. I guess the point of this pointless post is that it’s actually very hard for indies to not be sexist in a gaming culture that assumes sexism is mandatory. I’ve seen dozens of female models for sale; the number of those with appropriate clothes on can be counted on one hand. This obligatory sexualisation of women is not easy to fight as an indie. The other point is that if you know of any art that meets the above requirements, I would love to hear about it. Even if it’s just temporary art for the alpha. Please drop me a line. From http://web.archive.org/web/20150905231743/http://www.eldergame.com/2011/07/alpha-art-woes-sex-crazed-elves/ And for me that is PG Strotski fucked around with this message at 17:09 on Feb 20, 2019 |
# ¿ Feb 20, 2019 16:45 |
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Game is still good and fun, and still exactly where it was all those years ago with all the jank, weird charm and crust. New update is looming on the horizon so maybe get in on that if you enjoy animal handling, which you must be insane to enjoy, what with all the broken pathfinding and AI, and I say that lovingly as AH main. But still, 40 dollars, yikes. Strotski fucked around with this message at 12:57 on May 14, 2020 |
# ¿ May 14, 2020 12:53 |
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I like PG precisely because of how dumb his ideas are, sure it comes with a lot of cons, like everything being paywalled behind layers of grind. But we got playable animals, and lots of memorable weird poo poo as a result. It's like seeing alternative AAA mmo that is still in alpha stages being unshackled from chains of good management and someone with enough sense to say "no", with just horrible ideas executed left and right. It's the best. (Not to mention super refreshing for first timers) What you're describing just made me quit faster, since I speedrun through my mmo cocaine cycle and become disillusioned relatively fast. And it just doesn't hold up in that treadmill cycle (unless you're turbo into crafting, then it's the best game that ever existed for you, right after SWG) Thanks for breaking my mmo addiction, Citan.
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# ¿ Aug 21, 2023 00:15 |
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Welp that sucks hard, him having ADHD explains a lot actually (speaking as a person with one). PG still remains one of my fav mmos of all time and I contemplated getting back in, just sucks up too much of my time. I hope things change for him but yeah, 'murricuh.
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# ¿ Nov 11, 2023 15:36 |
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Game's getting donations and publicity, it might survive after all even if for a little bit longer They had a donation run, admins enabled +100 inventory slots and +150% exp event until the end of November, perfect time to get back in! Strotski fucked around with this message at 05:25 on Nov 13, 2023 |
# ¿ Nov 12, 2023 21:17 |
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My main issue with it is also why I love it so much. Too much stuff to do, so you try and do it all and you fail and you end up being a master of nothing, with your inventory so cluttered that every time you log in you have to ask yourself "what am I doing here what was the plan exactly" Truly the allegory for ADHD. I heard the new dungeon has a chest full of penis bones, or something. And that's PG.
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# ¿ Nov 15, 2023 00:27 |
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Freakazoid_ posted:I got in on that but only sold one book. Now I'm stuck with a dozen books that are probably worthless because the entire server used that event to grab as many new skills books as possible. Animal books still sell well, I guess they drop more rare, but it also depends on the animal I discovered. Either way I still have 500k and I'm probably not gonna play, I'm more than happy to share my tiny wealth with any goons that might want it, just voice it here, PM, or leave a note at my vendor at E-2.
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# ¿ Nov 15, 2023 05:52 |
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LuckyCat posted:I’d be happy to take your massive fortune (and share it ofc with anyone else itt). I think I have 1500ish councils to my name so that would be nice. I am Garek in game. Is there mail? No, right? The wealth is redistributed, seize the means of production, comrades. Strotski fucked around with this message at 15:18 on Nov 15, 2023 |
# ¿ Nov 15, 2023 15:11 |
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# ¿ Apr 29, 2024 14:14 |
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Tanners posted:ended up buying the year sub for this to support I subbed too, despite not playing, game is cool enough that it deserves it.
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# ¿ Nov 24, 2023 07:12 |