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ImpAtom
May 24, 2007

I don't think modern boss fights are particularly shittier. There are a lot of lovely bosses but there were a lot of lovely bosses even back in the NES/SNES era. It's just easier to forget the ten billion awful generic forgettable bosses in favor of the awesome memorable ones. The QTE-trend is (relatively) new (and unarguably kind of unsatisfying) but they're just kind of an extension of the "poo poo, we gotta get this out, toss in a low-effort boss fight" that is nothing new to video games. It's just that 'giant immobile mass with a glowing weak point" used to be that.

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