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Stux
Nov 17, 2006
Probation
Can't post for 10 days!

SunAndSpring posted:

So, I've been noticing a lot of video games recently seem to have two recurring flaws. One, they're too loving short and yet cost 50-60 dollars for some reason. But that's another topic. Two, all bosses or the very final boss is a Quick Time Event.

Dying Light? Your final fight is with an armless dude and you hit 10 buttons. Shadow of Mordor? You beat Sauron, the Lord of the god drat Rings, within the span of 10 seconds and 5 button presses. And I hear that The Order: 1886 also ends itself with a QTE instead of anything satisfying. I thought the whole point of a final fight was to use everything you learned in the game and have a good time. I don't understand how making you watch a cutscene where some goofy evil bastard who takes himself too seriously monologues and occasionally you have to press the A or X button a few times is fun. Do you guys know why this is the case? Is it really that hard for people to beat a video game that they gotta make the bosses easy?

because boss fights are dumb but also you're talking poo poo thanks

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Stux
Nov 17, 2006
Probation
Can't post for 10 days!

K8.0 posted:

Modern boss fights suck because actual game design, coming up with and implementing good mechanics, is no longer a part of most games. If you don't have solid fundamentals, there's nothing to build something climactic that requires you to combine all the techniques you've learned, the resources you've gathered, the executional improvements you've made into a demanding and enjoyable challenge.

you're an idiot

Stux
Nov 17, 2006
Probation
Can't post for 10 days!

Orange Fluffy Sheep posted:

If not through a final boss battle, how else is Exdeath thwarted? What should've Snake done instead of fight The Boss, and how would that alternative provide the thematic weight of the final boss battle? Should the only way to defeat the Master to nuke the cathedral, instead of confronting him directly with guns or with words?

You're being unnecessarily reductive. Just because Magneto was designed to lighten your wallet doesn't mean all final bosses are tainted by this Original Sin. Just because final bosses were created from quartermunchers, can't they become more? Chrono Trigger is a JRPG, a genre that could not exist under the conventions of arcades, whose story is all about Lavos being an rear end in a top hat and the need to stop it - is the final boss battle against Lavos flawed simply because it is a final boss battle? If the narrative leads to this final battle, is the narrative flawed? Your argument isn't much more than their origins, which isn't much fair to final bosses since 1980.

same

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