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The Uncharted games are cool fun platformy shooty games but every single game has ended with a boss fight and every single game it's pretty much dropped the ball. The first game ends with you shooting through mooks to get to the final bad guy who's sniping at you, and it's not too bad because it flows with the existing game mechanics and the final QTE is literally the exact same three-hit combo you've used all game. Uninspired but not terrible. Then the second game had not one, but two ridiculous bosses in it. The mid-game boss is a bullet sponge that absolutely must 100% have an arbitrary amount of damage done to him before he has to die via QTE and he's never mentioned again. The final boss was a ridiculous race around the arena shooting at blue glowing objects. The third game was a QTE punchfest and I didn't understand why they didn't just have the punching go naturally within the cool environment, making the player actively jump from section to section, instead of making it happen in a QTE half the time. Naughty Dog you made the Crash Bandicoot games, why did you mess up boss fights in your action game. At least the Last of Us only had boss fights in the form of Bloaters which are killed with a single molotov, and David, which was fun in a stealth gimmick way.
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# ¿ Feb 17, 2015 01:52 |
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# ¿ May 16, 2024 08:31 |