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Twinty Zuleps
May 10, 2008

by R. Guyovich
Lipstick Apathy

swamp waste posted:

I know this is reductive but I'm kind of feeling it. I don't see a single core mechanic in let's say Assassin's Creed that is dynamic enough that they can really "test" you on it; if you place your guy within the collision frame and press the right button he will rictus into the same canned animation in the same way as every other time. it's not something like Mario where split-second differences in your inputs affect trajectory and momentum in a way that a player can get significantly better at manipulating.

The final boss fight of AC1 is much faster if you have mastered the hidden blade riposte, which you can make it through the entire game without even finding out about.

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